Traditional Culture Encyclopedia - Photography major - How to play 3dmax camera?

How to play 3dmax camera?

How can a 3Dmax camera make more space?

1, open the software 3dmax, enter its operation interface, enter the interface of 3dmax, create a cuboid, and then find the camera icon on the right.

2. Click the camera icon to find the target option, or you can choose the free option, as shown.

3. After selecting the target option, drag the mouse option to set the camera in the view, as shown.

4. After setting the camera, select the camera and set its lens parameters on the right, as shown in the figure.

5. After setting, find the above rendering options, as shown in the figure.

What are the shortcut keys for 3dmax camera? how to use

One: How to quickly create a camera from the current perspective, and what are its shortcut keys?

In the current perspective, we just need to hold down ctrl+C to create a camera. And the perspective becomes a better angle, press ctrl+C to put on the camera with the current perspective.

Two: how does 3dmax create a camera in the viewport?

1: If you want to create a camera in a viewport, you must first activate the perspective viewport.

The shortcut key of perspective viewport is p.

The shortcut key for orthogonal viewports is u.

2. You can adjust the desired camera view effect in the Perspective viewport, and then create the camera in the selected viewport.

3. The shortcut key for creating a camera in a viewport is also ctrl+C, or find a camera in the Create menu-create a camera from a viewport.

In addition, I also summarized how to shoot the camera in the 3dmax design to make a better rendering. Let's take the bedroom as an example to give you a brief introduction.

1: As we all know, the bedroom space is relatively small, so the photos taken by the camera must have a large angle of view to have a sense of space.

2. Then we will increase the angle of view of the camera, so that the field of vision can be wider.

3. The height of the camera, according to statistics, the height of our human eyes is about 1500mm to 1700mm, but I think 1200mm is more suitable, because it looks like a good impact.

4. The camera and the target point should be in a straight line, because this will give us a sense of unity.

5. If we want to make the space more spatial, but the viewing angle is large enough, then we can use the crop plane command in the camera.

6. When using the sectioning command, we want the camera to be far away, but the camera's viewing angle from the elevation must not touch the top, the ground or other objects, otherwise there will be black rendering.

I hope this is useful to everyone!

How to use the camera in 3Dmax?

How to use:

Create target camera

The target camera consists of two objects: the camera and the camera target. The camera represents your eyes, and the target represents the point you want to observe. You can change the camera and the target independently, but the camera always looks at its target. To create a target camera, do the following.

Click the Camera button on the Create panel.

Click the Target Camera button in the Object Type rollout.

In any viewport, select the top view first, click the mouse where you want to place the camera, and then drag and drop the mouse to where you want to place the target.

2. The creation of a free camera

A free camera is a single object, that is, a camera. To create a free camera, please follow these steps.

Click the Camera button in the Create panel.

Click the Free button on the Object Type rollout.

Click any viewport to create a free camera.

For the animation following the path, it is easier to use the free camera than the target camera, and the free camera will tilt along the path-these target cameras can't. You can use the gaze controller to turn a free camera into a target camera. The gaze controller allows you to pick any object as a target.

3. Camera parameters

By defining two interrelated parameters, we can determine how the camera observes the scene. These two parameters are field of view (FOV) and focal length of the lens. These two parameters describe the properties of a single camera, so changing the FOV parameter will change the lens parameter, and vice versa. Use FOV to view camera views and photographic effects.

Set field of vision

The field of view (FOV) describes the area seen through the camera lens. By default, the FOV parameter is the horizontal angle of the camera view cone. You can specify whether the FOV is horizontal, diagonal or vertical in the FOV direction pop-up button, which can easily match the operation of real-world cameras. Changing the above contents will only affect the measurement method, but not the actual view of the camera.

Set the focal length

The focal length is always in millimeters. Focal length refers to the length from the center of the lens to the focal point of the camera (the focal point is where the image is captured). In 3DSMAX, a smaller lens will produce a wider FOV, which will make the object look farther away from the camera. A larger lens value creates a narrower FOV and the object is displayed closer to the camera. A lens smaller than 50mm is called a wide-angle lens, and a lens larger than 50mm is called a telephoto lens.

The camera can also be set to an orthogonal view with no perspective. The advantage of orthographic views is that the objects displayed in the viewports are displayed in their relative proportions. When this option is enabled, the camera will face the object at an orthogonal angle.