Traditional Culture Encyclopedia - Photography and portraiture - Cartoon illustration street view-how to make cartoons?

Cartoon illustration street view-how to make cartoons?

What matters needing attention are reflected in the line draft of city street view:

1, grasp the perspective.

2. Summarize the complex content of street view, and simplify it.

3, reflect the diversity of lines, the junction is complete, carefully controlled with a pen.

Pay attention to me and teach you to draw illustrations! Welcome to pay attention, like, collect and leave a message! _ Street View Sketch [Topic] # # Hand-painted _ Illustration _ Line Drawing _ Architecture _ Pen Drawing _ Xiaobaixue Painting _ Zero-based Hand-painted Tutorial _ Painting Video [Topic] # # European Street _ European Architecture _ Video # Street View # Painting # Illustrator Sharing _ Original Illustration _ Daily Painting _ Looking for Little Red Book Painting God _ Shop _ Marker Painting # Street View

The game of Douban 9.3 was adapted into animation. How to build an animated ceiling in the Twin Cities War? The fist game took six years to produce the League of Legends animation "Battle of Two Cities", and the first season ended in mid-June at 5438+065438+ 10, which made the film critics and the audience explode.

Originally, I thought it was an animation of fan welfare. After all, there are countless cases of game adaptation animation rollover, and it is common for fans to surround themselves.

However, the battle between the two cities is indeed a good example. Once online, the score of Douban soared to 9.3, and the freshness of rotten tomatoes was 100%. IMDB also has a high score of 9.5, and Netflix's ratings have reached the top in 52 countries, and the ranking of the United States has also risen to the second place, surpassing the "Squid Game", which was popular a while ago, and it has become a catch.

There is no doubt that The Battle of Two Cities has been a success. After games and e-sports, fist once again created explosive products in the entertainment field. Lin Song, vice president of fist game, also said at the premiere ceremony that "Battle of Two Cities" is both a beginning and a milestone, and it will become a new plan for fist game in the next decade.

1. The story begins: a city of two cities.

One story, two cities, since ancient times, everyone is familiar with this opposing artistic expression. Twin city-states represent natural dramatic conflicts, the upper class and the lower class, prosperity and destruction. No matter what era the audience is in, this is the beginning of a story with a very low threshold for acceptance and understanding.

The Battle of Two Cities also decided to focus on Peter Wolfe and two city states, which was introduced by the sister story of JINX and Wei (VI). Its original image and bride brother were favored by league players, opening the door for the audience with a more realistic conceptual background.

The "Twin Cities" in the title "Battle of Twin Cities" refer to "Peter Wolf" and "Anzu" in the land of runes respectively. They are located in the isthmus between two continents. Because of its superior geographical position, it has been the throat of trade activities since ancient times, and ports and businesses are very prosperous.

Once "Peter Wolf" was a city-state called "the city of progress". Because of the prosperity of commercial trade, it has brought countless wealth to the local family chamber of commerce, but these wealth can give them strength to fund many novel fields.

Therefore, countless inventors with lofty dreams gathered here, eager to find technology to change the world, and they invisibly promoted the rapid development of "Peter Wolf".

The latter "Anzu" is another situation. Here, highly toxic industrial sewage flows, turbid smog can be seen everywhere, and dirty streets are full of all kinds of garbage and industrial waste.

Although Anzu has been in chaos and obedience, it is still bustling and full of vitality. Because it has the largest black market in mainland China, many goods destined for Peter Wolf eventually flow into Anzu's black market. The residents here are mixed, covering three religions and nine streams, high and low, and even many exiled scientists engaged in dangerous experiments.

In fact, Pieterwoff and Zuanben are integrated, and even Zuanben developed earlier than Pieterwoff. However, due to endless ore mining and industrial construction, the seawater finally flowed back and washed away the oldest part of the city. Therefore, the dignitaries gave up Anzu and turned their attention to the Petrov area.

With the passage of time, the two cities gradually developed into independent cities with completely different cultures. If "Peter Wolf" represents the light on the ground, then "Anzu" is the darkness in the sewer.

However, the charm of A Tale of Two Cities is never a simple superficial conflict, and everyone's versatility can often be most truly presented in tears. With the change of position and interest, growth and misunderstanding, the characters gradually become full, which makes even the most "casual look" audience unconsciously put their true feelings into these characters who once existed only in the game, giving a good praise to the quality of the whole drama.

2. Sincerely produced: visual feast

However, this was originally a fan-oriented work, how did it spread all over the world? Let's take a look at some data of this animation creation:

First of all, the production process lasted six years, and the original painting had tens of thousands of backgrounds, more than 7,000 shots, 9 episodes, and one episode was 40 minutes. The manufacturing cost is as high as100000. Uniquely, in this animation, all the scenes are purely 2D hand-drawn, without modeling, that is, this is a 2D painting, and then through the use of this stylized 3D character rendering, this visual special effects experience can be achieved only in 4K movies.

At the premiere, someone directly defined this animation as "reaching the ceiling of current animation production". Basically, it can be concluded that it is the biggest work of fist entertainment in recent years.

Fist entertainment is quite sincere, and every frame is glistening silver. Can this production not be excellent? We can watch other cartoons, and sometimes when there are big scenes, we begin to feel distressed: funds are burning.

This animation is a visual feast even if you don't understand the setting of the hero's world view, which also lays the foundation for good works.

The animation company determines the production level and aesthetic taste of this animation work. The creative team of this animation work is Fortiche from France, a small studio, which was established on 12, but they cooperated with the fist game as early as 20 13. In recent years, they have also created many character animations, such as Jin Kesi, MV of kda, S of 20 18, etc.

Although there are some similarities between the Battle of Twin Cities and American modern superhero animation, such as Spider-Man in Marvel comics and other animated films, both of which are the mainstream 2D3D painting styles, the audience with artistic skills will see those shadows with European artistic illustration style in the Battle of Twin Cities.

Of course, it is hand-painted after all. First, there is no light pollution caused by CG modeling and rendering. Second, it can better control the primary and secondary structure of the picture to attract attention. It gives people the feeling of moving around in this pleasing illustration, which is very comfortable. At the same time, the brushwork of portrait is closer to realism. In terms of light, shadow and tone, it is not as free as American superhero animation, but pays more attention to the unity of tone and atmosphere.

3. Generation gap: role interaction

After six years of brewing, League of Legends gave birth to Battle of Two Cities, but it is not only a treasure created by exquisite craftsmanship and dedicated to guests, but also the initiator to realize the next great ambition of League of Legends. To some extent, Battle of the Twin Cities carries League of Legends across the rift between two generations of users, and makes every effort to prevent the world's largest MOBA game IP from falling into the gloomy trough of its life cycle.

Thanks to the careful shaping of the characters in the game by animation, the discussion about the protagonist-related topics in the film has been hot on the Internet. Among them, many players chose to graft their feelings for the characters into the game and staged an interactive version of the "Battle of the Twin Cities" in Summoner Canyon.

According to the statistics of lolalytics, a data website, since the story of "Battle of Two Cities" was launched, the appearance rate of the main characters in each segment has greatly increased-this is obviously unreasonable for the game ladder ecology that pursues the principle of the strong first in most cases.

It can be seen that, as a game derivative work created by the government in six years, the positive driving effect of Battle of Two Cities on the enthusiasm of game users is very amazing.

As the saying goes, a picture is worth a thousand words, and the appearance of "Battle of Two Cities" makes the world story laid by League of Legends come alive for many years. In this era full of entertainment and convenient media, nothing can arouse the interest of young pop culture lovers more than animation series.

"I haven't played League of Legends. Can I understand the Twin Cities War? "

Is a common question on the internet, and the following answer is often yes. Indeed, from the design point of view, the Twin Cities War does not intend to set limits on the audience.

For old gamers, it's exciting to see those little people who used to just follow the mouse and keyboard to make fixed lines on the screen in turn and make their favorite tricks. The twin cities war has also increased a lot of emotional conflicts. No matter how many background stories you have read about the land of runes before, watching these characters laugh, cry, hate and regret brings an intuitive implantation of character and the whole world environment to the audience's mind.

Conclusion:

No other company in the world dares to invest so much and is willing to spend so much time animating the game. League of Legends has learned that society has accompanied so many people, which seems to have its own reasons, that is, continuous innovation.

In The Battle of Two Cities, you can see struggle, cooperation, countless hatred and sincere and touching feelings. There are many details in the film, and the "League of Legends World" it depicts is worth exploring.

The Twin Cities War is both the end and the beginning. After such brilliant achievements, fist games will undoubtedly increase investment in this field, perhaps in the future. With the continuous enrichment of League of Legends animation series, it may become the next Marvel Comics. I'm looking forward to this.

Also in June 5438+065438+ 10, the CEO of Fist Game tweeted about the progress of the second season of Battle of Two Cities. The good news is that you don't have to wait for six years. The bad news is that 2022 will not come.

How to make cartoons? How do you make cartoons yourself?

There are many kinds of animation, including TV animation and network animation, as well as plane animation and three-dimensional animation. The traditional way of animation is to draw one by one, but what you see on TV is generally 24 frames per second, that is to say, the traditional animation is composed of 24 pictures per second. Animations such as "Little Tadpole Looking for Mom" and "Gourd Baby" are all drawn in this way.

At present, network animation is mainly produced by the most popular flash, which has very powerful animation production and processing functions. "Baby Daughter and Good Mother" is made by flash.

Three-dimensional animation is mainly made by three-dimensional software, such as 3Dsmax. It can create a three-dimensional space, establish a three-dimensional model, let the model move in the three-dimensional space, and finally generate a playable audio and video file. The Witch Cat is a point-like three-dimensional animation. Some clips or pictures of Blue Cat are also made in this way.

How are cartoons made?

Animation needs a process.

On the Making of Animation —— The Division of Animation

1. Original work or plan: A person who creates an original script, story or novel.

2. Script: The detailed work of making a script or novel, including character dialogue, scene switching, time division, etc.

3. Director: Director, a movie depends on him!

4. Painting supervision: responsible for the whole painting style. This is a big selling point!

5. Art supervision: responsible for the setting of the whole background picture.

6. Photography supervisor: the person responsible for the process of making pictures into negatives.

7. Sound supervisor: the person responsible for dubbing, effect sound and music editing.

8. Performance: According to the director's style, draw a mirror table with very simple lines to explain the movements and scenes of the characters.

9. Role setting: Role setting, setting the role of a cartoon!

10. mechanical setting: mechanical setting, setting the machines in animation such as tables, chairs, robots, etc.

1 1. Design draft: Draw the mirror table as a draft close to the original painting, and tell the original painting how to do it, usually with the director's instructions on it.

12. Original painting: The person who draws the main actions such as characters in the painting according to the design draft has strong modeling ability and good painting foundation. (Some domestic animation processing companies have this person, and the number is relatively small. )

13. supervision: correct the mistakes of the original painting and correct the bad parts of the original painting (extremely high level).

14. background: the type of work that paints scenes should have a certain understanding of gouache and watercolor.

14. Animation: it is the main part of the whole animation and affects the quality of the whole animation. The department with the largest number of people is the most basic link, and it is also the department with the most tiring work and the longest time.

15. Action control: The key to ensure the quality of comics is to have a strong action concept, imagination and a good painting foundation! More tiring work than animation!

16. color designation: the person who designates the color. It is also more troublesome.

17. Master Shang (pictured above): People who paint, people who move animation to the track to paint, like animation, are the most basic departments, with the largest number of people, and do not need a high painting foundation, as long as they are not color blind! There is a computer that can paint.

18. General school: check the person who describes the quality of work.

19. Shooting: the department that shoots color Cellu films.

20. Editing: Editing after the film is made. Some shots will be deleted here.

2 1. seiyuu (dubbing): dubbing. A department that everyone is familiar with.

How are animated films made?

Animation production is a very tedious and arduous work, and the division of labor is extremely detailed. Usually divided into pre-production, mid-production and post-production. Pre-production includes planning, work setting and fund raising. Production includes

Split mirror, original painting, intermediate painting, animation, coloring, background painting, photography, dubbing, recording, etc. Post-production includes editing, special effects, subtitles, synthesis, screening and so on.

Steps/methods

1 Overall design stage:

1) script. The first step in any film production is to create a script, but the script of an animated film is very different from a feature film performed by a real person. Dialogue in general movies is very important for actors' performances, while in animated movies, we should try to avoid complicated dialogues. The most important thing here is to express visual action with pictures. The best animation is achieved through funny actions, in which there is no dialogue, but visual creation stimulates people's imagination.

2) Storyboard. According to the script, the director will draw a sketch of a story similar to a cartoon (a shot drawing the script) to show the actions described in the script. The storyboard consists of several segments, and each segment consists of a series of scenes. A scene is generally limited to a certain place and a group of people, and the scene can be divided into a series of shots as picture units, thus constructing the overall structure of an animation. While drawing each shot, the storyboard should have the corresponding action description, telling the truth time, photography description and picture connection as its content. Generally, if there are about 400 shots in a 30-minute animation script, a storyboard with about 800 pictures will be drawn.

3) Shooting table. This is the timetable for the production of the whole film compiled by the director to guide the unified coordination of all parties in the animation creation collective.

2 design and production stage:

1) design. The design work is to determine the form and modeling of background, foreground and props on the basis of storyboard, and complete the design and production of scene environment and background map. In addition, it is necessary to design the shapes of characters or other roles and draw several standard drawings from different angles for other animators' reference.

2) sound. In animation, because the action must match the music, the sound recording must be completed before animation. After the recording is completed, the editor must accurately decompose the recorded sound into each picture position, that is, the second (or first) picture begins to speak, how long it will last, and so on. Finally, the whole sound course (that is, the sound track) should be decomposed into a list, corresponding to the sound of each picture position, for the reference of animators.

3 specific creative stage:

1) Original painting creation. Original painting creation is some key pictures of animation drawn by animation designers. Usually a designer is only responsible for a fixed role or other roles.

2) intermediate illustration production. Intermediate illustration refers to a picture starting from two important positions or frames, usually between two original paintings. The assistant animator makes the middle diagram, and the rest artists interpolate and draw the connection diagram of the role action. Interpolating the continuous action of the painting between the original paintings to meet the specified action time and make it close to the natural action.

4 shooting production stage:

This stage is an important part of animation production, and any details on the performance screen will be produced here, which can be said to be a key step to determine the quality of animation (the other is the design of content, that is, the script).

Excuse me, how to make ordinary Japanese comics! ! !

First of all, of course, someone drew a cartoon, then scanned a picture on the computer and modified it with a technology similar to PS (removing the dialogue in the box, etc.). ) to match the story written by the editor (because the content in the comics is not perfect in some places and caters to the tastes of the public, some content will be added to enrich the plot. So if you compare comics with corresponding animations, there will be more content, which is why). Then color, proofread, typeset and number Tu Tu after PS. Then you need to use camera software to shoot, which is the most critical step. In fact, it is also necessary to play all the pictures in sequence, that is, shoot one frame at a time. It is very important to control the time, arrange the relevant personnel to do the work of Dan You, and calculate the time of the conversation. For example, an animation takes about 25 minutes, so it is necessary to accurately calculate the time to realize the above steps and proofread them many times, and add additional suffixes related to sponsor advertisements or animation at the end of the animation. After completing these steps, edit and add some special effects as appropriate. Finally, let seiyuu dub later, so a 25-minute animation is completed. The animation we are watching now, whether it looks good or not, whether it is a minute or an hour, needs dozens of professional technicians to complete it through very complicated operations, and it is not enough to lose a little energy. While appreciating animation, we should also sigh the cartoonists and thank the animators! ! After that, the above details are omitted, but making a 25-minute animation requires at least 10 people to work continuously for 35 hours (most of them do). I hope the answer will satisfy the questioner! !

How is the cartoon "Huluwa" made?

Huluwa is actually a paper-cut animation, and the knot of that arm is proof. I especially liked watching it when I was a child, but I didn't understand it. Now I am an animation major. After asking the teacher, I know that the previous animations, including the current hand-drawn animations, were also drawn frame by frame. The background remains the same, because the background and characters are separated. You can use celluloid when painting. You can watch the special edition of "Ghost Princess" produced by Miyazaki Hayao, which tells how to make them. It's hard to do animation, so when you see little people jumping on TV, they are actually drawn by artists bit by bit. We should cherish the animation we see.

What is the animation production process?

◎ Role modeling: Animators are required to create the characters in the film.

◎ Scene design: The focus of scene design is the environment where the characters are located, whether it is mountains or plains, indoors or outdoors, and which country and region should be designed at one time for the places mentioned in the comics.

◎ Picture splitting: This process is also very important, and its purpose is to make operation charts. The working drawing is more detailed, which not only reflects the montage connection between shots, but also indicates the position, movement and expression of the characters, and also indicates the number of shots, background, duration, seat movement and so on needed in each stage.

◎ Split-shot design draft: Each frame of animation is basically composed of upper and lower parts. The lower part is the background, and the upper part is the role. The background and character production are completed by two groups of staff respectively, and the lens design draft is the link between these two parts.

3 specific creative stage

◎ Drawing background: The background is a color drawing based on the background part in the shooting design draft.

◎ Original painting: The characters, animals and props in the lens should be handed over to the original painter, who will draw the key moments of each action of these characters, animals and other roles.

◎ Picture in Picture: The animator is the assistant of the original painter, and his task is to make the actions of the characters coherent. The original painting of the original painter only shows the key movements of the role, so the movements of the role are incoherent. Between these key actions, it is necessary to insert and supplement the middle action of the role, that is, the animation middle picture.

◎ Supervision: that is, quality control. There are many processes in making an animated film. If a certain process fails to meet the corresponding requirements, it will definitely affect the future production work. Therefore, there must be one person in charge of quality control at each stage.

◎ Description: Copy Description refers to copying lines on animated paper on celluloid. If some lines are colored, you need to insert the colored lines manually.

◎ Fixing and coloring: The marked celluloid should be handed over to the coloring department. First, fix the color, write the color representative number on each part, and then color it.

◎ General inspection: Superimpose the prepared color background with the color celluloid sheet to check whether there are any errors. For example, some characters on a celluloid forget to draw, whether the picture is clean and so on.

4 shooting and production stage

◎ Photographic printing: Photographers will stack different layers of colored celluloid sheets and take every picture. The film taken will be sent to the printing company for development.

◎ Splicing: Splicing the printed copy into a standard version, which can be called "typesetting" at this time.

◎ Dubbing, soundtrack and sound effect: The sound effect of a movie is very important. You can invite some stars familiar to the audience to dub. A good soundtrack can add a lot of color to a movie.

◎ Pilot screening and distribution: The pilot screening is to invite people from major media, cultural circles, entertainment circles and critics to appreciate and evaluate it. It is good to have a high evaluation, but the most important thing is to be recognized by the audience.

How to make mobile phone animation?

Download mobile animation software, recommended to download on mobile computer housekeeper, Baidu also has many.

How to make CG animation?

In the production of CG animation, 3D-M terrier X, MAYA, ZBRUSH and PS are the main software, and the division of labor is meticulous, including original painting, model, animation, scene, special effects and so on. In addition, you need to have a certain art foundation ~

How to make animation?

Specifically, it is very complicated.

1, Planning: Planning is the preparatory work before making an animated film, including holding planning meetings and production meetings.

Planning meeting-that is, people who pay for making movies, animation companies, distribution companies responsible for selling movies in the future, and even toy manufacturers get together to discuss how to make movies, how to distribute movies, whether there are surrounding goods to be developed, and so on. Of course, the best situation is to make the film look good and make money, which requires people with different expertise to unite to plan successfully.

Production meeting-pre-planning meeting, in fact, it is necessary to draw some basic contents and directions of production, and then the comic company will hold meetings on technology, progress and design.

2. Script: Whether it is a story invented by yourself or an adaptation of a story written by others, it must have the characteristics of comics, that is, some are funny, some are exaggerated, some are nervous, and some are moved, then this story will be welcomed by everyone. Of course, don't forget to write down the dialogue, actions and scenes. According to the information obtained from the production meeting, the screenwriter began to write the script:

The appearance of the characters should be clearly written, and the position, environment, shape and size should be correctly understood.

Dialogue should accurately reveal the character.

Actions should also be clearly written in order to provide script artists with text images.

It is absolutely necessary for animators to play their role.

Historical plays should be verified.

Clothes, props, buildings, natural objects, etc. Should be shaped.

3. Story script: After the text is written, it must be drawn into a picture, but it is not a real animation draft, just a series of small pictures, detailing the characters, story location, photography angle, dialogue content, picture time, what actions have been done, etc. This script can let later painters know the whole story, because judging from the steps after "composition", a cartoon is drawn by many painters, so the more detailed the script must be, the less mistakes it will make.

Read the script in detail, reorganize and digest it by the animator in comic language, and then start to draw the split-shot script.

The location and geographical environment of people should be drawn.

The scene should be clear.

Dialogue, action, sound effects and seconds should be written well.

The use of lenses and special effects (such as transmitted light and Gao Fancha) must also be indicated.

The best candidate for script drawing should be an animation director who knows a lot about movies.

The line of sight, the direction of entry and exit, and the viewpoint should be drawn smoothly.

4. Modeling and art setting: Modeling design is to design the characters one by one according to the needs of the story, but also to draw the height ratio between them, the appearance of various angles, facial expressions, the items they use and so on.

Art scenery is a kind of visual feeling, including color, light and shade, perspective, lines and so on. , which constitutes the "artistic style" of a film. My neighbor totoro feels warm, green and comfortable, which is very suitable for expressing family stories, while Batman is an exaggerated, depressed and strong feeling, which is used to express the relationship between justice and evil.

The protagonist, supporting actor and clown should have obvious differences (proportion or clothing, color, facial features)

You should consider whether animation or downstream operations will be difficult (not too complicated or trivial)

Modeling and artistic style should be coordinated (modeling, color, textual research)

Art design is to set the architectural decoration, utensils and urban streetscape of this era culture according to the dynasty, culture and background of the story, or to set different styles of content according to the needs of the story without the need to test the history of drama.

Clothing should match the personality of the characters, and the color should match the color system set by art.

6. Composition: "Composition" as the name implies is the composition of the picture, and it is also the first level of formal production of a cartoon. Pre-planning belongs to the design part. These designed shapes, scenes and scripts should be handed over to the composer for picture design, and detailed drawings should be drawn according to the instructions and instructions of the script.

10, quality control: "quality control" means quality control. In fact, there are people in charge of every process in cartoons. For example:

Production: responsible for the timely completion of the film, grasp the progress of each painter, act as the liaison and coordination between the painter and the administrative department, so that the production department and the administrative department can operate smoothly.

Director: Responsible for guiding artists to draw pictures that meet the requirements, because a cartoon needs hundreds of pictures. ......