Traditional Culture Encyclopedia - Photography major - The role of camera in VR rendering in 3Dmax

The role of camera in VR rendering in 3Dmax

Many reasons

1 Because when drawing, we often need to set the angle according to the customer's needs. At this time, the customer or himself has already determined a very good angle. If there is no camera to fix this angle, then you may never be able to adjust it again.

When you think an angle is suitable, if there is a problem in the scene that needs to be modified, you should change the angle to modify the model. After the model is modified, if there is a camera, you can directly switch to the camera and start rendering. But because there is no camera, you need to manually rotate the mouse to adjust the angle in the perspective view. If you find something wrong with the model or material when rendering, you have to change the angle again and adjust it again. This is very troublesome, so with the camera, it takes one less step to get back to the angle you need.