Traditional Culture Encyclopedia - Photography and portraiture - What are the three masterpieces of Kyoto animation?
What are the three masterpieces of Kyoto animation?
1, "light girl"
At the beginning of the new semester in Qiuying High School, a vigorous recruitment campaign for clubs began. Hirasawa Yui, a young girl who stayed in school from nature, has a vision for the new campus life, but she is also uneasy. Some dull Xiao Wei became the guitarist of "Light Music Department" inexplicably. Xiao Wei, who has just joined the club, will immediately start to make efforts to ensure that the club will not be dissolved.
2. Daily life
Aioi Yūko, who is sexually active and often runs away, Naganohara Mio, an art girl who often falls into fantasy, is taciturn in appearance and Minakami Mai, a good student in Darkmouth. In this way, among these three people, a daily, intense and often off-line spit was launched.
3. Bingguo
Oreki Houtarou, a senior one student in Shenmu High School, is an energy-saving activist. He didn't join any club, but he joined the "Classical Department" which was on the verge of being abandoned because of his sister's invitation. In the Department of Classics, he met his darling daughter Chitanda Eru, and his junior high school friends Fubu Lizhi and Ibara Mayaka also joined the Department of Classics.
Extended data:
The predecessor of Kyoto animation is "Kyoto Animation Studio", and its founder Tian used to be a painter in the studio. After marrying her husband An Tian Yingming, she moved to Yuji, Kyoto Prefecture, and set up a studio in 198 1, registered a company in 1985 and set up a painting department in 1986.
From 65438 to 0987, Kyoto animation entered the field of animation production by contracting the TV animation "Red Bomb" by the son of Dragon. When Ishikawa Hiroshi, the producer of this work, founded I.G. Dragon's Son (later changed to I.G.) for a long time, Kyoto Animation provided financial support.
Since the mid-1990s, Kyoto animation has had all the links of independent animation production, including performance, painting, manuscript completion, background, photography and so on. Thus began the "turnkey" business (Japanese: グロスけ, which refers to separating several episodes from the long animation undertaken by Company A and giving them to Company B for overall production, in which Kyoto Animation plays the role of Company B). In the heyday of the turn-key animation business in Kyoto, there were four studios with more than 100 employees. At the same time, it also undertakes business such as game box design.
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