Traditional Culture Encyclopedia - Photography and portraiture - There is a game, I wonder if you have played it before
There is a game, I wonder if you have played it before
1. Beer sucking game: Game props: Several bottles of beer. Each player is equipped with two straws and a roll of transparent tape. Game rules: All players stand in front of the stage, and the host can start with some orders. To drink beer, you must connect the two straws with transparent glue. The one who connects the straws in the shortest time and drinks the beer the fastest wins. 2. Number of people participating in the killing: 8 or more people are the best method: sit in a circle. Steps: 1. Prepare a number of paper balls according to the number of people, one "referee" and two "killers". The remaining paper balls should be written with "good guy" ", the drawing of lots cannot be made public to anyone except the "referee". 2. As night falls, everyone falls asleep (under the command of the "referee", everyone closes their eyes). It is the time of killing when the moon is dark and the wind is high (the "bad guys" who were drawn open their eyes, secretly wink and make gestures to each other to decide which "good guy" will be, the referee will see it). 3. It was daylight and everyone woke up from their drowsiness (the referee asked everyone to open their eyes and tell the bad news that someone had been killed). 4. The martyr delivers his last words (the good man who was killed uses his feelings to determine who is the "murderer"). Everyone votes (everyone expresses their opinions in turn, and based on reasoning and judgment of each person's expression and behavior, they testify against each other to determine who is most likely to be the "murderer"). 5. Bring the murderer to justice (everyone votes to decide who is the murderer, and the "murderer" shows the paper ball he drew, and may be killed by mistake). 6. Regardless of whether it was a wrongful killing or not, the murderer is eliminated and the game continues. A short one or two rounds can kill the killer on the spot, a long one can take several rounds, and in the end there will only be one good guy, one bad guy, and one referee left. Supplementary explanation: The killing game exercises the reasoning ability of "good guys" and also the acting skills of "bad guys". When you first play, the "bad guy" usually behaves unnaturally, but after playing a few more times, the situation becomes more and more confusing, and the game becomes more and more interesting. 3. Rules for guessing numbers: The range of guessing numbers (1~100) is reduced each time, and the person who guesses finally is unlucky and will be punished. First, one person will write a number, and then everyone will guess between 1 and 100. Each time the guessing range is narrowed, the person who finally guesses correctly will draw lots to receive the grand prize. In the next round, the punished person writes the number again, and so on. Props: Prepare three lots, 1. Full banquet of Manchu and Han Dynasties. Then everyone picks up a piece of food for him, which must be eaten. This is called holding him to death. 2. Scapegoat. This is a real jackpot. You draw lots again, and there are lots with everyone's name on them. Whoever you draw will have your chance to take revenge. You can ask him to do one thing in the room. For example: I will carry you around for a while, etc. This is called beating you to death. 3. Even if you kill me, I won’t tell you. In fact, everyone at the party really wanted to get to know each other, but for some reasons they were unable to get to know each other deeply. So, give you a chance to draw this, then everyone here can ask him a question. Just try to ask, you have to tell the truth. This is a good opportunity. Thoughts: The hot spot is to draw the one who "will not tell you even if you beat him to death". Everyone can ask questions, and some of the questions asked are very sharp, and they are often things that everyone wants to know but dare not ask. The best thing about the Man-Han banquet is that there is no leftover food, because it is all eaten by one person. What’s also interesting is that if you really hit the jackpot, you can punish a person. You can do whatever you want. It’s up to you to play~ 4. Card props: a deck of playing cards (take away the big and small monsters) Rules: Each person draws a card and sticks it on the forehead. You are not allowed to see your own cards, but you can see the cards of those around you. A is the largest and 2 is the smallest. For the same point, the suits from large to small are spades, hearts, clubs, and diamonds. At this time, everyone began to guess whether their own card point was the smallest based on other people's cards and expressions. If you feel that you are the smallest, you can give up and accept a slight punishment, but you are not allowed to look at the cards and the game continues. When no one gives up, the cards are shown and the one with the smallest number is punished. Highlights: The key to the game is to capture the momentary expressions and eyes of people when they first look at the cards around them. Of course, if your acting skills are superb enough, you can make clever use of this psychology and do the opposite, and you can definitely "harm people with your eyes". (Similar to the killing game) 5. Guess the toothpick, a classic game at the dinner table. Have the same number of toothpicks ready based on the number of people participating in the game. The host holds a certain number of toothpicks (from 1 to all) in his hand and asks everyone to guess how many there are. The one who guesses correctly will be punished and continue the game as the host of the next round. 6. I Love You VS Shameless sounds a bit "ambiguous", but it is actually a good game for practicing your reactions. Rules: Everyone sits in a circle and is stipulated that they can only say "I love you" to the person on their left and "shameless" to the person on their right. Two people can only talk to each other 3 times in a row. Once someone says something wrong, they will be punished. Highlights: When the game reaches a certain speed, people who can't keep up will often make classic "confessions" such as "I...shameless" or "No...I love you". 7. Apple passing props: One apple rule: A man and a woman sit in a row apart, hold the apples between their necks, chins, and shoulders, and pass them one by one. Whoever drops the apple will be punished. Highlights: This is a traditional British game, popular among young men and women. You may feel "called" after finishing the game! There are countless similar items of this type of game. Everyone can use their imagination to turn the props into balloons, ice cubes or other items. 8. Rules for things I have never done: Everyone sits around, and each person takes turns to talk about something that only he has never done and that everyone else has done. For example: I have never let go of my girlfriend. If anyone here does this, they must be punished. Highlights: This game requires 100% integrity from the participants.
If you happen to know something about someone that is unknown to the public, this game is the best opportunity to "expose" him in public! 9. When We Are Together (Singing) Participants form a circle, arms apart, facing the center, arms raised sideways. Each person's right palm is facing down and the left palm of the person on the right is stacked, with the left palm facing up. The right hand performs six-beat tapping movements in accordance with the music. The tapping positions are 1. the left palm of the right hand; 2. the right knee; 3. the left knee; 4. the back of the left hand; 5. and 6. the heart of the left hand. The cycle continues and the pace gets faster and faster. 10. Carrot Squat Divide the participants into four or more piles. People in each pile hold hands and form a circle. Name each pile with a color or number. Designate a pile of radishes at will and start squatting in unison. At the same time, you have to recite the words, and then Designate other radish piles to do the same action, with the same goal, and so on, but do not point back immediately. Explain with an example. There are four piles of red, white, yellow and purple radishes. The white radish squats first. While squatting, recite "White radish squats, white radish squats, after the white radish squats, the red radish squats." After reciting, all the white radish fingers point to the red radish in unison. heap. The carrots will immediately start to squat and mutter something, and then they can choose the next one, but it cannot be a white radish. 11. Two little bees read the words: Two little bees, flying among the flowers, flying... Actions: Two people face each other, 1. Make orchid finger-like hands with both arms flying up and down; 2. Change palms with both hands. The cross on the chest is flying; 3. Take out hammer, paper, scissors; 4. The winner stretches out his palms to make a slap and says "papa"; the loser harmonizes "ahhh"; if he doesn't lose or loses, he raises his mouth and says "yeah" at the same time. "Like a kiss." Winning or losing: Depends on reaction speed, loser will be fined one program. 12. Silly Xixi Silly, everyone will watch when the host does the first move. When he does the second move, the first group will do the first move of the host. When he does the third move, the first group will do the second move of the host. one action, the second group will do the first action of the host... and so on. The more silly the host's actions are, the more interesting they are. If the action is wrong, there will be a punishment for the show. Participants sit in a circle, raise their arms flatly on their shoulders, and sing "Yibi, ibi, yibi, yibi, yibi." Press "while walking in a circle, and replace "press" with "pinch", "beat", "knead", "pat" and "touch". Everyone turned back, oncemore Thirteen, Fishing Song (Song) The participants formed a circle, raised their arms flatly on the shoulders of the former, and sang to the tune of "I am not afraid of the rolling white waves, steady the rudder and paddle forward, scattering I lowered my net to the fisherman's house and caught a big fish, laughing and doing the rabbit dance. The first sentence: two steps forward with the side of the left foot, two steps forward with the side of the left foot; the second sentence: jump forward, jump backward, and jump forward three times with the feet together; the third sentence: repeat the action of the first sentence; the fourth sentence Sentence: Repeat the action of the second sentence. The second paragraph is replaced with "Hey yo yo yo yo hum hey yo...". You are really good. 1. Right hand: 1. Pat the left shoulder; 2. Right chest; 3. Move your thumb forward and right. 2. Left hand 1. Pat the right shoulder; 2. Left chest; 3. Extend your thumb fist forward and to the left. 3. Make left and right hand movements with both hands at the same time. "You are really, really, really, really, really good!" 14. I am flying in the sky of life (with lyrics) The last sentence is accompanied by actions: I believe: touch my left chest with my right hand, I can do it: my right hand changes to a thumb and fist position On the right side of the chest, I must do this: make a circle with both hands in a fist vortex, and then raise the arm with the right fist. 15. I love you regardless of the equal number of men and women on the body. They stand at a distance according to the temperature and stand face to face. How to play: Ask the man to take off his belongings and spread them on the ground towards the woman. The first one to come wins and can kiss her or others. Rules: Items must be continuous; items must not be borrowed. 16. County Grand Master Participants sit in a circle and designate one person to be the County Grand Master. They say "ah ah" and their buttocks are bumped up and down in a mighty manner. The people sitting on the left and right of the person make a fanning gesture with their hands respectively; the County Grand Master If you suddenly point at someone, he will immediately become the county magistrate, and he will immediately say "ah ah" in his mouth, and his buttocks will be bumped up and down in a mighty manner, and the people sitting on the left and right of him will immediately make a fanning gesture with their hands. Those whose reaction speed cannot keep up will be fined for one program. 17. The London Bridge fell down. The participants formed a circle, with their arms on the shoulders of the former, closely spaced. While walking around in a circle, they sing: "Bring a chair to sit" and sit down together, sitting on the latter's lap. Stand up; "Bring me a chair to sit on", then sit down together, sitting on the latter's lap. Stand up again; "Bring it, bring it for me to sit on", then sit down together and sit firmly. Sing "London Bridge is Falling Down, Falling Down" or "When We Are Together in Xinhua" or "Yibi Press Down" together, singing and rocking until someone is shaken out of the circle and punished for the show. 18. Apply the plaster. Participants sit in a circle, arms apart, facing the center, and designate "Eagle" and "Chicken". The chicken can only run outside the circle and be caught by the eagle. When a chicken stands in front of someone, it immediately turns into a chicken and can run away. The person caught by the hawk will replace the hawk. Suitable for outdoor use. 19. Whisper fax: Divide the people into two columns and whisper a sentence to the leader of the column without letting others hear. They are asked to pass it down accordingly. The person at the end of the column reports the result to see which of the two columns has higher fidelity. High, the victory is determined by the second. 20. A Frog Participants sit in a circle, facing the center. The host reads "one", the next person clockwise reads "only", then "green", then "frog", then "jump", then "enter", then "water", then "center", then "dong"; then "two" The frog jumps into the water and "dong dong"... and so on. Those who can't keep up with the rhythm or make mistakes will be punished.
21. Seven choking, "seven seven choking", the gesture is to grasp with the palm downwards and upward: "eight eight choking", the gesture is to grasp with the palm upward: "seven eight choking" "Choke", the gesture is to grasp with the palm downward and then upward: "eight seven choke", the gesture is to grasp with the palm upward and downward: "hold him, pull him, fight, fight, fight." Turn your hands into fists and turn your left hand into a thumb fist. Wave twice in the direction of the left ear, "hold him up and pull him to charge, charge, charge." Turn your hands into fists, then turn your right hand into a thumb fist and wave twice in the direction of the right ear. 22. Catch the tiger (with lyrics) The host reads the word "catch the tiger". Whenever the sound "HU" is heard, the listener must clap. Those who are slow or fail to clap will be punished. Set up supervisors to patrol. 23. Place three chairs on the musical chair stage. Invite four people to come up and play DISCO music. The four people will circle around the chairs to the music. When the music stops, they will rush to sit on the chairs. Those who have not sat down will be eliminated; one chair will be subtracted. , three people continue the previous action, and when the music stops suddenly, they compete to sit on two chairs, and the one who does not sit down is eliminated; in the end, the two people compete to sit on one chair, and the one who sits down wins. 24. Passing on love Participants line up in two rows, and the first person in the row holds a playing card between his nose and his mouth and passes it to the next one. The next person must also hold a playing card between his nose and mouth and pass it to the next one. Next one, all the way to the end of the column. After passing the agreed number of cards, the first person to pass the cards wins. Twenty-five, ten people are invited to the stage with Wanfang manners, and a round trip distance is agreed upon. The way of coming and going for each person and the way of coming and going for different people must be different, otherwise they will be sentenced to do it again. . 26. Chinese Kung Fu (with lyrics) The host will read the words "Chinese Kung Fu", and the participants will follow his instructions to perform actions. 27. Love Comes (Song) My dear - clap your hands and snap your fingers with your left hand. Let's - clap your hands and snap your fingers with your right hand. Love each other - clap your hands and snap three fingers of your left and right hands. Ring because of love - clap your hands, clasp the fingers of your left hand and ring your heart - clap your hands, clasp the fingers of your right hand and ring your heart - clap your hands, clasp three fingers of your left and right hands ) Participants form a circle, raise their arms flatly on the shoulders of the former, and sing "I have a little donkey, hey." while walking in a circle, and everyone jumps back every time "hey" is sung. 29. Tango dance "Tango tango, three steps and one turn, two steps and one wave." The men and women danced like tango, making movements in harmony with the words. 30. I am a big teapot. My teapot is short and fat. This is the spout and this is the handle. Make it short and fat. Point forward with one hand to make the shape of the spout. Use one hand to support your waist to make the shape of the handle. Hula la, hula la. ——Put your hands up to make the shape of water vapor. The water is boiling. The water is boiling. ——Put your hands up to make the shape of water vapor. Pour the tea. ——The hand shaped like a spout is used to pour tea, and the other hand is shaped like a handle. 31. Brain gymnastics A: Steamed buns and pancakes: left fist, right palm; switch left and right hands... B: Shoot four with one shot: left hand forms a four-fingered palm, right thumb and index finger form a gun shape, switch left and right hands... ...C: Three from the left and three from the right: The left hand extends the middle, ring and little fingers, and the right hand extends the thumb, index and middle fingers; the left and right hands alternate... D: The east wind blows and the west wind blows: the left hand forms a fist and extends the thumb, the right hand forms a fist Fist with little finger extended; switch left and right hands... E: 25 cents for an egg: extend index finger, make a fist, extend index finger and middle finger, extend palm. 32. Drinking Order 1. Two little bees password: Two little bees, fly to the flowers, hey! Rock, scissors, paper, and then the winning party will make a slap in the face, once to the left, once to the right, and make two sounds of "pa, pa" in the mouth at the same time. The loser will shake his head in accordance with the gestures, as if being slapped, and shout "Ah, ah"; if the guess is a tie, you have to make a kissing gesture and make two dubbing sounds. If the movements and sounds are wrong, drink! 2. 007 From the beginning, one person pronounces "zero" and then points to one person. That person then pronounces "zero" and then points to another person. The third person pronounces "qi", and then points to any one person with his finger like a gun. The "shot" person does not make any sound or action, but the two people on the left and right next to the "shot" person have to say "ah" and raise their hands in a gesture of surrender. --Whoever makes the mistake drinks! (Note: It is suitable for everyone to play. Since there is no order of taking turns, but one of them can be pointed suddenly, the whole process must be in a state of tension, because you may be the next one!) 3. Seven light and seven dark presses Natural numbers are counted in order, 1, 2, 3, 4, 5, 6, 7... When encountering 7, 17, 27, 37 and other numbers ending in 7, they are called "mingqi". Multiples of 7 are such as 14 and 21 , 28, etc. are called "dark seven". People who reach "bright seven" or "dark seven" cannot speak. They can only knock on the table and then continue counting in reverse order. From left to right, 1, 2, 3, 4, 5, 6, 7 (not pronounced) and then in reverse order. Those who shout "6" should immediately shout "8", 9, 10, 11, 12, 13, 14 (not pronounced) Pronunciation), the person who shouts "13" must shout "15" immediately, and so on, until "27" and "28" are the most likely to make mistakes. (Note: It is suitable for multiple people to play together. It is relatively simple and easy. However, because the password is simple, it may be a little boring.) 4. There are four kinds of animals in the Tiger, Stick, Chicken and Insect order: tiger, stick, chicken, and insect. Each animal can defeat one. The two people face each other, each hitting each other with a chopstick, and at the same time shouting "stick, stick, stick..." "..." or a tiger, a stick, a chicken, or an insect. Rules: Hit the tiger with a stick, the tiger will eat the chicken, the chicken will eat the worm, and the worm will eat the stick; the loser will drink. If the stick, chicken, tiger and worm are shouted at the same time, there will be no winner or loser.
(Note: This game is suitable for two people to play, because the exit is very fast, tiger, stick, chicken, and insect are all blurted out, so it plays very quickly!) 5. There are many ways to guess the winning and losing methods, but the most basic principle is It means that one party makes gestures at will. If the other party complies and makes the same gesture, the other party loses and must drink as a penalty. A. Frog Jump: Two people put their fingers on the table. One person shouts "Frog Jump" first. When the word "Jump" is pronounced, he pops up one of his five fingers to make a "jump" shape. If one party raises his middle finger and the other party raises his middle finger, he loses. Drink. , use the other four fingers to pass, and then it is the other person's turn to shout "frog frog jump", and it goes on and on. B. The two guessed: "rock, scissors, paper". The winner immediately pointed his finger up, down, left, and right, and the loser followed suit and drank. 6. The number-reading gameplay is also endlessly varied, but the most basic gameplay is that the player whose number matches the number of drinks wins, and the loser drinks. A. "Fifteen and twenty" is played by two people, with both hands, taking turns calling out the numbers. There are five types of numbers: "collect all, five, ten, fifteen, open". The person calling the number can make a move or not, depending on the performance of both parties* **What amount is made up. B. One person shouted, "The sun is red, the sky is blue, the grass is green, and the grass is endless. The farmer uncle comes to the city and wants to see an A-level movie. It costs XX money." XX can be a random number, and both parties use their fingers to express it. If the number is exactly the number, the one who shouts will win, and the loser will drink. It will be more fun and funny if you add corresponding gestures when shouting this command. Dice are commonly known as dice, or "dice cup" in Guangzhou dialect. Dice are a very versatile game tool. Not only are most games inseparable from it, but there are also many drinking orders that use it as a tool for making orders. Playing "dice" has been around since the Tang Dynasty and has been passed down to this day. It is also popular in many nightclubs today. The characteristic of playing dice is that it is relatively simple and easy to do, does not require effort or brain use, and is very suitable for the taste of ordinary people. 1. Guess the size of 6 dice and play together. Roll the dice and guess the size of the dice in the dice box. 15 points is half, if it is more than half, it is big, and if it is not more than half, it is small. If you guess wrong, you drink. 2. 5 dice. The owner of the dice roll will first randomly say 3 numbers (three of 1-6) (at this time, no one can even see the number of dice in his own dice box) and then everyone will open it at the same time. If If there are dice with the same numbers as the above three, they should be removed, rolled again, and moved to the next player, and so on. The first one to clear the dice loses. 3. Two dices of seven, eight, and nine, and a dice box. More than two people can play. Take turns to roll the dice. If each person shakes once, the dice will be opened immediately. If the number is 7, add wine. If the number is 8, drink half of it. If the number is 9, you have to drink the whole cup, and if the number is 9, you have to drink the whole cup. Each person takes turns shaking it once. You may be able to add more wine without being punished for drinking, but it is also possible that you will have to drink continuously every time. It depends on your luck. 4. Big talk dice (young and confused dice) is played with two or more people, five dice for each person. Each person shakes once, and then looks at the points in his own box. Starting from the dealer, he calls out how many points there are in his dice box (usually called 2 3s, 2 6s, 3 2s, etc.) and then the other party guesses. Believe it or not, if the other party believes it, try again. If it is wrong, open the box to verify. The total number of other dice boxes shall prevail. If it is true, the banker wins, and the guesser loses and is fined with wine. If it is not true, the guesser wins, and the banker loses and is fined with wine. Note: A. The number can only be called bigger and bigger (for example: 2 6s, 3 2s, after calling 2 6s, you cannot call 2 3s, etc.) B. 1 point can be used as any number. For example, there are only 3 2 points and 1 1 point in the dice box. The dealer can actually treat it as having 4 2 points; but if the dealer has called 1 point, then there will be no 1 point after 1 point. It can be used as any number (such as: 2 1s, 4 1s, etc.). C. There are also round dice. If the dealer's dice box contains all 4 points, the dealer can add a virtual 4 points, which is considered to be 6 4 points. 5. Three male and three dice. Everyone rolls the dice and draws them at the same time. The one with the larger sum of the three dice wins. Among them, the three dice are all 3, the maximum point is 6.21 points. Each person first takes a dice and a dice box. After rolling the dice, You can see what the bottom dice is, and then the dealer will roll the dice to get 21 points. The one who is closer to 21 points wins, and the one who is far away from 21 points loses and is fined with alcohol. (Note: This type of gameplay is derived from poker gameplay.) 7. Niu Niu each has five dice, roll the dice, and then open the dice box. Three of them make up 10 points, which is one cow. Then the remaining two dice total a big win. 20 points are two cows. Two cows are the biggest number for Niu Niu. The action genre is suitable for a group of friends, men and women to play together. 1. Pass the toothpick. Each participant in the game draws a playing card, and then sits down in the order of the playing cards. The person holding the smallest (or largest) playing card is the first, holds the toothpick in his mouth, and passes the toothpick in turn. When it reaches the next person's mouth, don't drop it. Be careful not to lend your hands or any tools to help. If you drop it, you will naturally be punished. After passing it around, the game is not over. Stick the toothpick in half, continue to draw the playing cards, sit down in the new order, and then pass the next round... continue to stick the toothpick in half... and then stick it out again... it becomes more and more exciting! 2. Each participant in the adventure draws a playing card, and be careful not to let others see your cards. The person who gets which card is designated by the dealer to perform a show. The program must be interesting. For example, the selected person must go to the next door table to ask for a glass of wine, or go to the stage to say "I love you!" to all the ladies in the audience. In short, the more absurd and exciting the designated program, the better. In the next round, the person performing the show will be the dealer and continue to draw cards. 3. The rules of Truth or Dare are almost the same. The difference is that the dealer does not specify a program, but requires the selected person to answer a question.
As the name suggests, the answer must be true. Of course, the more subtle and secretive the question, the more interesting it is, but be careful not to intrude on other people’s privacy. 4. In the big lie, one person blindfolds himself and pretends to be a "blind man". The person sitting on the left side of the "blind man" starts pointing at everyone present. When he pointed to one of the people, he asked the "blind man", "Will this work?". If the "blind man" says no, he will continue to point to the next person. Knowing that when the "blind man" agrees, the person being pointed out is the one chosen by the game. The "blind man" took off his blindfold and guessed who was chosen based on everyone's expressions, and the participants could not tell the blind man. Of course, the chosen one may also be the "blind man" himself. The blind man has to give a topic or designate a program, and the selected person has to complete it. Like Dare , the more absurd and thrilling the show, the better. In the next round, the person selected in the previous round will be the blind man. Suspicion Category 1. Tools for officers and soldiers to catch thieves: four small pieces of paper with the words "officer, soldier, catch, and thief" respectively written on them. This game is best played by four people. Fold the four pieces of paper and each of the four people participating in the game draws one. The person who draws the word "capture" must guess who has the word "thief" based on the facial expressions or other details of the other three people. Those who guess wrong will be punished. The person who guesses the word "official" decides how to be punished. It is executed by the person who draws the word "Bing". 1 Blindfolded painting All students cover their eyes with blindfolds, and then distribute paper and pens, one to each person. Participants were asked to draw their home or other designated object on paper while blindfolded. After finishing, let the students take off their blindfolds to admire their masterpiece. Have each person write their name on the other side of the paper before putting on the blindfold. After they have completed their drawings, hang all the pictures on the wall and have students choose the one they drew. The teacher describes something in words and asks the students to draw what they hear while blindfolded. Then they compare the pictures they draw and think about why everyone hears the same description but draws different things. , what about at work? (Teaching aids: blindfold, paper, pen) 2 Guess the facial features 1. Two people face each other 2. Randomly start with one person first, point to any part of his or her facial features, and ask the other person: "Where is this?" 3. The other person must be very close Answer the question in a short time. For example, if the other person points to his nose and asks where this is, the partner must say: This is the nose. At the same time, the partner's hand must point to any other facial features other than his or her nose. Rules of the party interactive game of pretending to be a clock: 1. Draw a large clock model on the whiteboard or wall, and mark the scales of the clock; 2. Find three people to play the second hand, minute hand and hour hand of the clock respectively, holding three Sticks or other props of different lengths (representing the hands of the clock) stand in a column in front of the clock (note that their backs are to the whiteboard or wall, and the actors cannot see the clock model); 3. The host says a moment at will, For example, it is now 3 hours, 45 minutes and 15 seconds. Three people playing the role are required to quickly point the prop representing the pointer to the correct position. The person who indicates the wrong or slow indication will be punished. 4. It can be played multiple times, or one person can play at the same time. Acting as the minute and hour hands of the clock, train the performer's judgment and reaction ability. Comments: 1. This game is very suitable for playing during breaks at parties or training courses, and can liven up the atmosphere. 2. This game can also be used in the "Time Management" course, and it can also train people's reaction ability. Instructions for guessing the facial features game: 1. Two people face each other 2. Randomly start one person first, point to any part of their facial features, and ask the other person: "Where is this?" 3. The other person must answer the question in a very short time For example, if the other person points to his nose and asks where this is, the partner must say: This is the nose. At the same time, the partner's hand must point to any other facial features other than his or her nose.
4. If any party makes a mistake during the process, they will be punished; after 3 questions, the two parties will exchange;
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