Traditional Culture Encyclopedia - Photography major - Cell division 5: game evaluation of judging crime
Cell division 5: game evaluation of judging crime
Sam Fisher is a protagonist with a low voice and a low profile. Marked by guns and night vision goggles, it is unique in the story of Cell Division 5. The murder of daughter Shati took away the hope and laughter in Sam's life, leaving only one goal: to find the murderer of her daughter. Sam's friends made a detour, and Sam soon found that he played an important role in the plot, and its scale was far greater than he expected. You will meet some reasonable surprises in the story, but there will be no super development. In the course of the story, there will be some slide-like polishing words, which represent Sam's mood (such as anger, guilt, etc. ). Flashback like a black-and-white movie, like an image in Sam's mind, makes the player and Sam's thoughts synchronous. This fusion of reality and inner expression is quite outstanding, which makes the players vividly exposed to Sam's thinking. In this film, actor Michael Ironside once again handed over a beautiful report card, which showed Sam's despair and anger impeccably. The supporting role is also accompanied by Sam, so that players can better understand Sam's past experience and get to know each other. You can still manipulate Sam's basic movements, such as bending over and sneaking around. However, this generation of stealth system is slightly different from before, and players can easily cover themselves with vertical bunkers-walls, cars or cabinets. Once you get close to the shelter, you can look for other moving positions and quickly slide and sprint to the next shelter according to the prompt arrow in the figure. This stealth method is quite intuitive, which not only allows players to move easily between bunkers, but also cleverly bypasses the guards without being discovered. The interface designed by the production team makes it easy for players to avoid the eyes of the enemy. If the player hides in the dark, the images around him will become black and white, while other objects and guards in the light will become colored, so that the player can easily judge his own situation. If the player is found by the enemy, there will be a ghost of the player in the original position, and the enemy will concentrate on this position when summoning friends. Players can also use this to make circuitous attacks and even avoid the enemy's actions. At the moment of discovery, in addition to flashing warning colors (white as the target and red as the discovery), there will be warning sound effects on the screen.
However, players don't need to spend too much time hiding in the dark like the previous game. In the previous game, Sam was very fragile, and players could not handle a large number of enemies with guns aboveboard. But in the trial of crimes, Sam is more aggressive with his beliefs than in the past. You can lock multiple enemies (up to four according to weapons and upgrades) and kill them immediately. If you want to execute the final skill, you must kill the enemy in melee before you can get the execution points of the final skill. Then we can lock the enemy. As long as the target is close enough and there is no object blocking it, press the execute key and the enemy will instantly blow his head off. In the closing technique, the picture will be displayed in slow motion, the mirror will move close to the victim, and then the bullet from Sam will be sent to the victim's head accurately, which makes the closing technique full of pleasure and fun. In the single-player mode, clever use of finishing skills is the key element to pass the customs. For example, there are a large number of guards in the room, and the interactive use of close-quarters skills and close-quarters skills can effectively resolve the threats faced by Sam. Sometimes there will be amazing performances, but there is no chance for dramatic performances. Players can occasionally use environmental objects to create disasters, such as dropping chandeliers on the enemy's heads, shooting oil drums and detonating them. These opportunities are not many, just playing with tickets. The same element of playing tickets also has a coercive mechanism-too little interaction. Players can drag the victim near the object and make a small gesture, such as slapping or hitting the cheek and hitting the wall with their heads. The best intimidation in the whole game was that time in the toilet, and then there was nothing to say. When coerced, there is an invisible wall around, and players can guess Sam's next move, which does not make players excited about coercion. There should be more interaction in this respect, otherwise it will only add superfluous words and waste time.
Most checkpoints provide flexible ways of crossing the border. Players can climb the pipe, throw a remote camera to attract the attention of the guards, and then detonate-boom! This can easily handle two or three guards on the road. Of course, you can also climb high, take out a silent pistol and shoot it through your head beautifully. There are many kinds of games, but the conviction is too simple. If you play ordinary difficulty, you can probably pass easily, leaving those gadgets moldy in your backpack and no chance to enjoy other raiders paths. If it is adjusted to the highest difficulty, it can be more challenging, but it is not as exciting as expected and not as difficult as the previous series. Since it is not exciting, no matter how excellent the customs clearance skills are, players can't have a sense of accomplishment.
In terms of manipulation, even if the player improves the mouse sensitivity, the movement of the viewing angle is still somewhat delayed. However, the combination of keyboard and mouse is still more accurate than the XBOX360 handle. Of course, you can still use the XBOX360 handle, but if you use the wireless version, there will be problems with the key correspondence and you can't adjust it. Only wired ones can work properly. Cell division 5: the judgment of crime has made many innovations. Fortunately, the advantages of these innovations outweigh the disadvantages. Some checkpoints, such as the art museum at the beginning, are gorgeous in appearance and have many strategies. In the open-air amusement park, your suitors are mixed with the crowd, so you have to find a way to settle them secretly. Crossing the airport is the highlight of the game, and there are many hidden dark places for players to show their talents. Other levels are not so good, for example, a scene with a return of 100 million yuan pulls out the stealth element, making the process like a rotten third-person shooting game. The level of Lincoln Memorial includes an exciting chase, but it also includes a long and boring eavesdropping process. The design of the level generally remains unchanged. Although the enemy's response is not very good, for example, grenades dropped at the foot are occasionally ignored, but there are still uncertainties and adaptability, and the exquisite design and location of the level can still give players some challenges.
Conviction will be more fun if you have the help of your peers. The online cooperation mode is to fight the third echelon spy or Russian spy, and both sides have their own stories. In this mode, you can do tactics that can't be done in single-player mode. For example, teammate A is hanging by the window, and teammate B is waiting for the opportunity. You two can lock the target separately to perform the shutdown technique. Next, teammate A pulls the approaching enemy out of the window and throws it out, and teammate B immediately closes the nearby disturbed enemy. After a few seconds, you will knock down a bunch of enemies in the slow-motion close-up mirror and hear the curses of the nearby disabled soldiers. However, the online cooperation mode does not provide any form of communication channels. If you want to communicate with your teammates, you need a third-party voice communication software-there is no such program built into the game. And typing can't communicate, which is ridiculous. This has also led to a chaotic multiplayer model. Both players are doing their own thing, hoping that the other's behavior will not hurt them. In multiplayer mode, not being able to talk is not the only problem that players have to face. When you go online to find your comrades-in-arms, you will find that the servo can't effectively arrange the battle combination. For example, it may take you more than fifteen minutes to join the game. This problem is quite common. I don't know why Ubisoft has this problem. Other problems we encounter include that the dead will come back to life and wander around, and the images seen by the sniper mirror will be deformed. What is more serious is that the program is invalid, and it will be closed soon. It is really embarrassing to kick the player back to the desktop. Ubisoft's anti-plagiarism mechanism is also very problematic, forcing players to check online. It's really unnecessary to check online even when playing stand-alone mode. If Ubisoft's server hangs up, our genuine players will not be able to enter the game. If there is a problem with the connection, even if you play in the half stand-alone mode, you will jump out of the warning window and pause the game. Players have no choice but to wait for the connection to reply.
If you can solve the above problems, you can start to enjoy multiplayer mode. In addition to multiplayer plot mode, there is also "hunter mode": trying to settle a large number of enemies in front of you. Silence is golden, which is the creed of hunter mode. Alarming the enemy will attract new enemies and make you more difficult to deal with. The interesting thing about this model is that it is full of change and flexibility. Of course, it is ideal to keep stealth, but if you can't hide yourself, you can use many skills to lock the enemy and show your finishing skills later. "survival mode" is to let you fight against the enemy's radio waves and protect our EMP generator from being infiltrated by the other side. The challenge of this model is to deal with a large number of fierce enemies. Players should predict the enemy's movements and the effect of their actions, and then master the war situation. The enemy will gather outside the door, break the door and rush in. This can provide you and your teammates with an excellent opportunity to catch them with grenades or mines. Survival mode has changed the general gameplay of stealth and made this mode more unique. It also provides players with a sense of excitement between life and death and a gradually stable difficulty curve, so that players can know the strength of the next wave of enemies.
Face-changing mode is the only competitive mode and the most boring one in multiplayer mode. You and your opponent must find ways to deal with the patrolling guards and accumulate points for killing the enemy. Try to avoid the attention of your opponent and touch his back to put him down. It's really a pleasure. However, the essence of this model is stealth confrontation. In contrast, other models are much more interesting. But it's exciting to hunt the enemy played by human beings. The disadvantage that the game does not provide communication channels is not affected in this mode. You can enjoy the thrill of melee attack and multi-person termination in this mode. The picture of Cell Division 5: Trial is a bit outdated, but it is still quite attractive ... I feel that Unreal2 engine is alive, fuzzy maps, square geometric objects, jagged edges and so on, which are not what Unreal3 should do. However, you can still find Ubisoft's pains in the game. Brilliant colors make some scenes look great, such as the carnival in Washington, DC. For example, a memory scene, without looking at those oversized stickers, tattered cars and old gas stations, successfully expressed the uncomfortable feeling of the battlefield.
Surprisingly, Ubisoft did not optimize the PC version. The author's equipment exceeds the official system requirements, but the game often stutters and sometimes makes the voice stutter. The mirror jumps around like a car with a flat tire, which is too serious and makes players feel quite uncomfortable.
The game music is so good that you can't help humming his songs. The pulsation of electronic music and the vibrato of violin won't attract much attention, but they are quite excellent, which enhances the compactness of the game, and will not distract your attention or ruin the atmosphere. Sound effects are also an important role in Cell Division 5: The Trial. When searching for hidden players, the guards will constantly make provocative remarks, and even take out the deeds of your previous mission and fire. To tell the truth, after listening to these provocative words for a long time, you can probably guess what they will scold. Man-made timbre, the same sound quality, you can summarize the content and harmony by yourself after listening to it a few times. I got bored at once. However, these provocations can still provide players with the effect of monitoring and positioning. Starting with acoustic night vision goggles, the value of these sound effects can be improved and become a great weapon for players to sneak. The overall feeling is 9.0: the stylish menu and startup technology bring a unique experience. The story blends 24 different seasons, and we will see Sam's anger return.
The screen performance is 8.5 points: the animation effect is very good. The environmental effect is not bad. Sometimes the frame rate drops suddenly, but this is not the main problem.
The voice performance is 9.0: Michael Ironside's voice for Sam Fisher is really good. Even the enemy is witty. The background music is also quite satisfactory.
Hands-on experience 9.0 points: Stealth mode is fast and interesting. Mark-execute is a good complement. In the practical difficulty, Ai performed very well.
Playability 8.0: Single player mode and cooperative mode are a little short, but there are many other things to do. You should really want to go through customs a few times.
Overall evaluation: 9.3 points.
Final opinion:
"Criminal judgment" is nominally related to "cell division", and nothing else seems to be important. You can choose to play sam fisher or Jack Bauer, or you can create a completely new role. The game was faster, and Sam became the ultimate killer. This is an amazing game, but it is not quite the same as the previous one.
Although the design of some levels is debatable, Cell Division: The Trial of Crime is a great sequel to Cell Division. Although it is not the same as the previous stealth game, it can still make people get started quickly. The only reason why you hesitate to buy it is that the plot of single player mode is slightly shorter. The essence of "criminal judgment" still exists in your experience long after you left Sam Fisher. The score is 6.5/ 10 (unsatisfactory). Advantages and disadvantages: the ending technique is very cool. Single player mode is too short and simple. Great story layout, let players go deep into Fisher's inner world. There is no voice or text communication in multiplayer mode. Excellent music makes it easier for you to get involved in game bugs, flaws and wrong connections. The stealth mechanism is full of fun. Compared with the previous games, it simplifies the compulsory interrogation with too little freedom.
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