Traditional Culture Encyclopedia - Photography major - How does 3dsMax get classic cars on the road? 3dsMax Making Classic Cars on the Road Course
How does 3dsMax get classic cars on the road? 3dsMax Making Classic Cars on the Road Course
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3dmax is one of the most used softwares in the 3D industry. If you want to engage in the 3D industry or plan to engage in the 3D industry, you must use this software. Widely used in advertising, film and television, industrial design, architectural design, 3D animation, multimedia production, games, engineering visualization and other fields. No matter what industry you want to engage in, you must first master the use of 3dmax. Is an online design tutorial website, which provides tutorial videos on the use of 3dmax software, interior design, game modeling, architectural landscape, rendering, material use and mapping. If you really want to learn 3D modeling, you must take a look at the tutorial of Feather Rabbit.
3dsMax Making Classic Cars on the Road Course
I. References
The process of finding reference is very important, because it will help me get a lot of information, so that I can reproduce my imaginary scene.
As I originally planned, I set my work as 1970 in the desert area of Arizona. I found many road signs, police cars, images of plants and some elements that can add details to my work. Just like it really exists there (Figure 0 1).
Figure 0 1
Two. make a model
Modeling is very simple, which is obtained from the simplest cylinder and plane after modification. I use the Edit Polygon tool (Figure 02).
Figure 02
The prototype of the car model is a small toy car of my friend FernandoOmetto, and my job is to convert it into a Ford Galaxie500 produced by 1966 or 1967. The appearance of the car is the same, but I have changed some details such as wheels, alarms, tires, etc. to conform to the actual model (Figure 03).
Figure 03
Three. Vegetation and rocks
After collecting some images of vegetation in the desert area of Arizona, I began to create realistic plants. To create vegetation, I tested some plug-ins. Some of them are vegetation models that I finally created, enabling me to control vegetation images more skillfully. I got the best visual effect with the hair and fur system in 3dsMax.
On average, each vegetable oil has 77 "lines", which requires a lot of processors and memory to render, so I decided to divide the plants into foreground and background areas. The plants near the lens were created by the hair system in 3dsMax, and in the background, I pre-rendered some models, put them on the plane as textures, and modified their transparency (Figure 04).
Figure 04
For stone modeling, I used a plug-in called "RockGenerator", which was developed by AlessandroArdolino. With this plug-in, stones with different scales can be created, and their shapes can be easily and freely deformed with editing tools. After preparing the model of the stone, I randomly assigned it to the scene with V-Ray (Figure 05).
Figure 05
Four. Maps and shadows
Like all my previous works, the shadows in this scene were created in VrayPowerShader. My mapping method is to use mixed materials. This gives me more control, because for the same object, I create shadows and materials for it, and then put them in a separate layer, separated by color planes. In such a slow creative process, I created two kinds of materials: painting and the grass-roots layer separated by a rusty texture above the wooden floor (Figure 06a-006b).
Figure 06a
Figure 06b
For the pavement map, I created a basic asphalt map, on which I added some details, such as patches, sand and holes, which I separated into different map layers (Figure 07).
Figure 07
V. Lighting and rendering
For a desert scene, I think there is nothing more suitable than the scorching sun at noon. The lighting effect at other times can't meet my expectations for this work (Figure 08).
Figure 08
The image illuminates the whole scene with V-RaySun. With the help of V-Ray camera, the control of exposure, shutter speed, ISO and light loss is more realistic (Figure 09).
Figure 09
Post-production and final drawings of intransitive verbs
As mentioned above, sunlight plays a vital role in the atmosphere of the scene, but when the rendering is completed, I missed a stain: a faded old photo, as shown in figure 10.
Figure 10
In the post-production, I added other environments, such as mountain background, sky and a Z-depth channel (figure 1 1- 12).
Figure 1 1
Figure 12
I put all these elements in the middle of the scene. Use PS tools such as horizontal lines, curves and color selection to balance them.
Finally, I added some scratches and got a better photo effect with AdobeLightroom (Figure 13).
Figure 13
The above is a tutorial for 3dsMax to make worn-out cars on the road. If you want to know more about using 3dmax software, you can click this link:
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