Traditional Culture Encyclopedia - Photography major - Three new UE4 masterpieces, and the quality of play has reached a new high.

Three new UE4 masterpieces, and the quality of play has reached a new high.

As for the strength of UE5, I think many media have already introduced it. One of them is Nanite, an artifact that frees artists from tedious work, which means that film-and-television art assets composed of hundreds of millions of polygons can be directly imported into unreal engine. The other is Lumen, an illumination artifact, which is completely dynamic and global lighting solution that does not rely on ray tracing, and can respond to the changes of scenes and lighting in real time, making indirect lighting close to the real level. But today, we. Is it necessary to learn UE4 when releasing UE5? Where should film and television practitioners study UE4? In terms of real-time rendering, UE5 will continue to explore the big screen. Because there has always been a big gap between film and television offline rendering and real-time rendering in the expression ability of the final picture, the application of UE4 in film and television is mainly limited to TV animation, film preview, game PV, etc. Although the hardware represented by NVIDIARTX provides more ray tracing, before UE5 is released, It seems that only a big company like Disney can directly output the final picture of a film and television project with unreal engine. Although Mandalore of LED virtual production mode is commendable, high-quality models and ambient light effects cannot be separated from the optimization and participation of professional art and technical teams. Therefore, after the release of UE5, the production time of a large number of high-threshold and high-consumption scenes is reduced, and the process of art creation is simplified. Let more small and medium-sized teams really produce high-quality CG movies and movies, and even have the confidence to enter the big screen. This will subvert the creative process of UE5 movie shooting. This year, director Liu Xiaoli (who is also the story tutor of the digital video virtual creation training class) thinks that "UnrealEngine" may become the necessary software for future movie creation, especially for commercial blockbusters. The special effects artist is here. As a director, knowing unreal engine can also help you cultivate a sense of lens in a great degree of freedom. In their school, there is a course called MotionCapture, which is a course for animation majors, but filmmakers can also take it. This course is to let students wear tights and stick tracking points all over. Experience and practice the process of motion capture and character animation. However, the accuracy of motion capture is not ideal at present, and the captured data needs to be corrected manually. Liu Xiaoli believes that for the profession of director, there are too few opportunities to train the lens by yourself at ordinary times, and everyone can basically have a little time to do some lens experiments in actual combat, but unreal engine can let you train the director's lens sense to stay at home. The software can directly establish the editing timeline. It is best to guide virtual characters into the scene, and use different lens focal lengths and camera movements to test how different moving lenses can be connected with each other. In addition, Lumen, the No.5 full-dynamic global lighting solution, is simply the gospel of photographers and lighting engineers. In the future, the photographic lighting team can freely test the position, intensity and color temperature of light in the virtual engine without using clumsy equipment to operate repeatedly on the spot. It saves a lot of time. Photographers can also use unreal engine to practice lighting skills with high accuracy without lighting equipment at ordinary times. In the future film and television industry, he is very optimistic about unreal engine's future and becomes a powerful creative platform. UE5 will continue the architecture and learning methods of UE4. Many students have doubts. Since Grade 5 is coming out soon, can it be a waste of time to study Grade 4 now? Regarding this issue, the official has made it very clear that UE5 can be regarded as a larger version of UE4, and the main architecture will continue the existing version of UE4 and be compatible with the old projects of UE4. Therefore, learning UE5 still needs to start from the basic modules of UE4. Of course, the normal optimization mode of LOD and some assets will be replaced by Nanite technology. Part of the dynamic lighting effect and lighting baking process will be replaced by Lumen, which is more free and powerful. The key point is that Quixel assets donated by the official film and television level and the high modulus of three-dimensional scanning can finally be easily put into UE. Compared with UE4, UE5' s picture will have more details that can't be immediately perceived by the naked eye, which is the basis for the film and television level texture. Grasp unreal engine, Film and television talents will have a better prospect. UE5 will undoubtedly bring new opportunities and challenges to new entrants, including film and television, games and animation. The traditional tedious blind guessing and waiting will be eliminated, and those who adapt to the real-time rendering-driven film and television production process will also usher in the best opportunity for big visual creation. Unsurprisingly, CG online drama with network platform as its primary goal will enter the mass production stage. Traditional film and television crews will have a virtual art department that designs and produces digital assets. Small teams and individual artists may also be able to create blockbuster CG short films or feature films by their own efforts ... UE technology is widely used in industries such as virtual live broadcast. With the constant changes in the streaming media era, live broadcast fever has spawned a new outlet for virtual live broadcast, and unreal engine is used to build beautiful and changeable virtual scenes. And the technology of real-time synthesis interacting with real people are increasingly favored by e-commerce, variety shows and other fields. Among them, virtual idols and virtual studio technologies have become new ways of playing in the era of big live broadcast, and various stars and brands have launched their own virtual characters. The product IP is no longer a monotonous cartoon two-dimensional image, but a "KOL" that can interact with the real environment. With the technical upgrade of UE5, it is certain that the virtual live broadcast scene in the future will become more and more real. In addition to the interactive scenes created by styles or cartoon images at present, I'm afraid there will be more interactive interpretations that make people silly and confused, so that the "Inception" scene can come true. In addition, unreal engine is not only a tool in the game industry, but also has mature applications in architectural visualization, industrial product display, VR experience, virtual drills, virtual simulation and other sub-fields, so that talents who master UE can shine in many industries.