Traditional Culture Encyclopedia - Photography major - Detailed knowledge and content of 3D interior design lighting (VR lighting). And how to learn to light.
Detailed knowledge and content of 3D interior design lighting (VR lighting). And how to learn to light.
VR light is divided into: Skylight? Ambient light? Sunlight? Point light source
VR renderer follows the natural optical principle. Outdoor light is divided into: Skylight (mainly affected by sunlight) influence), ambient light (the combined influence of skylight and sunlight), and sunlight.
Indoor light mainly includes: point light source (optical domain network) and VRaylightVR fill light.
In the 3Ds? 2009 English version: Optical Network is a VR Optical Network. The optical network file is added to Free? Light (Advanced Lighting). This is used to express the lighting effects of downlights and spotlights. of.
Press shortcut key 8 to enter the ambient light panel, add an outdoor environment photo map to None under Environment?Map?, and you will see the outdoor environment after rendering. Press the F10 key to enter the VR rendering panel. In the Environment drop-down column, check the box in front of the ON of ?GI?Environment (Skylight) override to turn on the skylight brightness. The default value is 1, generally between 1-20, and can be adjusted according to The scene brightness can be adjusted by yourself. Sunlight: (Target? Direct) parallel light under the default 3D lighting. Generally, designers are accustomed to using it to illuminate sunlight when making drawings. This section is mainly about the 4 great lights.
For example, when making a bedroom rendering, first turn on the ambient light (shortcut key 8), skylight (F10), and sunlight as I said above. These are the three major outdoor light sources. After that, the main layout of the room is the optical network, which is placed according to the design layout of the ceiling or spotlights. Generally follow where there are lamps and where to place the optical network. If you later find that the brightness of the house is not bright enough, you will need to add VRaylightVR fill light to the window (to enhance the brightness of the room). In this way, there are 3 light sources outside the room and 2 light sources inside the room.
The VR lighting principle follows the principle of natural light and simulates the real environment.
For specific learning problems, you can find a complete set of scene models. Open it in 3D and see how others do it, what the brightness of each light is, and gain experience little by little. If you can't find such a scene, you can download cool materials.
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