Traditional Culture Encyclopedia - Photography major - Diablo 2 Remastered Edition Unique Gold Item Identification Guide
Diablo 2 Remastered Edition Unique Gold Item Identification Guide
The unique gold items in Diablo 2 Remake are a series of powerful equipment in the game. Are there any cost-effective unique gold items? Let me share with you a guide for identifying dark gold items in Diablo 2 Remake
Helmets/Head Rings
Tyne Helmet: Maximum variable 50MF. Open up wasteland for your own use.
Theft skull helmet: maximum variable 240ED/50MF. The invisible 50MF is for mercenaries, and the tangible ones are available in very few configurations. Price evaluation: ★
Black Thorn Horn Mask: Maximum variable 220ED. Invisible mercenaries are available. Price evaluation: ★
Thieves Crown: Maximum variable 200ED/12 blood-sucking/100% gold coin acquisition. Money-making mercenaries with high blood-stealing and high EG are available, and the invisible ones are better. Price evaluation: ★~★★
Vampire's Gaze: Maximum variable 100ED/8 blood-sucking/8 mana-sucking/20% physical immunity/15 spell damage reduction. For mercenaries, intangible +20% physical immunity is the prerequisite for the transaction, followed by blood-sucking. Price evaluation: ★~★★
Crown of Harmony: Maximum variable 141 defense. Because of its powerful and comprehensive attributes, it has become the value benchmark for helmet items. Items that are in short supply during the land reclamation period, but as the season progresses, non-top quality items become daily necessities that are given away. It can also be used in PVP with the best defense. Price evaluation: ★~★★
Steel Shadow: Maximum variable 130ED/18 life recovery/8 mana absorption/11 fire absorption. Used by mercenaries, the invisible 11 absorbs fire and constitutes the trading value. Price evaluation: ★~★★
Nightwing Veil: Maximum variable 120ED/15% ice damage/20 agility/9 ice absorption. Commonly known as "Ice Head", it can be used by ice professions. 15% ice damage is a trading condition, and it can increase value quickly. Price evaluation: ★~★★
Huge Skull: Maximum variable 2 holes/35 strength/+320 defense. The best physical bow horse is available, price evaluation: ★~★★
Andariel's appearance: maximum variable 150ED/10 blood-stealing/30 strength. A popular helmet for mercenaries, blood-sucking and strength affect the value, and the value will increase invisibly. Visible head placement is also used by some stallions. Price evaluation: ★~★★★
Crown of Time: Maximum variable 2 holes/30 total resistance/15% physical immunity/+150 defense. One of the four major artifacts, 2 holes have trading value, and the physical immunity and full resistance significantly affect the price. The 2 holes/15% physical immunity/30 full resistance is a must-have item in PVP, and it is recommended to auction it. Price evaluation: ★~★★★★
Kira's Guardian: Maximum variable 70 total resistance/+120 defense. For personal use, only the best ones have trading value. Price evaluation: ★
Eye of the Griffin: Maximum variable -20% electrical resistance/+15% electric damage/+200 defense. One of the four major artifacts, a boon to the electric profession, its 25FCR attribute is also the only one among all head-type equipment. The price is mainly determined by the value of reduced electrical resistance. High electrical damage has increased value. Auctions with full value for both reduced resistance and electrical damage. Price evaluation: ★★~★★★★
Clothes
Snake Magician's Skin: Maximum variable 35 full resistance/13 spell damage reduction. Total resistance 35 constitutes a trading value. After upgrade, high defense will increase in value (up to 1034 defense after visible upgrade, and up to 1551 defense after invisible upgrade). It is a top-quality variable, and the defense after upgrade is also top-notch at a high price. Price evaluation: ★~★★★★
Crow’s Cry: The maximum variable is 180ED. Some professional pk will use it, full transformation or invisible high transformation can be retained. Price evaluation: ★
Duriel's Shell: Maximum variable 200ED. Daily necessities are tangible but not of the highest quality for personal use, but intangible have added value. Price evaluation: ★
Jianzhi: Maximum variable 220ED. After upgrading, high defense has trading value (tangible upgrade up to 1616 defense, intangible upgrade up to 2422 defense). Price evaluation: ★~★★
Scold's Wrath: Maximum variable 200ED. In-demand items during the land reclamation period. After the land reclamation period, it is tangible for personal use and intangible for added value. High defense value after upgrade (invisible upgrade up to 2325 defense). Price evaluation: ★~★★
Pope’s Wisdom: Maximum variable 220ED/10 spell damage reduction. Certain gameplay methods are available for mages, and the transaction volume is extremely low. Price evaluation: ★
Guardian Angel: Maximum variable 200ED. Clothes that can easily make a character's total resistance 90, and increase the blocking rate and blocking speed are also a highlight. Not for personal use. Price evaluation: ★
Black Hades: Maximum variable 200ED/60% demon damage/250 accuracy against demons. The invisible and highly variable ones can be used to make money for mercenaries. Price evaluation: ★~★★
Omas' robe: maximum variable 3 random skills/15% fire damage/15% ice damage/15% electricity Damage/15% mana recovery. Let’s look at the skills first. Only enhancements, blizzards, fireballs, and chain lightning have trading value; elemental damage must be fully modified and matched with the corresponding skills (for example, enhancement must be equipped with 15% fire damage). Price evaluation: ★~★★
Bane of the Fighter: Maximum variable 200ED/20 physical damage reduction/20 spell damage reduction. For mercenaries, intangible high variables constitute transaction value. Price evaluation: ★~★★
Arkeni’s Glory: Maximum variable 180ED/2 skills/15 physical damage reduction. 2 skills constitute transaction value.
Price evaluation: ★~★★
Leviathan: Maximum variable 200ED/25% physical immunity/50 strength/+150 defense. Only full changes have trading value, and the trading volume is extremely small. Price evaluation: ★
Tyrell's power: maximum variable 150ED/30 strength/30 total resistance/100% demon damage. The "Bird Man Armor" with a very low drop rate can be used by mercenaries who fight old nuns. It is more often a collectible and is auctioned with full or high transformation. Price evaluation: ★~★★★
Gloves
Blood Fist: Maximum variable 20ED. There is 30FHR, available for certain PK professions.
Luck Guardian: The maximum variable is 30ED/40MF. For making money and MF gloves, only 40 MF has trading value, and those with less than 40 MF are for personal use. Price evaluation: ★
Mage’s Fist: Maximum variable 30ED. Graduation gloves of most legal systems have a maximum defense of 98 after upgrade. Price evaluation: ★~★★
Hellmouth: Maximum variable 200ED. Fire-absorbing gloves only have trading value if the ED is full. Price evaluation: ★
Dracula's Grasp: Maximum variable 120ED/15 strength/return 10 blood when killing monsters/10% blood sucking. First look at strength and blood-sucking, then look at killing back, and finally look at ED. Price evaluation: ★~★★
Shattered Steel: Maximum variable 60 enhanced damage/15 strength/+210 defense. Only those with enhanced damage close to the best have trading value. Price evaluation: ★~★★
Belt
Gold waistband: maximum variable 60ED/80% gold coins obtained. The only equipment that adds both MF and EG. Commonly used in MF and money belts. Low EG is for personal use, EG is top quality and has trading value. Price evaluation: ★
Long String of Ears: Maximum variable 180ED/8 blood-stealing/15% physical immunity/15 spell damage reduction. 1.09 material immunity belt, 15% material immunity + 8 blood sucking can be retained, occasionally used by melee profession. Price evaluation: ★
Razor Tail: Maximum variable 150ED. Piercing belt, after upgrade, it has a trade value of 172 defense. Price evaluation: ★~★★
Ice and Snow: Maximum variable 170ED. Ice-absorbing belt, used against ice spells during PK, with small transaction volume.
Thor's power: maximum variable 200ED. Electricity-absorbing belt, used to fight against electric ghosts, not for personal use, but has trading value if ED is full. Price evaluation: ★~★★
Spider's Web: Maximum variable 120ED. Skill belts, legal graduation belts, non-top-quality belts are personal supplies, and full ED constitutes the transaction value. Price evaluation: ★~★★
Fatongo's Strong Waist Cord: Maximum variable 140ED/15% physical immunity/40 stamina/13 life recovery. Ordinary variables are for personal use, with 15% physical immunity and 13 health recovery. Those with nearly full physical strength can be used in PVP. The best ones have intangible added value. Price evaluation: ★~★★
Shoes
Hot shoe spurs: Maximum variable 20ED. Fire kang shoes, for personal use after upgrade.
Goblin Toes: Maximum variable 60ED. The shoes with the highest CB, used by Shield Striker for personal use.
Hell Stride: Maximum variable 150ED/70% gold coins obtained. The money you can use for land reclamation + the kang shoes are for your own use.
Floating on the Water: Maximum variable is 210ED/65 health. Attribute shoes add a lot of life. 65 lives has trading value. After upgrade, it is still the best and has a high price. Price evaluation: ★~★★★
Sharn weaving: maximum variable 210ED. EK shoes are generally for personal use, and they have some trading value only if they are fully modified. Price evaluation: ★
War Traveler: Maximum variable 190ED/50MF/10 retaliation damage. Only those close to 50MF have trading value. After 50MF, the defense will increase in value. Price evaluation: ★~★★
Flesh Knight: The maximum variable is 200ED. The best output shoes in the physics department, only those with full transformation have trading value, those with high transformation and PK will be used as consumables. Price evaluation: ★
Sandstorm Journey: Maximum variable 170ED/15 strength/15 stamina/70 poison resistance. Not for personal use with double 15 attributes. The intangible products that are close to the best have greater added value. Price evaluation: ★~★★
Marrow Walking: Maximum variable 200ED/2 Domination Skeleton/20 Strength. In the past, for bug shoes, skill 2 was the prerequisite for use, and high variability had trading value. Price evaluation: ★~★★
Shadow Dancer: Maximum variable 100ED/2 shadow training/25 agility. 2 skills or 25 agility are the prerequisites for the transaction. Price evaluation: ★~★★
Weapons
Seagull: MF weapons for land reclamation. They are in short supply during the land reclamation period and lose their trading value after the land reclamation.
Rainbow Splinter: Weapons collected from FCR through land reclamation will lose their trading value.
Wizard's Thorn: Often used in land reclamation to supplement resistance or FCR, for personal use.
Alibaba's Blade: Maximum variable 120ED/15 agility. It can be used for MF or playing money. It is not for personal use with 15 agility. It has intangible added value. Price evaluation: ★
Headbeater: Intangible, it can be used by ACT5 mercenaries.
Blue Fury: Maximum variable 270ED/level 13 shelter aura/10 all attributes. It will be used in some unpopular gameplay, and can be kept when it is close to full change. Price evaluation: ★
Rune Master: Maximum variable 270ED/5 holes. The invisible 5 holes have trading value and ED increases in value.
Price evaluation: ★~★★
Death Splitting Axe: Maximum variable is 280ED/returns 9 blood after killing an enemy. Intangible high ED has trading value. Price evaluation: ★~★★
Maul of Pain: Barbarians with money can use this in their off-hand to throw curses for their own use.
Demon limbs: Burn the fire stick, put it in the off-hand to strengthen it, and use it for yourself.
Storm Whip: Maximum variable 300ED/9 power absorption. Highly variable or intangible ones have trading value. Price evaluation: ★~★★
Water Demon Trap: Maximum variable 180ED. The "reducing fork" is easy to use when fighting bosses, and it is highly variable and has trading value. Price evaluation: ★~★★
Broken Bone: The maximum variable is 200ED. Intangible high variability has transaction value. Price evaluation: ★
Erioch's Needle: Maximum variable 230ED/4 skills. Money can be used to farm mercenaries, and it can also be used to raise skill levels for mercenaries. Intangible 4 skills have transaction value, and high ED has added value. Price evaluation: ★~★★
Death Knell: The maximum variable is 240ED/15 blood-sucking. Famous for triggering the Curse of Aging, it has intangible trade value, blood-sucking and ED increases, and it has a higher price for the best. Price evaluation: ★~★★★
Grave Robber: Maximum variable 280ED/3 holes/80MF/return 14 blood after killing the enemy/230% undead damage/350 undead accuracy. Wolf De's graduation weapon, invisible 3 holes are the prerequisite for the transaction, ED/MF increase in value. It is also the equipment with the most variables in Diablo 2. In the past 20 years, no one has achieved the ultimate level. Intangible full transformation has great collection value. Price evaluation: ★~★★★★★
Rib Crusher: A transitional weapon for the Wolf De wasteland, for personal use.
Wenda’s wisdom: experience stick, used for gaining experience in the small kb room.
Mansong’s teachings: The maximum variable reduces ice resistance by 15%/reduces fire resistance by 15%/reduces electrical resistance by 15%. Because the drop rate is so low, it is called the "retired stick". Collectibles, top quality items are recommended for auction. Price evaluation: ★~★★★
Self-destruction branch: A good weapon to replenish FCR, it can also be used to blow up the cow Nec. No variables, for personal use.
King Leoric's Hand Bone: A good weapon for summoning undead, no variables, for personal use.
Web of Death: Maximum variable: 2 Poison Bone Skills/Reduce Poison Resistance by 50%/Return 12 Life upon Killing/Return 12 Mana upon Killing the Enemy. One of the four major artifacts, a must-have weapon for poison-based gameplay. If used by the undead, 2 poison bones are the prerequisite for the transaction. The resistance is greatly reduced and the value is greatly increased. The best price is high. Price evaluation: ★~★★★
Light of Heaven: Maximum variable 300ED/2 holes/3 skills. Shield Striker's weapon is in short supply during the land reclamation period. 2 holes are the prerequisite for trading, and 3 skills increase in value. Price evaluation: ★
Estrom's Iron Guard: Maximum variable 290ED/damage +85/4 combat skills/200% accuracy/7 physical damage reduction. 4 skills, high transformation or invisible high transformation have trading value, price evaluation: ★~★★
Crow's Claw, Shekaku Hisako: strengthen the bow, practice trumpet for personal use.
Wild Sorcerer’s String: The maximum variable is 170ED. Bows and arrows are available for Amazon reclamation.
Arch of Golden Strike: Maximum variable 250ED/150% accuracy/150% undead damage/150% demon damage. There are many variables and a large value range, and the full range of variables can be used as collectibles. Price evaluation: ★★
Blizzard Crossbow: Maximum variable 200ED/+150 defense. Cannons can be used to clear up wasteland.
Desperate: The maximum variable is 200ED/5 guiding arrows. PVP-specific weapons, 5GA is for personal use, and has trading value when fully transformed. Price evaluation: ★~★★
Wind Power: Maximum variable 8 absorbs blue. Powerful physical attributes, commonly used by stallions. Price evaluation: ★~★★
Shield
Moser’s Circle of Blessing: Maximum variable 220ED. Open up wasteland to supplement resistance and use it for your own use. The best ones can also be used with electricity after being upgraded.
Wall of Warning: Maximum variable is 130ED/returns 5 mana upon killing an enemy. A skill shield with low strength requirements, 5EK for personal use.
Black Oak Shield: Maximum variable 200ED. Ice-absorbing shield, used in PK against ice spells.
Storm Shield: Maximum basic defense 148. It is immune to shields and has high blocking and immunity to objects. It greatly improves safety after wearing it. A must-have when facing a lot of physical attacks. Price evaluation: ★
Headhunter's Glory: Maximum variable: 3 holes/30 fire pits/40 poison resistance/return 7 mana upon killing an enemy/+420 defense/+350 defense against flying missiles. Javelin Amazon, Nova Mage, etc. will be used as a substitute for the deflection shield. The 3 holes constitute the transaction value, and the resistance has increased value. Price evaluation: ★~★★
Character-specific class
Core Hitomi: Items that are in high demand during land reclamation will be given away after the land reclamation period. It has powerful attributes, but has been criticized for automatically triggering teleportation and possibly getting into a pile of monsters and dying.
Eskuta's Wrath: Maximum variable: 3 mage skills/20% fire damage/20% electric damage/30 energy. Electricity and fire are commonly used. Skill 3 is the prerequisite for trading. Electricity damage increases fire damage, and the price is higher for all top quality. Price evaluation: ★~★★★
Death depth: maximum variable 30% ice damage/40% fire resistance/40% electricity resistance. One of the four major artifacts, the ice magic graduation weapon. The higher the ice damage, the more expensive it is. Higher prices for all the best. Price evaluation: ★~★★★
Magic Fetus: The maximum variable is 200ED. A shield commonly used by the blocking undead, it has trading value if the ED is full.
After upgrading, the high ED will increase in value (up to 444 defense after upgrading), and after upgrading, it will also be the best at a higher price. Price evaluation: ★~★★★
Magic generation: maximum variable 180ED/3 summons/3 curses/3 poisonous bones. The skill weight is Poison Bone Summoning Curse, and 3 Poison Bones is the prerequisite for the transaction. Price evaluation: ★~★★
Bone flame: maximum variable 150ED/3 necromantic skills/30 total resistance. Skill 3 only has trading value if it has 30 total resistance, and few people use it. Price evaluation: ★
Arreat's face: maximum variable 200ED/6% blood-sucking. Only when it is fully transformed will it have trading value. After upgrading, it will gain high defense value (up to 504 defense after upgrading). Price evaluation: ★~★★
Wolf Howl: Maximum variable 150ED/3 Shout/6 Werewolf Transformation/6 Transfiguration/6 Wild Fury/15 Strength/15 Agility/15 Physical Fitness. The barbarian transforms into a wolf. It is not very popular and has many variables. If it is fully transformed, it can be used as a collectible. Price evaluation:★
Emissary of Zakarum: Maximum variable 200ED. The demand is tight during the land reclamation period. Only the best items have trading value after the land reclamation period. After upgrading, the defense value will increase (up to 579 defense after upgrade). Price evaluation: ★~★★
Titan’s Revenge: Maximum variable 200ED/9% blood-stealing. The best choice for standard horses, the tangible ones are full of changes/the intangible ones have trading value, and the intangible ones have higher value. Price evaluation: ★~★★★
Batuk's throat-cutting claw: maximum variable 200ED/9% blood-stealing. Only with full tangible or intangible transformation can it have trading value. Price evaluation: ★
Gall's Mane: Maximum variation is 200ED. Only with full transformation can it have trading value. Price evaluation: ★
King of Ravens: Maximum variable 150ED/reduce the enemy by 20% fire kang/25 total resistance/30 energy. It is very popular because of its fire virtues. Only -20FR has trading value. Price evaluation: ★
Necklace
Cat's Eye: The javelin can be used to kill cattle in Amazon, for personal use.
Atma's Scarab: Attack triggers increased damage, available for bow and horse. For personal use.
The Rising Sun: Fire-absorbing necklace, for personal use.
Wrath of the King: Physics Department Graduation Necklace, but the drop rate is too high and there is no variable, so it has no trading value, so it is for personal use.
Mara’s Kaleidoscope: Maximum variable resistance is 30. Necklaces commonly used in the legal system can be sold for a small amount of money. Price evaluation: ★
Seraph's Rhythm: Maximum variable 2 defense aura/50% demon damage/250 demon accuracy/50% immortal damage/250 immortal accuracy. Only with full transformation can it have trading value. Price evaluation: ★
Metal grid: Maximum variable 35 full resistance/+350 defense/+350 accuracy. Only with full transformation can it have trading value. Price evaluation: ★
Ring
Get each ring: maximum variable 30MF/+75 accuracy. Land reclamation MF for personal use.
Jordan's Stone: The only skill ring, for the magic system. In addition, it is the key that triggers DC events in D2r and is often used as a weather vane for price levels. Price evaluation: ★★
Dwarf Star: Maximum variable 15 spell damage reduction. Suck fire, make money, and use it for yourself.
Crow's Frost: Maximum variable 20 agility/+250 accuracy. Only 20 ag/high accuracy has trading value. Price evaluation: ★~★★
Bulkessor's wedding ring: Maximum variable 5% blood-sucking. The only skill ring. Price evaluation: ★~★★
Natural peace: maximum variable 30 poison resistance/11 physical damage reduction. It can prevent the corpse from exploding when you kill an old nun. Only with full transformation can it have trading value. Price evaluation: ★
Wisp Projector: Maximum variable 20% electricity absorption/20MF. For PK use, only 20% power absorption can have trading value. Price evaluation: ★~★★
Amulet
Kid’s fortune: maximum variable 40%MF/160%EG/15% price reduction, MF, playing money, gambling@# Bo Yong. When a single variable reaches full value, it has transaction value. Price evaluation: ★~★★
Hell Torch: Maximum variable character skills/20 all attributes/20 total resistance. Let’s look at the skill professions first. Mage is the most expensive, followed by Paladin and Druid, which are the cheapest. Then we look at all attributes. The level of attributes has a greater impact on the price. Finally, we look at resistance. Price evaluation: ★~★★★
Extinction: 20 all attributes/20 total resistance/10% experience gain. Factors affecting the price: Attributes are fully resistant to experience.
Price evaluation: ★~★★★★
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