Traditional Culture Encyclopedia - Photography and portraiture - How to make illustrations-How to make good illustrations?

How to make illustrations-How to make good illustrations?

How to make good illustrations?

Draw smooth lines.

Just as we learn to write from one stroke to another, illustrations are also composed of tiny lines. Therefore, practicing lines well can be said to be the basic skill of a painter. Good lines can flow like clouds and flowing water, with even strength and no interruption.

_

Eyes drawn with lines.

After practicing lines for a long time, you can try some simple sketches and use lines to create realistic or abstract creations. The more delicate the lines are, the more solid the foundation will be.

_

From sketch to line drawing.

Color the line drawing.

With the early line draft, the entire illustration is equivalent to setting up the framework. Only when the post-coloring is completed can the illustration be truly completed.

_

The contrast between before and after coloring is sharp.

Compared with basic lines, coloring is more difficult. On the one hand, it tests the artist's understanding of different color combinations. It also requires the use of gradient colors to restore the true light and shadow according to the position of the light source in the scene. Make the whole illustration look real and natural, without any sense of violation.

_

Flat coloring common in Japanese comics.

In the coloring of illustrations, it can be roughly divided into flat coating and thick coating. Among them, the flat painting style is mostly seen in Japanese animation, and the coloring does not obviously cover up the lines. The thick coating is more inclined to the oil painting style, and the coloring will obviously cover the lines.

_

The thick coating is darker and has a stronger three-dimensional effect.

For friends with weak line skills, you can try to "cover up" your early deficiencies with thick paint, but you need to be aware that if you don't use thick paint well, the picture will look "dirty" and affect the overall vision. Effect.

_

SAI is a commonly used coloring software for day-dwellers.

In terms of coloring, theoretically any tool can be used. Software commonly used by painters include PS, SAI, Painter, etc. Compared with PS, although the latter's functions are not as comprehensive, the interface is simple, easy to operate, and the coloring is completely sufficient. As long as you are familiar with the functions and interface of the software, everyone can use it according to their own habits.

Layer the screen.

After coloring the line art, the next step is layering. Just like when we use PS to create effects, we have to layer pictures, the same is true when creating illustrations. According to the requirements of Party A, the level and method of stratification will be different. But what is certain is that the more complex the layering of illustrations, the more remuneration you can get.

_

Vertical painted upper body layered.

Layering requires a higher compositional ability of the painter. For clients in the animation and game industries, they often require characters to change more postures and clothing in vertical paintings, which must be achieved through layering. . In addition to vertical paintings, illustration backgrounds are also areas that often need to be changed. Illustrations that include both vertical painting layering and scene layering are usually priced above 10K, but they require the artist to have sufficient skills.

_

Layering of peripheral clothing.

Different from the common PSD files, artists usually save high-precision, multi-layered illustrations as PSB. The main reason for this is that PSB can store source files larger than 2G, and supports images up to 300,000 pixels in length and width. If Party A needs to make large-size advertising posters, roll-up banners, etc., they need to give them PSB files. .

_

The overall effect of layered merge display.

Line, coloring, and layering can be said to be the three things that an illustrator must do well. Only in this way can everyone break away from simple mechanical labor and transform into a creative art master. How to make a good illustration?

The first point: It is narrative. One of the most important characteristics of illustration compared to "pure art" is its ability to tell stories. Even a single illustration will also imply the development of the story in a specific situation. Illustrations without narrative are like stir-fried vegetables without salt, bland and tasteless.

Second point: It is moderately general. Even if complex computer technology is used to create more complex game illustration designs, it is still not a detailed representation of the real world like photography and realism painting. Of course, all art and design creations are generalizations and abstractions of the real world, but the ability to generalize images in illustration design requires higher requirements. At the same time, this generalization is not a minimalist approach to design, so it can be called a moderate generalization.

The third point: strong exaggeration. Illustrations need to strengthen the most distinctive characteristics of the objects, emotions, and objects they express. Therefore, illustration design often has strong exaggeration techniques. Only by depicting the elements that best express personality, characteristics, and attributes with greater intensity can the visual appeal be enhanced.

If it is a creation of imaginary objects such as gods, demons and monsters, you need to be extremely exaggerated! How to make a good illustration?

For these 12 elements, we need to think and train in a targeted manner in daily training, and break them down step by step:

1. Sense of unity: this "oneness" "To combine all the characteristics of the picture into a single expression or overall expression, that is, to combine the design, color, line, light and shade, texture and theme into a comprehensive expression.

Here you can see more of the works of Master Liu Yuan. Personally, I think he is a super master who has achieved the ultimate sense of integration. He exudes abundant imagination in the layout of lines, the depiction of decorative backgrounds, and his imagination. The humanistic temperament is very gorgeous and attractive.

2. Simplicity or clarity: Make all materials and details irrelevant to the main idea secondary, and reduce the theme to the most basic design, form and pattern.

3. Design: refers to the overall relationship between surface, form and color. Pictures are created by design.

As for the screen design, I really like a young guy who is good at drawing on IPAD-Dong Longdong.

This artist's illustrations are colorful and romantic, full of a joyful and dreamy feeling, the compositions are novel and imaginative, and they are full of the bright sense of love. I like them very much.

4. Proportion: refers to the coordinated relationship between each theme and each part in the picture. Distortions of proportion are incongruous, but some distortion may be justified because the artist may want to emphasize a certain idea or emotion.

5. Color: This is one of the most influential elements of beauty. When using this element, the painter cannot only use taste and likes and dislikes as the criterion, but must also understand the relationship between color and brightness. relationships, and the basic principles of color grading to create realistic and harmonious effects.

There are actually countless illustrators in China who are good at playing with colors, but Bai Yueguang in the hearts of micro-class bacteria recommends Junxi University first

6. Rhythm: It can also be called rhythm, although this This element is often underestimated or misunderstood, but it contributes greatly to the beauty of paintings.

All living and non-living things have a rhythm, from the tiniest form to the cycles of the universe. Without rhythm, the form is motionless and lifeless. Like the workings of nature, the repetition of similar colors or lines, or the gradual expansion or contraction of shapes, can create rhythm in a painting.

For example, we can find rhythm in the repetitive lines of the branches and leaves of the trees themselves, or in the lines on the back of a zebra, or in the lines of the petals and flower patterns. When it comes to rhythmic beauty, what I can think of is Zhang Wang, who has a strong foundation in traditional Chinese painting. 7. Form: The relationship between form structure and the whole is a basic artistic principle. The existence of all things is nothing more than the reality and void of form or space, and both are indispensable and cannot exist alone.

8. Texture: refers to the description of the surface. All shapes have surface characteristics, which are as important as the structure of the shape itself.

Describe all shapes with the same surface characteristics, as if everything is composed of

9. Value: brightness and color, the two are inseparable. To draw beauty, both are indispensable. Appropriate value relationships can create a sense of light and add a sense of unity to the picture. Incorrect brightness relationship will cause the greatest damage to the beauty of the picture.

10. Light sense: This element is the most important. The light sense in the painting is integrated with the light that actually shines on the picture, becoming part of the entire painting. There are many types of light, indoor light, outdoor light, sunlight, diffuse light and reflected light.

11. The choice of theme: This element provides the painter with a great opportunity to give full play to his personal taste. Painters can find countless themes from life and nature, from which they can select, design and create their own focused themes, showing the painter's own appreciation of beauty.

12. Technique: refers to the way of expression rather than the expression itself. Techniques include an understanding of the surface and texture of objects, as well as an understanding of media and the many ways to apply media. Technique is a personal expression combined with other elements of beauty.

Subject selection and techniques are personal subjective preferences.