Traditional Culture Encyclopedia - Photography major - How to make hand-drawn illustrations? How to learn hand-drawn illustrations, how to learn hand-drawn illustrations

How to make hand-drawn illustrations? How to learn hand-drawn illustrations, how to learn hand-drawn illustrations

How to make good illustrations?

Illustrations, also known as illustrations, are illustrations drawn in the form of hand drawing, mouse drawing and computer board drawing. Due to their wide range of uses, they are produced in different styles. In the film, television, animation and game industries, they are called CG illustrations, which are widely used in Design industry, film, television, animation, and game industries.

Illustrations use pictures to express image, life and appeal. The main difference from graphic design can be simply understood as "illustrations focus more on telling stories rather than attracting attention." Illustration is also an art form of visual expression, mainly divided into three categories: photography/painting/three-dimensional illustration. Illustration has a specific status in the art field and is closely related to the publishing industry. It is required for both e-books and physical books. There is room for employment in other directions such as the music/film and television/media industries.

Extended information:

Common tools for illustration:

1. Hand-drawn illustrations are drawn with paper and pens - common tools: markers, colored pencils, watercolors .

2. Mouse-painted illustrations—common tools: PS, AI, etc.

3. Tablet drawing illustrations—commonly used equipment: hand-drawing tablets, digital screens, iPads, and mobile phones.

4. The hand-drawing tablet needs to be connected to the computer to draw in PS, AI, and SAI. The digital screen and ipad can draw directly without connecting to the computer. You need to buy a capacitive pen for mobile phone to draw.

The basic standard for learning illustration whether it is reliable or not: whether there is a trial class.

There are indeed many places to learn illustration now, and they are all mixed up, which makes many students confused. How should they choose? There is a saying that is good, just talk without practicing tricks. To judge how good a place of study is, you must at least look at the other person's strength first. The trial class is to see where the other person's strength is best, and at the same time look at the quality of the course. How is it? If even the trial class is not taught well, then the other classes will be even more useless. And if you choose to study, you should choose a big school, so you are guaranteed.

If you don’t know where to look, you can go to the online class I studied before. That’s where I studied. Every night at 8 o’clock, a master painting teacher will give a free live broadcast on illustration boards. The painting course is online. The teacher's lectures are easy to understand and humorous. He can also explain the painting skills that trouble everyone in a simple and clear way. Watching the teacher's video is much better than reading a book. One class can solve many of your problems. You can also learn about the development issues of the entire industry. Anyway, it is free, so you can listen to it. The lectures in the evening will not delay your work or study during the day. Students who want to listen can enter Weixin (homophone):

The first group in the front is: gon_浯文膤蟟叟域蔷槭 reel 699_Just combine the above two sets of numbers in order. Note: Illustration.

Since students like to learn board drawing illustrations, then give it a try and give yourself a chance. Only by trying can you know whether you are the material, instead of always wandering around in your inner world and wasting your talents. It is irresponsible to oneself.

The earliest illustrations in China appeared in the form of prints. With the introduction of Buddhist culture, "disguised" illustrations were used to illustrate scriptures in scriptures in order to promote doctrines. Current historical records record the earliest printmaking work in my country, the "Dharani Sutra Mantra" published during the reign of Emperor Suzong of the Tang Dynasty. The exact date is recorded on the title page of the "Vajra Prajna Sutra" written in the ninth year of Emperor Yizong's Xiantong reign (868).

In the Song, Jin and Yuan dynasties, book illustrations made great progress. The scope of application expanded to medical books, historical geography books, archaeological catalogs, daily encyclopedias and other books, and color overprinted illustrations appeared. During the Ming and Qing Dynasties, it can be said that ancient illustration art developed greatly, and there was a book engraving industry all over the country. Different regions have developed different styles. How to learn hand-drawn illustrations How to learn hand-drawn illustrations 1. Start learning from shape, proportion, and perspective. In art painting, modeling ability is the foundation. Only by laying a solid foundation can we create better works and go further on the road of art. Illustrations have various forms of expression and are similar to comics. They can be realistic, simple drawings, or comics. It will be easier for students to get started using the expression form of simple drawings or comics at the basic stage. The content of illustrations includes characters, backgrounds, still lifes, landscapes, etc. You need to be proficient in all of them. The key to learning illustrations well is to lay a good foundation in modeling. 2. Geometric sketch modeling training. Start learning from geometric shapes such as cubes, circles, and combinations. Only by understanding geometric shapes can you simplify some complex things and draw them more easily. At the beginning stage, it is difficult for students to master the shape, proportion, and perspective of geometric objects, and it is easy for students to draw deformations. Therefore, they need a lot of practice and comparative study and modification between students. 3. Learning of simple drawings. It is similar to comics and relatively easy to master. During the teaching process, first, the teacher assigns students to draw a relatively simple character illustration. In response to the problems that arise, some information about the facial features, head, feet, and hands is given to the students for reference. Secondly, during the painting process, students found that hands are a difficult part to draw. The teacher used structural knowledge to explain, and used picture appreciation and painting demonstrations to help students understand the structure of joints. 4. Sketch training. Use simple lines to make simple summary training of characters and scenes to enrich your own library information.

After passing these basic trainings, if difficulties arise in figure drawing, especially background or expression content, the teacher will demonstrate and comment on them one by one, so that students can understand and accept them more quickly, and solve the problems in the future. It is much easier to create designs, thus laying a solid foundation for hand-drawn illustrations. Simple tutorial on hand-drawing of illustrations

Simple tutorial on hand-drawing of illustrations: points, lines, auxiliary lines, contours, and straight surfaces.

1. Click. Points represent positions and are marks for body shaping, which have specific quantitative meanings for the shape. First look at the position point and find out its base point and vertex, right point, left point, near point and far point. These points determine the overall range of the object and the proportional relationship between the individual faces. Looking at the turning points again, these points are like transportation hubs, connecting the lines and surfaces in the form.

2. Line. Lines are produced by directional movement of points. Lines are the continuation of the movement of points. Lines connect the starting point and the end point. Any sketch is composed of countless lines. Line is the backbone of body shaping, and line has infinite charm.

3. Auxiliary lines. Auxiliary lines refer to the hypothetical lines used in the process of body shaping. These lines help us grasp the momentum of the form and the overall characteristics of the form, and help us express the form in an orderly manner from the whole to the parts.

4. Contour line. The contour line reflects the turning part of the body. In the process of painting, the expression of contour lines requires moving from straight lines to curves, and from outer contours to inner contours, thereby forming a three-dimensional frame of the object. noodle. The combination of countless points or the effect of the arrangement of countless lines visually forms a surface, and the movement of the surface creates a body. In the modeling process, surfaces can be divided into two categories, namely straight surfaces and curved surfaces.

5. Straight face: The cube is generally presented on the screen with three faces: front, side, and top (bottom). Curved surface: With the help of light, the sphere is generally composed of a bright surface, a dark surface, a boundary line (surface) between light and dark, a reflective surface and a projection on the screen. Any complex shape can be understood and analyzed based on the relationship between cubes and spheres.