Traditional Culture Encyclopedia - Photography major - Packaging design effect software with built-in 3D model
Packaging design effect software with built-in 3D model
Click on the familiar Adobe family bucket series icon~
Dimension’s Icon
I think the start page of Dimension is very beautiful, although it is definitely Dimension production, but it is not yet known whether it does not rely on post-retouching at all.
Dimension startup page
After opening the main page of Dimension, you can identify three different functional partitions, one is for creating new files and opening old files, and the other is for recently opened files. , and there is a functional partition for display and teaching.
We first create a new file.
We can see that the main work page is divided into three parts. Comparing horizontally with 3D software of the same type, DN's page is very refreshing, consisting of the object bar, main view, and attribute bar. It is higher than the dizzying arrangement of functions of 3D max C4D. But this also determines that the DN function is relatively weak and cannot produce complex graphics.
Dn’s object column is mainly divided into five parts. The first part is summary, the second part is shape creation, the third part is material, the fourth part is lighting, and the fifth part is preset Set the scene. One thing that must be commended is the range of lighting that comes with Dn, which Adobe has set up as a series of studios. For me, who is very weak in lighting in other software, the preset light effects are really something that I can never create manually.
Shape creation, material creation, light effect creation
What I want to make is a wooden product poster. The same type of poster found on Taobao is purple~
Well, the Chinese earthy series
Since I am new to DN , and the function of DN is not perfect, so I decided to start with a simple product, first create a cube, and use the shortcut key T to stretch it into the shape of a wooden board.
Use the shortcut key V and the shortcut key R to move and rotate and adjust the angle of the board.
Use the shortcut key alt to drag to copy the same board embryo.
Dn generally provides lighting effects by default, so generally we adjust the material of the object first.
Although Dn has many default materials, we need to prepare our own material textures to make products, which can be stored in PSD or JPG format. Materials and textures are put together by default in Dn, which is very convenient, but There are also countless bugs in its textures, and the texture experience is very poor. I hope it can be optimized in the future.
In the process of making materials, we can set the smoothness, transparency, refraction, etc. of the material and texture. The set parameters are adjusted in the property bar on the right. And we can use the shortcut key I to absorb materials, which is the unique feature of Adobe's family bucket~
After adjusting the product, we can add some decorative elements appropriately, which are available in Dn There are fewer decorative materials. I personally prefer liquid (?(ω)?Evil) as decoration. Since the product is larger and needs to be compared, I added a computer as a size reference.
Finally, adjust the light effect to ensure that the product surface is shiny and retains the original texture.
Then enter the rendering page. The rendering page is next to the design in the upper left corner. The parameters that can be selected for rendering include quality (don’t choose high, as you won’t be able to wait until the end), number of bits (in fact, I don’t have any). I understand what it means, but you will encounter a lot of trouble in PS after exporting 32-digit numbers) and the storage location.
During the rendering process, if the preview image has met your requirements, you can decisively click on the camera to save it directly. I think this is really very user-friendly for friends with average computer configurations. , the rendering time is too long, and the poor quality will not have much impact.
After saving, it is a layered PSD. After importing into PS, the different material surfaces are divided into color blocks in a very user-friendly manner, so we can use the magic wand to select for finishing.
During the production process, I found that Dn’s rendering of shadows is very weak. No matter how high the quality is and how long it takes to render, the final shadows will appear grainy, so they must be processed in PS.
In the process of processing shadows, I tried many methods. Gaussian blur will cause the edges of shadows to be blurred, which is very unnatural. Finally, I found that surface blur, which I have never used before, can be perfectly solved. No problem with graining, getting the perfect shade.
The final product
To sum up, after using DN to create a large number of product renderings, my impressions are as follows.
Advantages
The interface is refreshing, the functions are arranged logically, and it is easy to use
The preset material lighting effects are very superior, convenient and fast, and there are a large number of mockup presets< /p>
The rendering speed is fast and can be saved midway
The layered PSD can be generated directly after rendering, which is beneficial to later refinement
Disadvantages
Few functions, unable to complete complex models
There are few preset materials with custom properties, and the properties of light effects cannot be edited
The rendering quality is poor (the shadow part is especially poor and extremely grainy) Strong)
After creating a large number of models, the lag is serious, and there are bugs such as being unable to edit and editing errors
Therefore, Dn is a more suitable and simpler texture production effect in VI design. Product model design software, it can be said that it cannot be called a 3D software, but more like a 3D tool used by graphic designers to assist.
You can use it to do some relatively simple design work, but if you really want to model, you should learn C4D honestly~
Next time I will share my experience using Dn textures~
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