Traditional Culture Encyclopedia - Photography and portraiture - Red alert 3 v version of the problem
Red alert 3 v version of the problem
Detailed upgrade history of versions 1.0 to 1.08:
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Red Alert 3 Update File 1.08:
Global balance correction:
Parachute descent speed increases.
The speed of the plane returning to the base will increase as little as 25% (currently 50%).
Alliance balance correction:
The loading time of peacekeeping bombers increased from 5 seconds to 10 second, and after upgrading advanced aviation, the loading time increased from 3.5 seconds to 7 seconds.
Apollo's flying speed was reduced from 250 to 225, the attack output of units other than MiG, Tengu and Apollo was doubled (that is, ground air defense was strengthened), and Apollo's ammunition was reduced by 25%.
The loading time of the century bomber has increased by 50%.
Multi-function tower (not stationed) reduces the damage to infantry by 50%; After entering the peacekeeping force, the injury has been properly adjusted.
The cost of IFV has been reduced from 900 to 800.
The carrier attack aircraft HP doubled.
The cost of the destroyer was reduced from 1800 to 1500.
Empire balance correction:
Missiles and bullet weapons weakened the attack on dragonflies by 25%.
When the imperial soldiers charged, the armor remained unchanged.
Energy storage time increases with each level of balloon bomb skill.
Energy storage time increases with each level of Kamikaze skill.
Self-destruction skills will cause 50% damage to friendly forces.
The core expansion time of VX Defense Tower was halved, and the cooling time of weapon switching of VX Defense Tower was reduced from 15 seconds to 2 seconds.
For barracks, heavy industries and docks, HP will increase by 25% for each upgrade.
The core cost of the barracks was reduced from 750 to 500. The upgrade time of T3 in the barracks was reduced from 60 seconds to 30 seconds.
The cost of the power station was reduced from 1000 to 800.
The upgrade time of T3 terminal was reduced from 60 seconds to 30 seconds.
T3 upgrade time of heavy industry has been reduced from 60 seconds to 30 seconds.
The core cost of Hi-Tech dropped from 3,000 to 2,500, and the expansion time increased from 16 seconds to 30 seconds.
The HP of the shogunate dropped from 2000 to 1500.
Soviet balance correction:
Bullfrog's human projectile velocity increases.
The attack power of mobilized soldiers increased by 25%.
The attack delay of the storm warrior has been reduced by 1 sec.
The flying speed of MIG is reduced from 225 to 2 10, and the attack output of units other than MIG, Tengu and Apollo is doubled (that is, ground air defense is strengthened).
Kula's ultimate torpedo skill attack power is reduced from 400 to 300, and the attack power will gradually weaken to 100 with the range.
Double-edged HP decreased from 600 to 500.
Game interface improvement:
V2 official website allows you to specify your teammates.
Official website automatic matching is improved, and the matching is more accurate.
When matching automatically, you can specify the opponent's level to ensure that everyone can diamond cut diamond.
When matching automatically, personal grades and rankings are displayed. After the match is successful, the interface at the beginning of the game will show the rankings of both parties.
Added 1v 1, 2v2, 3v3 halls.
Friends are arranged in alphabetical order.
Click the name of a player in the lobby and a PM window will open. Move the mouse over one player, and you can also see the ranking of another player.
The text prompt after DC adjustment can be directly linked to the DC feedback of the official forum.
When you log in to official website, your last online ID will be kept.
The game will check for updates when it starts, instead of just checking for updates when logging in to official website at present.
In video playback, the fast forward menu is added.
Error correction:
Fixed a bug where harvesters stopped mining. This bug usually occurs when a building with repair ability is placed near a mine.
Fixed a bug that caused the official website Hall game to crash.
Fixed a bug where infantry was stationed in the house. This bug usually happens when the double-edged sword stops, when the infantry will run with it.
Fixed the bug of fence fast-forward construction and the bug of fence blocking infantry.
Fixed the error of MCV speculation.
Fixed the bug of rapid construction of freezing and space-time cracks.
Fixed synchronization loss error caused by cooperative task.
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Red Alert 3 Update File 1.07
Emergency patch for steam platform problems.
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Final mobilization order: Red Alert 3 updated1.06-200865438+February
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Reset the automatic matching system to increase stability and speed up matching.
Correct mistakes. In the case of low power, Soviet cranes can build buildings for free.
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Final mobilization order: Red Alert 3 updated1.05-200865438+February
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& lt balance change >
In "Encounters" and "Multiplayer Games", engineers now need several seconds to successfully occupy buildings. In the meantime, engineers will be vulnerable.
Reduce the energy demand of Yang Shaosheng Imperial Refinery from 55 to 50.
Reduce the construction cost of allied exploration vehicles from 1400 to 1000.
The sales of allied ore refineries increased from 300 to 500.
The core lethality of Shengyang Empire of peacekeeping bombers is reduced by 50%.
The air strike lethality of Tengu increased from 15 to 23.
After purchasing advanced aeronautics, peacekeeping bombers and century bombers can now get extra ammunition correctly.
Troops in an attack posture will automatically attack enemy tank killers hiding in spiders.
Fixed a bug where players could get two infantry units after selling the power plant.
Now that the construction factory is destroyed, an engineer will be produced.
The aquatic construction factory will produce an engineer after it is sold now.
Acura submarines are now easier to aim at when they surface and fire.
The second capacity of Russian mining vehicles is now properly spaced.
When the Russian super reactor is destroyed, it will now hurt the plane.
Fixed a BUG where the damage would not increase after the hammer tank became a good soldier.
When the ghost king attacks nearby enemies, he will take hand-to-hand combat and can also cause damage to infantry.
Fixed an error that hospitals could not treat infantry stationed in vehicles.
The general will now fire all laser cannons normally when attacking buildings automatically in an attack posture.
Hammer tanks can now gain life by using the extracted beam against enemies who defend unmanned vehicles at a single point.
Fixed a bug where players could land Tianyi on land.
The map revealed by the monitoring post is no longer hindered by various terrain heights.
Engineers who are eligible for cash rewards will no longer receive funds when they occupy the building.
Apocalypse tanks can now change targets normally when using magnetic harpoon skills.
Fixed a bug where javelin soldiers could still completely lock the target after moving.
Fixed a BUG where terrorist robots continued to attack with electrostatic rays after switching weapons and tearing steel claws.
Fixed a bug where players could build more than 4 docking planes at each airport or air base.
Fixed a bug where players could change sides before the countdown ended.
Fixed a bug where players can still get excellent records after disconnecting the game.
In 2v2 team games, teammates always start next to each other.
Fixed a bug where the countdown to the start of the game would not stop if the player changed the game parameters at the last second.
< user interface enhancement >;
Increase the ability to view player statistics in the online lobby. Move the cursor to the player's name, and the summary information of the player's winning number, losing number and ranking will be displayed.
The vertical slider in the menu can now be scrolled by the mouse wheel.
For customized online games, add broadcast options under the Rules tab.
When the player changes the map size in the game settings interface, an appropriate number of areas will be opened.
The custom arcade list now displays icons for teams, VOIP, custom maps and encrypted games in the status bar.
Add a suitable observer panel when watching online games.
Increase the ability to whisper to players in different halls.
Players can now see whispers in the game settings interface of online games.
When the host of cooperative campaign games sends invitations to other players, they will now be notified.
. When editing hotkeys or VOIP settings, only the currently enabled profile will be changed.
When you enter the wrong online game password, the player will not be kicked back to the main menu.
In the custom hotkey screen, there are now at least two additional mouse buttons that can be defined for the command.
Increase the visual indicators in the game to show whether the player uses the team or the whole VOIP conversation.
Players will now receive a message that the hall is full when they try to join it.
Add an update button to the custom game hall screen.
Add more details to the invitation request received by the player.
& lt error correction >
Fixed a BUG where the blasting robot enabled the second ability before being connected to the vehicle without being damaged.
Fixed a bug where the progress bar would not be displayed when the building stopped production.
Fixed a BUG where the cursor was stationed when the cursor moved to a civil building in fog after selecting a terrorist robot.
If the magnetic explosion speedboat uses the second ability in water and then moves to land, the ability button will now display the use interval normally.
. Fixed a bug that saw-tooth graphics were displayed when the "Plan Mode" command was issued within a very close distance of the selected troops.
Fixed a BUG where spies disguised as magnetic explosion troops and used bribes to maintain the magnetic explosion effect.
The task menu map will now display the bridge normally.
When torrent ACV forcibly fires in the water, it will now fire torpedoes normally.
Terrorist robots can now normally disable deployment instructions from enemy forces affected by electrostatic radiation.
Fixed a BUG where troops might be deformed when they left the magnetic harpoon of the enemy apocalypse tank.
. When the non-mobility assistance capability is enabled during the movement, the backward movement command will no longer be cancelled.
Fixed a bug where the Ghost King used Horri-bull fast break before reaching his building path point without causing any damage.
Shengyang imperial car can't use deformation to cross the bridge any more.
Fixed a BUG where the core of Shengyang Empire could not be expanded when the player saved the game on the way to the destination.
Fixed a bug where hosting or joining a multiplayer game would cause your VOIP settings to return to the voice-enabled default.
Fixed a bug where VOIP settings were restored to default values after the game ended.
Torpedoes will no longer land with amphibious forces.
Fixed a BUG where a double-edged helicopter sometimes went underground when trying to unload passengers.
Fixed a BUG where terrorist robots sometimes could not be stationed on a double-edged helicopter.
Fixed the stability problem of joining, leaving and rejoining online games.
Now after the game is suspended, the advanced and maximum license research will continue.
Double-edged helicopters are no longer harmed when mounting vehicles parasitized by terrorist robots.
Fixed the problem that the plane would drill into the ground when landing at the airport or air base.
Under the medium and low LOD, Apocalypse Tank will now show the crushing effect.
Fixed a BUG where your deputy commander's MCV sometimes failed to expand after destroying the magnetic explosion coil in Allied Mission 03.
Fixed asynchronous problem caused by some players becoming observers in online games.
& lt other changes >
. Add digital rights management to the startup program and game options menu. Clicking the "Cancel Authorization" button will make this computer unable to execute "Red Alert 3", and players can execute the game on different computers. Restarting the game on the original computer will re-authorize the computer to execute Red Alert 3.
Add status display for troops receiving treatment in the hospital.
The bullfrog car can now lock the passenger ejection area that is currently out of range.
After purchasing the "free trade" capacity, the refinery will display additional figures to show the benefits brought by this capacity.
Infantry will now play an impact animation when hit by a V4 rocket.
After Tanya is selected, move the cursor to the enemy vehicles and ships, and now the C4 cursor will be displayed.
The diagram of fracture/fracture/fracture capability in hyperspace will be updated to fully reflect the effectiveness of this capability.
After selecting the commando, the garrison cursor will no longer appear when the cursor is moved to the vein node and scientific and technological building under the fog of war.
Troops crossing the rift in time and space can now be selected by controlling the key combination.
After selecting a valid building, move the cursor to the bridge and the assembly point cursor will appear.
Yuriko will now turn back when attacked by Yuriko's secondary skill.
After selecting conscripts, peacekeeping infantry and imperial soldiers, move the cursor to an effective civil building, and now the anti-garrison cursor will appear.
Parker Mini Submarine can now hit Yuriko with the second skill.
Add ammunition display to the portrait of a single unit.
Camouflaged troops will move the cursor to an effective camouflage target and now display a unique camouflage cursor.
Explosive robots attached to the army will now be displayed on the mini-map.
Vehicles with drivers killed by snipers can now be crushed normally.
. Increase the sound effect of setting camera bookmarks.
Increase the sound effect of the game countdown timer.
Add victory/defeat music to the end of multiplayer games.
Improve the display mode of statistical data in the post-match summary screen.
Improve the overall artificial intelligence control of mining vehicles.
Improve the push-to-talk function of VOIP in cooperative campaign tasks.
The power plant will now turn black after being infiltrated by the enemy.
When Athena Cannon becomes a hero warrior, he will now show a unique flame effect.
When dolphins become heroic soldiers, they will now show a unique flame effect.
When batter VX becomes a hero soldier, it will show a unique flame effect.
After becoming a hero soldier, Tianyi will now display a unique flame effect.
Buildings repaired by your deputy commander will now display a wrench repair icon.
Infantry troops can now leave the transport vehicle whose driver was killed by Natasha.
Playback will now provide the user with a telex explanation.
Added the description of the additional target of Allied Campaign Task 05 "Destroy the Generator".
Add extra life-saving sticks to Athena cannon to show its shield and/or the power of single-point defense against unmanned vehicles.
. The first unit selected for hyperspace transformation will now display the selected status with an icon.
Infantry troops were killed in skydiving and will now land on the ground.
Expand a variety of animations for Omega Yuriko.
Add many names to the game production team.
Correct some typing mistakes and make the specific dialogue information clearer.
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Final mobilization order: Red Alert 3 updated1.04-200811month.
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The updated file of this final mobilization order: Red Alert 3 will enhance the statistical return of ladder data of online game players.
This update will arrange players' nicknames in alphabetical order.
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Final mobilization order: Red Alert 3 updated 1.03-2008 10 month.
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This last mobilization order: the update file of Red Alert 3 will reduce the black screen when logging in online.
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Final mobilization order: Red Alert 3 updated 1.02-2008 10 month.
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This last mobilization order: the update file of Red Alert 3 will reduce the black screen still screen when logging in to the main screen of the game.
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Final mobilization order: Red Alert 3 updated1.01-200865438+1October.
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The update of this ultimate mobilization order: Red Alert 3 will strengthen the invitation system of multi-person connection. Strengthen the stability of cooperation modes such as multi-person connection.
It can be used normally after upgrading.
Attachment: 1.08 Perfect upgrade crack patch:
http://www.gametotal.org/forum/showthread.php? t = 24529
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