Traditional Culture Encyclopedia - Photography and portraiture - Web page making 200 points
Web page making 200 points
found it
hello
ic.chinaren.com/20050720/n240 173469.shtml
How to load?
solve problems
Loading is the preloading of animation. In order to play the animation smoothly, we should let the animation play after it is fully loaded on the network. This will be set by using the as statement. It is done by using statements such as loading frame and loading byte.
Specific steps
Loading. The original meaning of English is loading, filling. In flash, it is called a preloaded picture. When we appreciate every complete flash work, we will see what it looks like when it is loaded. This is because whether the animation plays smoothly depends on the network bandwidth. When a friend who uses a modem enjoys it, the load will be pre-installed in part or in whole to play it smoothly. Especially when there is music or bitmap in the animation, the function of loading is obvious. Due to the above conditions, there is no animation without loading. Loading is no longer a simple tool for downloading animation. Become a carrier that embodies the main animation and sets off the main body. The loading is divided into two main parts. One is functional (referring to download function), and the other is waiting for animation. Let's study it from these two aspects.
There are many ways to load. Let's start with the simplest:
The first type: pretend (fake)
Which means pretending. I think this kind of pretending will also appear in some people's animations. I once made one. I made an animation first, and then I made a load. It was midnight and I was sleepy. When you are happy, release it immediately. I woke up at dawn and found that I didn't add as. So it's called (fake) loading. Fortunately, the animation was not long, and no one found it. Heart secretly pleased. Here I warn my friends that loading cars is also a part of our work and we should treat them with a correct attitude.
The second type: completed with ifFrameLoaded statement.
IfFrameLoaded has now been rejected by MX. MX does not advocate this statement. But it's still possible. The complete statement is:
If|FrameLoaded (scene to be loaded, number of frames to be loaded or frame label) {
GotoAndPlay (first frame of formal animation)
The disadvantage of this statement is that it can only judge whether the program to be loaded has reached a certain frame. But if there is a lot of music or bitmap behind this frame, it will not be smooth after playing.
Ok, let's make a simple loading together!
1 Open flashMX and create a new file.
2 Insert | A new component named "Load"-Type (Movie Clip)
. . . . . . . . . . . . . . . . . . . Look here specifically.
/ArticleShow.asp? ArticleID= 152
There is also a website dedicated to loading.
/site/data/2006/0 105/article _ 209 16 . htm
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