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What are the shortcut keys for 3DMAX?

First, the main user interface shortcut key main user interface command shortcut key numerical expression evaluator Note: Before activating this command with shortcut key, the cursor must be in the numerical input box to bring up the numerical expression evaluation window. This shortcut key cannot be customized. Ctrl+n adaptive downgrade switch O (letter) lock user interface switch ALT+0 (number) align ALT+ normal align ALT+N position. Highlight CTRL+H Spacing Tool SHIFT+I Angle Snap Toggle A Snap Percentage Toggle SHIFT+CTRL+P Snap Toggle S Snap. Cyclic alt+ animation mode switching automatic key switching n Go to end frame End Go to start frame home page Backup time is one unit (move forward one frame), and move forward one unit. Set key mode' set key' k Play animation/sound switch background lock switch ALT+CTRL+B Bottom view B Camera view C Front view F Left view L is disabled. Viewport d isometric user view u perspective user view p top view t spotlight/directional light view (spotlight/directional light view) SHIFT+4 Delete object (delete open file) CTRL+O (letter) Create new scene (new scene) CTRL+N Save file (storage file) CTRL+S Hold (temporary storage) ALT+CTRL+H Fetch (recovery). To the last temporary state) ALT+CTRL+F expert mode (expert mode) CTRL+X cancels the scene operation CTRL+Z redoes the scene operation CTRL+Y intelligent selection q note: after the selection button is activated, press q to select the area mode for the circular selection fence. Cycle selection method CTRL+F moving mode M rotating mode E intelligent zoom (zoom mode) R zoom cycle CTRL+E limited to X (X axis) F5 limited to Y F6 limited to Z F7 limited plane cycle (cycle selection limited to XY, XZ, YZ plane) F8 hidden camera switch +c hidden geometry switch +g hidden grid switch +G hidden auxiliary object switch. +hidden light switch Shift+l hidden particle system switch SHIFT+P hidden space distortion switch SHIFT+W select all CTRL+ A select ancestor page up select subpage down select reverse CTRL+I select none CTRL+D select dialog box by name. Through the name selection dialog box) h Select the lock switch (select the lock switch). The space bar displays the main toolbar switch ALT+6 displays the safety frame switch Shift+F displays the brake selection. Et switch j display tab panel switch y zoom Extension alt+ctrl+z zoom extension all SHIFT+CTRL+Z zoom ex. Select all Z zoom modes ALT+Z zoom area mode CTRL+W zoom viewport in the tent. Maximize viewport switching (maximize/minimize viewport switching) ALT+W pan view (pan view) CTRL+P pan viewport (pan view according to cursor position) I cancel viewport operation SHIFT+Z redo viewport operation shift+y r. Edraw all view coloring selected face switching' F2 wireframe/smooth+highlight switching (wireframe/smooth and highlight switching) F3 view edge switching (perspective display switching) ALT+X viewport background ALT+B Update background image (more new background images) ALT+SHIFT+CTRL+B Match the camera to see CTRL+C MAXScript listener f 65433El 2 (sub-object level 2) 2 Sub-object level 3 (sub-object level 3) 3 Sub-object level 4 (sub-object level 4) 4 Sub-object level 5 (sub-object level 5). 5 sub-object level loop (loop sub-object level) Insert sub-object selection switch CTRL+B fast rendering SHIFT+Q rendering Finally F9 rendering scene F 10 rendering to texture. 0 (number) Transform Gizmo size down = Transform Gizmo size up-Transform Gizmo Toggles the X transform input dialog box. (Input Conversion Dialog Box) F 12 Virtual Viewport Translation Down 2 (Numeric Keyboard) Virtual Viewport Translation Left 4 (Numeric Keyboard) Virtual Viewport Translation Right 6 (Numeric Keyboard) Virtual Viewport Translation Up 8 (Numeric Keyboard) Virtual Viewport Switching/(Numeric Keyboard) Virtual Viewport Enlargement+(Numeric Keyboard) Virtual Viewport Reduction-(Numeric Keyboard) Polygon Counter (Polygon Trajectory view function command shortcut key Trajectory view is mainly used to set and adjust animation effect, and the adjustment of animation effect is a very complicated matter, so for friends who do animation, using shortcut keys in Trajectory view reasonably will definitely make your adjustment work faster. Note: Before using the track view shortcut, you should press the keyboard shortcut in the main toolbar to override the toggle button. Track view function command shortcut key Add key A Apply slowdown curve CTRL+E Apply enhancement curve CTRL+M Specify controller (assigned to controller) C Copy controller CTRL+C Edit key mode E Expand object switch O (letter) Expand track switch ENTER, T filter Q function curve mode F5, F lock select the space bar to lock the tangent switch l to make the controller unique u move down and highlight the down arrow key move up and highlight (move up and highlight) the up arrow key move the key m to the left (move the key frame to the left by one frame) the left arrow key move the key to the right (move the key frame to the right by one frame) the right arrow key pan (pan) p Paste the controller CTRL+V Scro. Ll Down (scroll bar scrolls down) CTRL+ Scroll Up (scroll bar scrolls up) CTRL+ Snap Frames S Zoom (zoom) Z zoom Horizontal extension ALT+X III. Shortcuts for the Material Editor The Material Editor is a window for creating and editing object materials. Note: Before using the material editor shortcuts, you should press the keyboard shortcuts in the main toolbar to override the toggle button. Material editor function command shortcut key background b backlight l cycle 3X2, 5X3, 6X4 sample windows (cycle display 3X2, 5X3, 6X4 sample windows) x get material (get material) g Back to the same level (switch to the previous map) Left arrow key to go to the same level (switch to the next map) Right arrow key to go to the parent (return to the parent) Up arrow key to preview. (making a preview) p option o 4. Shortcuts for real-time rendering window Note: Before using the shortcuts for real-time rendering window, you should press the keyboard shortcuts in the main toolbar to override the toggle button. The shortcut keys of the real-time rendering window are as follows: ActiveShade function command shortcut key Close (drawing area) D Render (selecting object) The shortcut key of the s. v. Video Post window is mainly used to handle special effects and animation special effects. Note: Before using the shortcut key in the Video Post window, you should press the keyboard shortcut key in the main toolbar to override the toggle button. Video Post window function command shortcut key Add image filter event CTRL+F Add image input event CTRL+I Add image layer event CTRL+L Add Ima. Ge output event CTRL+O (letter) add new event CTRL+A add scene event CTRL+S edit current event CTRL+E execute sequence CTRL+R new sequence CT. RL+N 6。 Shortcuts for NURBS modeling Note: Before using the shortcuts for NURBS function commands, you should press the keyboard shortcuts in the main toolbar to override the switch button. NURBS function command shortcut key CV constraint normal move ALT+N CV constraint U move ALT+U CV constraint V move A. LT+V display curve shift+ctrl+c display dependency ctrl+d display grid ctrl+l display colored grid ALT+L Di. Expand surface SHIFT+CTRL+S Display Toolbox CTRL+T Display Trim Shift+CTRL+T Select sub-objects by name Ctrl+H. Lock 2D selection: Space bar select next in U+ right arrow key select next in V+up arrow key select previous in U+left direction. The previous CTRL+ DOWN ARROW in the key selection V selects the sub-object H by name to set the subdivision preset 1 ALT+ 1 to set the subdivision. Ation preset 2 ALT+2 set mosaic preset 3 ALT+3 soft select CTRL+S to switch to curve CV level ALT+SHIFT+ Z to curve level Alt+Shift+C to import level ALT+SHIFT+I to point level ALT+SHIFT+P Sw. Desire surface CV level Alt+Shift+V switch to surface level Alt+Shift+S switch to top level (object) Alt+Shift+T transform downgrade+X.