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How to render video in maya

First of all, maya can also render directly in avi format, but it can't be compressed.

batch render in maya's rendering module & gt; Batch render

Click it and you can ignore it. It is rendered in the background, so you can't see it in the view.

the method is to select avi as the rendering format on the rendering panel, and then click batch render directly.

Let's take a look at the settings of the rendering panel first. Another one is frame/animation ext, which needs to be explained. There are not so many empty places on the diagram.

This is an attribute setting in the form of setting specific file names. In its drop-down menu, there are six different forms to be selected by the operator. The first two items, that is, the one with the word (single frame) behind it, set the form of single frame rendering, while the other forms set the picture sequence.

In many cases, when making film and television works, the format of directly rendered video is not used, but the problem of compression is considered, so it is generally rendered into a sequence of pictures, that is, a single frame, and then synthesized and adjusted in the later software, and finally output.

this setting is also available in maya's rendering panel. You can see that the other four forms all have a "#" character, which represents the name of the frame. For example, the first frame will be automatically named 1, the 25th frame will be named 25, and so on.

Another method for maya to render animation is as follows:

Open render setting and set your animation format avi or tga, etc. avi is a video tga, which is usually a single-frame image sequence

Then set the start frame for rendering and the ending frame for rendering.

then select the camera to render, if you have your own camera.

Otherwise, use the default perspective camera output file and store it in the image folder of the project folder.

Close the rendering setting window after setting?

switch to the rendering module

render under the menu, and find batch rendering in the rendering drop-down menu. Click Start Render

Finally, look at the information feedback bar under the command bar, and you should see a string of numbers and characters flashing rapidly. Congratulations on starting rendering. The rest is to wait until the information feedback bar is no longer flashing to prove that the rendering has been completed. Then

set the rendering properties

Render Settings

in Maya Software,

File Name Prefix is named %s/%l/%l

Frame/Animation Ext is changed to name.# . ext

the start frame and the end frame should be set to

Frame Padding. Set the number of rendered frames by adding one more bit according to the number of rendered frames. For example, when 25 frames are over, this is set to 3

Camera is set to the camera you want to render. If there is any conflict, the camera is in the Output Settings in the camera properties node.

Renderable

turn off the image size

set to ccirpal/quantelpal in presets

other properties remain unchanged

go to Maya Software

set quality to production quality

other properties remain unchanged

after setting the above

clear the redundant materials and maps?

open the material panel and select Edit> Delete Unused Nodes delete useless materials?

Open the Textures mapping panel again, find all the mapping paths and recognize the mapping

Clean up the Outliner

Keep the panel simple

Set the layer and render the layer

Delete all the previous layers first, and if you feel that it is unnecessary to delete the layers, you don't need to delete them

All the stationary objects can be classified as one layer

All the moving objects can be classified as one layer. Blend shape can belong to one floor

lighting and other things can belong to one floor

PS: it is set to be convenient for later searching for objects to make changes

Classification of rendering layers

The layer is named as file name _ shot)_ name _ object name (person is man _ s (shadow) or c (color)

Just press "r" before rendering layer. Without the "r", the scene objects that don't move will not be rendered

belong to one layer ~ because only one frame is needed to render the moving objects as one layer

When there is an obstruction, choose the obstruction and the obstructed objects to be unified into one layer. And give the shelter a lanbert material

and find Matte Opacity

in the material attribute node. Set Matte Opacity Mode to Black Hole to shelter

Shade as a layer

Set the object to cast shadow and light in

If the object that casts shadow is not refracted and reflected, it will be in the window >: General Editors> Attribute Spread Sheet

open the panel and find the Render. Turn off the

Visible In Refle and Visible In Refra to asts Shadows, and open the

Receive Shadow to accept shadows according to the objects to be projected. According to whether the corresponding object needs to accept the projection of other objects, make corresponding treatment.

For example, the floor can turn off the refraction and reflection, and cast shadows, and just turn on and accept shadows.

Objects above the floor are set to be invisible (Renderstats in the attribute node > Receive Shadows refract shadows

and Primary Visibility are first visible. Close according to the situation)

But what's special is that the floor plays a role of shading, so that the shadow can't penetrate through it, so the objects on the floor must be added with a Use Background material to achieve the shading effect.

Finally, the objects that need to be illuminated can be classified into the same layer according to the lights in the scene.

For example, if an object is illuminated by only two lights, but there are ten lights in the scene, it is only necessary to put those two lights.

to simulate global light, you must right-click in the current rendering layer and select presets >; Occlusion

above is a simple Rendering setting

The last thing to do is to find render >; Batch Render batch rendering