Traditional Culture Encyclopedia - Photography and portraiture - Find a stand-alone game similar to Grand Theft Auto.
Find a stand-alone game similar to Grand Theft Auto.
This game was developed and produced by IO Interactive of Denmark. The Japanese version of the game is similar to the American version. The story of the game describes that the invincible killer 47 went to Sicily as a teacher after washing his hands, but the Russian mafia, who knew that he was still alive, took away the priest of his benefactor's church and demanded a huge ransom from him. In order to rescue the priest, No.47 contacted his former organization again. In exchange for providing information, he regained his ruthless killer status and launched one perfect assassination mission after another.
In this game, because of the emphasis on the freedom of the task, players have a variety of strategies in the task, without having to stick to how to pass the customs. For example, players can choose not to use guns, but sneak up behind the enemy, break their necks and sneak in silently, or steal clothes, sneak in through the main entrance in disguise, or kill the target with a sniper rifle from a distance, for the highest purpose of covert action, or kill the opponent with food poisoning, which can be said to be very rich. The game level 1 * * consists of all 265,438+0 stage levels. As for the location of the mission, it includes Italy, Russia, Japan, Malaysia, India and other parts of the world. At the same time, the game also provides weapons and props including firearms, bows, swords, poisons, bombs, special metal thin wires, etc., so that players can experience different assassination fun.
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There is also a brief introduction to the killer 3 contract game as follows:
In this game, the player will play the most outstanding ultimate assassin "Agent47" in history. The story of the game begins in Paris. Agent 47 finds himself seriously injured and in danger. "killer 3: The Contract" will explore the dark psychology of killers' ruthless killing for survival, which will be the darkest worldview in the series. Janos Fraser, managing director of IO Interactive, said: "killer 3: The Contract will show a new side of the killer. The game will be full of plots and will encounter great confusion, but it will also allow players to enjoy an experience. The technology we use will make this game one of the best games on the market. "
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There is also a new game, the ultimate killer just released in June 2007: blood money.
From the first contact with Hitman: code 47, he was captured by Hitman series. After the birth of every work, I was both sad and happy. Unfortunately, each wait is very long. Fortunately, each new work is more playable than the last one, which will bring us different freshness. The design of the second-generation work Assassin 2: Silent Assassin opened up a new field for the theme of killer types, and then the launch of Assassin: Contract (hereinafter referred to as Contract) made the series sell more than 6,543,800 copies worldwide. Such a good work naturally attracted the attention of Eidos. Then there is Hitman: blood money (hereinafter referred to as "blood money"), the fourth scene. Like the previous games, the game was handed over to the Danish production group Io Interactive for development. Due to the acquisition of Eidos, the development progress of blood money was once blocked, so the release date was postponed to June 5438+1October 65446, 2006.
Compared with the first three works, Blood Money has made a new breakthrough in gameplay. Not only has the role orientation of Code 47 changed significantly, but the degree of freedom and action components of the game have also changed greatly. Even the first three works did not carry out the real definition of killer's professional instinct-"assassination", but in the new work, it is also the true expression of "notoriety system". Here are some introductions for players. First of all, the familiar bald killer "code 47" is not only a killer in the new work, but also a hunted person. It seems that as the popularity of a series increases, the production team will come up with some new tricks to attract players, and so will Rainbow Six: Confinement. Rainbow Six players are no longer "hunters" or "magic hunters", but "magic hunters". The first three generations of works are all about the wonderful assassination career of "Code 47". Code 47 is the product of genetic engineering. It has all kinds of cruel killing skills and violent factors. Employed by the killer organization ICA, he often performs assassination tasks with different difficulties. In Blood Money, a killer group stronger than ICA is rising, with many excellent killers. In order to occupy a strong position, they tried to destroy Ica. After a series of raids, ICA members were killed one after another, and "Code 47" lost contact with ICA in a seemingly ordinary action. He had a premonition that he would be the next target, so he went to America to find the truth of the matter. It can be said that Blood Money is the turning point of the series, and the first three works are the disaster of ICA with infinite scenery. The plot setting also extends the killing between killer groups to the contest between top killers.
There are more degrees of freedom in the game than in previous works. Although the multi-target mission mode and multi-channel solution are the traditions of this series, there are still some changes in the choice of killing methods and the arrangement of assassination sequence. The game * * * has 13 tasks, much more than the first three works. The location of the mission is in the United States except Paris, France. It is precisely because it is set in Las Vegas, a magnificent city that never sleeps, that there will be some erotic elements in the game, and Code 47 also needs to go deep into some pornographic industries to complete its task. In blood money, each task has several assassination targets, including general assassination targets and hostile killer groups trying to destroy your killer. For this, you can play the game of "rolling the dice" and choose who to assassinate first and how to assassinate. For example, the mission in Paris, France is to assassinate the target during the rehearsal of the Paris Opera House performance. You can choose to kill the target directly with a gun, or you can design a chandelier to fall and kill the target. While carrying out the assassination mission in the game, you have to be careful, because you are also the target of other killers, and the game also cleverly arranges uncertainty. Although you know exactly what the target you want to assassinate looks like, you can also pretend to be anyone, a waiter, etc. In the mission, but you can't be sure if there will be other killers mixed in. Even in some scenes of the game, you will pass other killers, but they recognize you, but you don't know each other, and so on. However, you don't have to worry too much. The game production team has taken this into account. Interlocked and impeccable, it is a portrayal of the killer's instinct. Just like you, because of the killer's professional instinct, the other side will never kill you in public. For example, in a hotel in Las Vegas, after you successfully assassinated the target, the fire alarm caused confusion, forcing passengers to leave the room and run to the elevator. At this time, if
In "Blood Money", the game not only keeps some weapons commonly used in "Code 47", such as silver pistol, steel wire and W2000 sniper rifle, but also adds some light weapons, ordinary props, long-range weapons, poison, flash bombs, time bombs and so on. Ordinary props are widely used in new works, covering general scene settings, such as baseball bats. Barbell, knife, saw, hammer, etc. Even people standing on the spot can be arrested as weapons to attack the enemy. Unfortunately, however, these weapons are not easy to obtain, and "Code 47" can only be obtained through purchase. With the strengthening of the arsenal, the freedom of the game has been expanded to a certain extent. Code 47 can no longer only use the weapons preset in the game as in the past, but can choose the appropriate weapons according to the needs of the task. The game also designed a "weapon upgrade system" for Code 47. Before the start of the mission, you can use the money obtained from the mission to buy new weapons or upgrade weapons, and the emphasis of weapon upgrade will be different. For example, to upgrade the W2000 sniper rifle, there will be more than 50 options, including whether to add night vision goggles, improve the range and accuracy, equip with armor-piercing bullets, or transform automatic rifles with magazines. Of course, you can also carry out assassination, inject poison from behind the enemy, or strangle your neck from behind, and so on. In this work, "Code 47" faces an equally fierce killer. You are in danger of being killed at any time while you are on a mission. Hunting and anti-hunting coexist. You have to learn to use the terrain skillfully to avoid searching, and you have to fight back. For those players who hate tedious stealth, blatant slaughter is not the best choice, but it will
Another highlight of the game is the addition of a large number of action elements. As early as when Io Interactive developed the contract, it promised to add some more realistic actions to the game. I don't know why, but what is certain is that this promise has not really been implemented. At the time of new work development, this promise was finally realized. From the demo released by E3, we can see that "Code 47" has more detailed actions, such as throwing over the shoulder, moving sideways quickly, rolling forward and so on. Code 47 can also move its tall and burly body sideways between narrow walls, or stun the enemy with props, then strip off his clothes to find weapons and money, and then you can dispose of him at will. The most important performance is the jumping and climbing ability of Code 47, which can not only jump between two balconies at will, but also jump off the balcony, grab the eaves and climb the roof. The most convincing thing about another scene is that "Code 47" can pry open the elevator cover and hide it on the top of the elevator. When an assassin takes the elevator, Code 47 can strangle him upside down with a steel wire. The freedom of action itself is also reflected in the way used in the assassination of Code 47. Of course, the most enjoyable thing is to dive into the sea in disguise, and then disappear into the vast sea of people after the job is done. In order to carry out the "accident" to the end, the game designed a pushing action, that is, when you see the assassination target standing on the balcony, you can push him downstairs, causing an unexpected appearance, such as in the game. In addition, "blood money" has added a "threat system". In this state, other NPCs dare not act rashly. It can be used as your shield, and you can hide the gun behind your back, which is convenient for taking hostages (security guards, ladies, etc. You can also do other actions at the same time, such as taking him to other places, forcing him to tell a password or important information, or knocking him unconscious with the butt of a gun.
In addition to adding weapons, the new gameplay in Blood Money does not adopt the usual mode of evaluating the completion of tasks in the previous three games. In the first three games, the system will evaluate the completion of each task and give it a different title. There is no correlation between each task. This evaluation system will be replaced by the "money system" and "notoriety system" in Blood Money. As the name implies, the "money system" is to get money, and the "notoriety system" is to get "notoriety value". How much money you get depends on whether your task is beautiful or not. Simply put, if you make the assassination mission look like an accident, such as pushing it downstairs, the newspaper will not pay so much attention to the accident, so no one will doubt you, and then you can get a lot of money. On the other hand, if you create too much confusion and trouble during the assassination, newspapers will take up a lot of space and even publish detailed photos. When you walk in the street, your identity will be questioned by passers-by and police, the money you get will be greatly reduced, and you will also get some "notoriety". But "reputation value" is different from "reputation value" in other games. As a killer, it is best to be unknown, which will make your assassination mission more smooth. The more "reputation value" you get, the more people will know about you. When the "popularity" reaches its peak, the game is also the most difficult, and the guards will spend more time paying attention to you and even tracking you. If you kill innocent people, it will also increase the "notoriety value". However, even if the assassination mission cannot be carried out because of the increase of "notoriety value", there are ways to solve this problem. You can spend money to choose to reduce the "bad name value", or buy a new ID card, and then ask ICA to help clear the scene, so as to reduce the authenticity of newspaper reports as much as possible. In this way, you can still confidently perform a wonderful assassination. The "notoriety system" aims to better hide actions and truly highlight the elements of assassination. Here, players should be reminded that in order to get the "notoriety value", they should not only spend money on weapons or upgrades, but also spend money on more detailed assassination target information. Adequate preparation can make the assassination simple and smooth.
As for the game engine, Glacier engine, which has been used for a long time in Hitman series, has been greatly enhanced as the first three developments, supporting extremely realistic reflection effects based on the environment and the latest Shader Model 3. X. In addition to the PS2 version, both PC version and XBOX version support dynamic soft shadow effect and new character rendering system, and make use of normal mapping, self-projection and edge highlighting. I don't know if any careful players have found that the image of "Code 47" in the new work has changed. Perhaps because of the baptism of time, "Hitman" has a little wrinkle on his forehead, his eyebrows are sparse, his skin color has changed from yellow to gray, and he has not changed into only eyes, but he is still so fierce and cold. The artificial intelligence of NPC has also been strengthened. Their vigilance coefficient is higher and their actions are more humane. They will react differently according to the changes in their surroundings. For example, if there is blood on the ground, they will investigate suspicious situations based on the blood.
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There is also a game called Grand Theft Auto Introduction:
Rockstar North, which has developed and produced masterpieces such as Grand Theft Auto, is responsible for developing and producing the adventure action masterpiece Manhunt. In the game, players will play the role of James Earl Cash, a prisoner in a prison institution, and the protagonist will be suspended because of the execution of the death penalty and wake up in an abandoned city called Carcer City. At the same time, this city of Cuthell is also a city where rich managers naturally enjoy the game of survival violence. In addition to dangerous buildings and surveillance cameras, there are only armed criminal groups living here, while managers use the images returned by the cameras to enjoy the scenes of people killing each other in the city for survival in the control room to satisfy their own abnormal killing.
The protagonist is trapped in such a chaotic environment, and the main purpose is to escape from this automobile city. However, due to the relationship between managers and criminal organizations, players must escape as quietly as possible without disturbing others, just like metal gear 2. At the same time, there is also a scale indicating the alert level to the enemy, which makes it easier for players to grasp the situation and decide the next move. In addition, the game also provides more than 20 kinds of weapons, from the most primitive sticks, knives and plastic bags to the strongest pistols, so that players can try to get close to the enemy and kill them before they notice us. But as the killing goes on, the abnormal managers will send other stronger new killers to deal with the protagonist. Therefore, players must use the manager's absence to carry out various assassinations in order to successfully escape from this castle city.
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There is also a final game called jungle counterattack:
Sony Pictures' action adventure game Open Season: Movies. The film will be released on September 29th. The story tells that before the hunting season comes, the protagonist is a circus brown bear who has never lived in the forest. It turned out that he performed in a national park and lived an arrogant and comfortable life as a big star. One day, he saved an elk caught by a hunter by mistake and was led into a dangerous forest by the elk. At this time, the hunting season is about to begin, and the two brothers, Xiong and Lu, who lack the ability to survive in the wild, have to unite all kinds of animals in the forest to fight the hunters and the upcoming hunting season massacre.
Skunks, rabbits and squirrels in the game can let you attack the enemy with shells and weapons, make good use of all kinds of creatures in the environment and forest, and fight back the hunted human beings.
Excellent artists are vividly reflected in this game. The movements of the main characters, Brown Bear and Elk, are vividly portrayed and the background is excellent. Butterflies will fly by you from time to time. It is particularly worth mentioning that when you jump on a tree, you can clearly see the leaves falling with the wind, and every detail is vividly portrayed. Then let's go into the magic forest and fight the hateful poachers.
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The above games are all good, and the download speed is very fast! ! Go and have a try! !
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