Traditional Culture Encyclopedia - Photography and portraiture - Abyss: A Brief Introduction to the Ghost of Eden

Abyss: A Brief Introduction to the Ghost of Eden

The Ghost of Eden is definitely a classic decryption game of G5. Just taking advantage of this exemption period, let's review the tearful love story between this book and Bian Xiao.

After the plot, the woman dived into the shipwreck alone to save her fiance. Play the puzzle game on the left and get the key to the wrecked ship. Check the digital camera in the seaweed and pick up the "three-hole switch" at the lower right; Press the red switch to watch the photos. Robert met sharks and ghosts!

Closer to the luminous window of the sunken ship, I actually saw the living little girl; Find the "key handle" on the upper right.

Close the round hole lock on the shipwreck door, open the taskbar backpack and use the slot "shipwreck key"; Then install the "key handle" and turn the key to open the door.

Enter the cabin of the wrecked ship. Pull the left valve stem, let the seawater desalinate, and open the sealed door. Get the "wire pliers" on the right seat; Close the grid on the floor, cut the barbed wire with "wire pliers" and find the "electronic panel". Close the middle door lock device and use the slot "three-hole switch"; Turn the switch and start the button.

Open the inside of the lock, insert the "electronic panel" and play mini-games. The door is open; You can look at the poster on the right wall, which says: Celebrate the 10th anniversary of Eden … Go to the control room after reading it.

Turn the driver's seat and find a "console key" hanging around your neck. There are things that look like ghosts on the seabed outside the window, but they can swim flexibly like people. Check the middle console, insert the "console key" and turn it; There's a signal on the right monitor. Zoom in.

Animation, there is a distress video left by fiance Robert, and the shipwreck has a secondary disaster and falls again.

Go back to the cabin and go to the bottom of the sea. The magical undersea architecture appeared in front of us. Pull the left pipe closer and pull out the crowbar inclined to the left several times to get a "sharpened pole"; Close the iron column below, turn the crank and gently get the "iron column" jack.

Trigger the animation of the plot, and the ghost reappears. Enter the wrecked ship. The steam washed away the hanging cabinet, but it was too hot. Use the "iron column" under the red pipe to draw the crank closer and rotate; Close the upper right hanging cabinet and get the hammer. Go back to the bottom of the sea and go to the gate.

Close the gate valve; Insert the "sharpened pole" into the coral on it, knock the coral three times with a "hammer", turn the gate valve and open it; Enter the city

Come to the sluice and get the "cable" next to the open drawer. Look at the note on the filing cabinet on the left. There is a warning and a password: 4932. Close to the computer desk, with Robert's mobile phone on it, you can turn it on and read short messages; Get the underwater city map on the right, and then look at the compass map on the lower left.

Find the "battery" covered under the picture. Close the door panel, install the "battery", enter the password 4-9-3-2, and the door will open. Then go to the balcony. It's so dark; I tried to pull the switch on the right and found a short circuit.

Close the distribution box above, install the red "cable" and activate the mini-game. Pull down the switch and the underwater base magically lights up. Check the briefcase on the left desk; Open the left and right fasteners, open the lid, and read the file: albion Hotel, the mysterious treasure of No.3 shaft, safe and harmonious, enlightened and complete, and get "map fragment 1/4". The puzzle below lacks fragments.

There are warning signs on the steps that prohibit leaving the base. Go to the fountain.

Find the black and yellow "flashlight" on the right ground; Move the red bench twice, close its lower grille and pick up the "wrench"; Note that there are several things here. Close the fountain dome; Take off the four nuts on the cover with a "wrench", take off the cover, find the insulating "gloves", see the pictorial of the devil messenger of the law enforcer, and find that the valve in the central hole is missing.

Things with green belts on the fountain are out of reach; There is Robert's oxygen bottle by the fountain, and the note on it reads: Preston Road, Maple Leaf. The cable falling from the bench is in the way, pulling the cable closer; Unplug the plug with gloves.

Go to the square It's like squatting a child and trying to talk. After the animation, the girl runs away. Next to the yellow flippers, Robert's name and starfish are written.

Play on the right to find something to solve puzzles and get a "hook line". Then go back to the fountain. Enlarge the grille on the ground, use the "hook and line" on the "small key" at the lower left to get the items, and then return to the sluice.

Check the right fire cabinet; Use the small key of the padlock, open the lid and get the "axe". Go straight ahead twice and then go to the square. The middle looks like a manhole cover and a newspaper Eden questioner. The treasure in shaft 3 seems to have two citizens. The manhole cover looks like a hatch protected by electricity.

Check the girl behind the pillar. After the animation, she ran away again. Close the back door and hit the door with an axe three times.

Enter the door of the photographer's studio.

Chatting with the girl, animated, learned that Robert was taken away by the TAs, went to the "nest" on the other side of the suspension bridge in albion Hotel, advised the heroine to leave, and then fled. Play the puzzle on the right and get "tweezers".

Zoom in on the table on the left, and some map fragments are missing. Pick up the scissors on the left, read the number sequence on the right note, and find the knob under it. Check the right cabinet door; Use the knob in the slot to open the cabinet door.

Close the safe and play mini-games.

Pull the lever on the left side of the safe and look at the note on the right. The bear pattern reads: Greg, I put Mr. Long Hair in the old place, and the missing part is hidden in his body. Locate "Detonator Parts" and read the instruction manual. Someone plans to blow up albion's gate and get the "grille key".

Open the curtain on the wall in the distance, and a small square channel appears. Girls may escape from here, but adults can't.

There is a power box with electric spark on the desk, and the note on it says: I will repair the bridge and fountain when I finish, be patient; Throw away the broken fuse in the lower left corner. Go back to the corridor and look at the glass door in the middle, and get "jigsaw pieces1/2"; Animation, there is actually a drowned body in it, not the Garden of Eden. Pull in the emergency pump on the right, turn the valve and find that it needs power to work. Pull the post closer and take off two posters. There is something in the crack in the pillar. You need tools to get it out.

Back to the fountain. Turn off the grid on the ground, use the "grid key" of the cross groove and turn it on; Find "Jigsaw Piece 2/2" and open the belly of the teddy bear. Use scissors to find the detonator control lever.

Go back to the balcony; Close the briefcase on the stage; Insert "puzzle pieces" into puzzles to play mini-games. Exchange puzzle pieces to form the Garden of Eden, find the "elevator electronic door opening card", and then go to the square to check the elevator in the middle; Enlarge the card reader on the right and use the "Elevator Electronic Door Opening Card".

A body falls out of the animation and enters the elevator. Pull the left joystick down to the 1 floor, and the albion (Son of Poseidon) Hotel is just ahead.

To the drawbridge. It seems to be damaged. I think someone blew up the hotel door. Check the toolbox in the middle and read the note: the troublesome fountain is broken again. After repairing the bridge, fix it. Remove other tools and find the cylindrical "fuse" and the red "valve".

Pull the left control device closer and remove the broken gear; The watch that the heroine gave her fiance was missing.

Go back to the elevator and pull the lever to rise. Robert's photo appeared on the elevator door, and there was a warning that was suspected to be bloody: Be careful. Gently through the fountain at the bottom of the square. Pull the fountain dome closer, use the "valve" in the middle slot and turn it; Watch the animation and pick up the fallen green "Grand Medal".

Play a puzzle game to get the "gear", then go to the square and take the elevator to the suspension bridge to turn off the left device and put the "gear"; Pull the lever on it. A mysterious pattern appears in the animation and then disappears. Go to the door of the hotel. It seems that the previous explosion damaged the gate.

There is an octopus-shaped sign on the left, which looks like the sign of the devil messenger and law enforcer here; Enlarge the book on the stone platform below it, open the book to find "map fragment 2/4", take a step back and take the elevator to rise, and animate; The so-called law enforcement reappears to intimidate the heroine; But for love, you will be fearless!

Enter the square corridor, warning words appear on the ground, and enter the photographer's studio. Check the power box at the top left and install the "fuse". Zoom in on the fallen pillar. There are green fasteners in it that need tools to unlock. Then go back to the corridor.

Zoom in on the left column and get "3/4 map fragments" with tweezers. Pull the right emergency pump closer, turn the valve, and the emergency glass door will open after animation. Go to the sacred tree to find something to solve the puzzle and get the "thread".

Look at the folder in the grass at the lower right, open the folder and find "map fragment 4/4"; Greg plans to blow up the hotel gate and release the prisoners held in albion. The location of the explosives was marked on the map. It seems that many freedom fighters rebelled against the so-called Eden regime.

Check the wall on the right, vines are blocking the door; On the left is the greenhouse entrance. Back to the photographer's studio. Pull the desk closer, use "map fragments" on the frame and play mini games. This is a greenhouse design, like a maze, marked with the path to the explosives hiding place.

Go back to the corridor, walk to Shengshu and pick up the "shovel" next to the greenhouse passage on the left. Enter the greenhouse passage and follow the map path: left-right-right-left-right. The electric drill hanging on the left side of the greenhouse lacks a drill bit; Someone is cutting resin under the tree on the right. Move the big stone in the middle, close the soft ground below, and check the box buried in it with a shovel.

Put the "Grand Medal" into the slot and open it; Play mini games.

Look at the note and get the "explosive". Go back to the sacred tree and continue back to the square. The body in front of the elevator is gone! Take the elevator to the door of the hotel. Use "explosives" for the gap in the gate, and then connect "wires". Back to the drawbridge. Use a "detonator component" at the end of the wire and install a "detonator control rod"; Press the lever.

Watch the animation and go to the gate. Using a "flashlight" in the dark corridor, I found many people unconscious and tied by vines, including Robert; The devil messenger appeared and the heroine fainted.

Wake up and find yourself tied up by vines, unable to move; Try to light the vine on the upper left. Pick up the "pillar" on the right; Put it on the upper left and let the vines catch it. Take it out of the cart and have a look. Play a puzzle game and get a "long-handled spoon".

Use a "long handle spoon" to hold the green liquid dripping from the upper side; Use a "full-length handle spoon" on the vine on your chest. Hotel lobby. The bound Robert appeared in front of him, and he got closer and closer. Watching the animation, Robert seems to be talking.

Step back. Enlarge the column where the green venom falls at the lower left, and find that the pipe rope is entangled into a fast knot; Scoop up the dripping venom with a ladle. Pull the bound Robert closer and rescue Robert with the "full ladle" on the vine.

While watching the animation, Robert woke up briefly. The devil chose him as if to possess him. He needs to go to the basement of the hotel to find a signal transmitter and ask for help. Find a "knife" from Robert; If you can't lift him, you have to find another way. Enlarge the left column and use a knife on the rope to get the "red rope".

Close the left shaft and tie the iron bar with "red rope"; Beware of debris falling, there is a fan-shaped device on the right side of the elevator shaft; Check the bad door and watch the animation; A child was detained, and the devil messenger appeared and tried to attack the protagonist, but he was killed by falling rocks and the power was cut off again.

Use the "flashlight" to illuminate, check the guy who fell to the ground and open his hand, get the "safety key" and go through the door leading to the basement.

Check the watch on the left, the transmitter is broken; Find the "insulating tape"; Open the wallet, find the "coin", close the fence door, talk to the children, and ask them to seek the help of Uncle Greg hiding underground and get the "remote control". Zoom in on the lower left power tool, and find that the power supply needs maintenance, and you need to find a new blade to use it.

Go back and play the puzzle game on the right, get the "interstellar conductor" and go back to the elevator shaft.

Pull the right sector closer, remove the damaged parts in the middle, install the "star conductor" and climb the rope to the front hall. In the animation, some unknown objects are controlling the prisoners. Check the door on the right and use "coins" at the slot of the vending machine on the right.

Open the cupboard door, and the note says Greg and them will use the mailbox over there in the future; Watch the gate with wire cutters. In the animation, it seems that a ship can leave here and return to the suspension bridge locked by iron gates and chains. Use the "wire pliers" and the door will open.

Get on the suspension bridge, take the elevator to the square to close the ground manhole cover, and use the "remote control" for it; Open the lid to play mini-games, open the manhole cover, go to the sewer and talk to Greg, saying that if the heroine saves the twins in the hotel basement, he will help lift Robert; Leave after animation.

The lower left wooden box was nailed and the middle hatch was locked; Check the desk and find that two prisms are missing in the middle slot, and the glue on the upper left needs a dropper. Open the tool cabinet on the right, play puzzles and get a crowbar. Close the wooden box at the lower left and use a "crowbar". Remove the saw blade from top to bottom to get the "mill baffle".

Go back to the square, take the elevator and go to the front hall. Dialogue Gregor, go down the left elevator shaft to the basement, pull the iron fence closer, pull the left lower power tool closer, tie the wire with "insulating tape", install the "grinding baffle" and install the semi-circular cover; Saw through the iron gate with it.

The twins' feet are injured and they can't run; Zoom in on the generous box in the middle. There is a medical bag in the hole. Use the "security key" and open it to get the "photo key"; Open the medicine cabinet, take the band-aid of "antibiotic" and "bandage", bring the twins' feet closer and use "bandage"; After the animation, the twins went to the hiding place.

Back in the lobby, I found Greg and Robert were gone, so I went back to the elevator and went to the sewer.

When talking to Greg, Robert was being parasitized by the devil and attacked him.

Go through the back door to the corner of the dormitory. There is a hammer on the ground. Touch the hammer cake, only the hammer is left. There seems to be a dragon missing from the red wooden box on the right. Robert, who was tied to the bed, was pulled closer and fed antibiotics. Robert woke up, apologized and fell asleep again.

Greg came to talk; Said it might be necessary to find a professor at the Enlightenment Center to stop the devil. He should be at the bottom of the elevator. It takes enough prisms to repair the elevator, but it is a pity that the devil messenger found out that he stayed to take care of Robert; Send out the collected prisms and wish the heroine good luck. "prism crystal 1/2" was obtained.

Back to the square, from the corridor to the photographer's studio to play jigsaw puzzles, get the dropper to check the fallen column in the middle, insert the "photo button" to get the "prism 2/2", and then go to the sewer to enlarge the desk.

Use a "dropper" to suck away the glue on the left and drop it into the middle groove; Install "Prism 2/2" to get "Prism Conductor", and return to the square to enter the elevator.

Put the "prism conductor" in the upper panel of the elevator controller, play mini-games, pull the lever twice, come to the lowest floor and walk to the reception desk. Completely submerged, there are octopus enforcers on the ground. An arrest warrant for Professor mcnair.

Enlarge the panel on the left wall, and the guard relief is missing an eye; There are notes on the right; Open the right lower nozzle, but unfortunately can't get in; The pull-down heavy door marked "Axis 03" behind the "paper cutter blade" next to the left glass tube is stuck with a mechanical device, but unfortunately it can't be lifted at present. There is a hole in the glass window on the right, but it is too small. Check the middle layer.

Put the "paper cutter blade" into the yellow knife rest, lightly press the button, and make the metal foil scratched by the "paper cutter" close to the right upper roof, and use the "paper cutter"; Don't go through the hole in the house, go to the library. This should be Logan, right? Greg said the professor's enlightenment center. There is a box like an octopus on the ground. The pole engraved with the words L.M. (which should be the professor's initials) on the left has a fishbone panel, and I don't know how to use it.

Enlarge the statue in the middle, it looks like Poseidon, but something is missing; Get the "crutch" in the statue's hand and pull the pulley of the statue's right ladder closer to get the "trident part 1/3". Slide the ladder gently onto the bookshelf and climb it. Find "typewriter key1/3"; There seems to be 1 book missing, and the study on the right is locked. Go down from the opening on the ground to the flooded reception desk, close the broken window, and use the "crutch" on the key chain to tick off the "study key" inside. 1 Body falls.

Go to the library again, close the door lock of the study on the right and insert the "study key" in the keyhole; Turn the key, unscrew the handle and the door will open. Enter the professor's study and pull the switch hanging on it, and the room will light up. Check the counter on the left, there is a slide projector and a glass jar filled with poison, and find the "typewriter key 2/3" next to the jar.

There is a typewriter on the desk in front of the professor's window, with three keys missing; Arrange the paper on the right several times. This is a statue of Poseidon. It seems that the trident, crown and horn are still missing. Looking at the blackboard on the upper right seems to be an analysis of the octopus monster, and the conclusion is that it is extremely sensitive to light. A note on the Devil's Messenger pictorial at the bottom left reads: There must be an antidote, and I must find it!

Pick up the "stupid book" on the lower right. Pull down the clothes on the left and get the "red magnet". Go back to the library and get on the bookshelf. Put in the "fool's book", play mini-games, open the drawer and get the "crown".

Go to the reception desk; Enlarge the left wallboard, use the "red magnet" on the letters in the glass tube to get the "typewriter key 3/3", go to the library to study, enlarge the desk, and put the "typewriter key 3/3" in the typewriter.

The professor left a note for Greg, saying that he had found an antidote to the devil's parasitism. The note was hidden by the master of the sea and erected for protection, so he needed to collect his accessories. Obviously, the Lord of the sea refers to the statue of Poseidon, and all the accessories he lacks must be found. Get the "key to the cabinet" and "rune stone 1/8".

There is a wicker box left by a professor at the lower right, which has been nailed and marked with fishbone. Go back to the library, close the box on the ground and use the "library cabinet key"; Get the "shell", that is, the horn of Poseidon and the "eye of emerald", and then go back to the reception desk.

Enlarge the left panel, and use the "emerald eye" on the relief to get the "metal detector", which also contains the shackles lacking bolts.

Check the middle ground, use "metal detector" and play jigsaw puzzle (debris perspective mode); Get the "pliers", go to the library study, pull the wicker box closer, pull up the nails on the four sides with the "pliers", and open the box to play mini games; Get the "fishbone mark".

Go back to the library, enlarge the left column, use the "fishbone sign", the ladder appears, climb the ladder to the observation room to play the game of finding things and solving puzzles, and get the "Trident Parts 2/3", enlarge the broken glass on the left, and open the dirt to get the "fishing net" and 1 oil-free lighter.

Go to the library to study, enlarge the left counter, use "fishing net" on the venom tank, and get "Trident Parts 3/3".

Go back to the library, close the statue of Poseidon, install the trident, crown and shell, and remove the bookshelf.

Check the secret place behind the bookshelf and get "Rune Stone 2/8".

On the right, the file marked by Eden Tree is about the origin of the devil. The sarcophagus in the No.3 shaft was originally the container of the octopus demon, but unfortunately one of the eight seals failed to let it escape. At present, the octopus demon must be parasitic on the human body, and the sarcophagus text describes the demon-killing ceremony. You need to find incense burning materials in the greenhouse compound to get a "point slip".

There is a 1 instrument on the left, but you need flash materials and a lighter to use it. Go to the library study, close the counter on the left, use "dot slides" on the slide projector, close the blackboard on the right, and knock five circular magnets respectively. The blackboard opened to reveal the secret workbench.

The above are the incense burning instruments and instructions needed for the ceremony. Just find the raw materials resin, bark and flower of hope.

Put "gardening scissors" on the tray.

Go back to the library, get off the reception desk, take the elevator to the second floor, cross the corridor to the sacred tree to find something to solve puzzles, get "bark", close the door on the upper right wall, play mini games with "gardening scissors", then open the door and enter the orange garden to check that the light on the right is the console, and get the "solvent" on the left; The note left by the professor said to open a Lax? Fred.

The wind control button is gone, the rain control button doesn't work, and the sunshine control button doesn't work. The box on the right is locked, and the pattern of the lock seems to be the same as the necklace around the squirrel's neck. It is necessary to lure goods. Check the freezer on the left side of the orange orchard and get the "refrigerator rag". There is a button frozen inside.

In the orange garden, the "artificial rainfall" glass room in the middle is drawn closer, and there is a schematic diagram of the pumping system below, which is related to the fountain; Open the top cover, the water purifier inside is gone.

The object on the lower right is stuck. Use "solvent" and wipe with "refrigerator rag" to get "octagonal key". Go back to the fountain and play puzzles to get the "ice cone". Close the collapsed fountain, find the device in the pumping system, get the "filter" with the "octagonal key", and then go through the sacred tree in the corridor to the orange orchard.

Pull the left freezer closer and use an "ice pick"; See the note left by the professor and get the "drill bit"; I found Rune Stone 3/8 and Wind Knob. The scattered ice cubes must be preserved, the glass house in the middle should be brought closer, the "filter" should be put into the water purification device, and the glass house should be refilled with water.

Enlarge the purple plant on the right, indicating that the sign knows that this is the flower of hope, Lax? Fred, it seems that the opening ceremony needs the right weather background. Pull the console on the right and install the "air knob" on the circular slot on the left. Now we need a weather button.

Go back to the sacred tree, go left to the greenhouse to enlarge the drilling rig on the left, install a "drill bit" to get a "repair drilling rig", enlarge the tree on the right, and use the "repair drilling rig" to get a "resin container"; And the "nuts" hidden behind it.

At this time, the little girl appeared again, and the dialogue entered the plot animation. This girl is the cousin of twins. After thanking the heroine, she ran away again and returned to the holy tree. She went straight to the orange garden, enlarged the console on the right and put the "nuts" in the round bowl on the table. Animation, the little squirrel came to eat nuts and got the "squirrel symbol" necklace.

Close the lock hole of the square box on the right, use the "squirrel sign", open the box to get the "day and night knob", install the "day and night knob" in the circular groove on the right, open all three weather buttons, close the purple flower on the right, and finally open it to get the "flower".

Go back to the square and take the elevator to the reception desk on the 0 th floor. In the animation, the octopus monster appears outside the window, goes to the library study and zooms in on the secret workbench on the right. Put "bark", "resin container" and "flowers" in it, play mini games and get "incense burning".

After quitting, the lights suddenly dimmed, and the devil messenger appeared out of the window and returned to the library, trying to get down to the reception desk; Animation, the octopus monster appears! I couldn't get down for the time being, so I drew closer to the ground broken by the octopus monster, got "lighter fuel" and "flash raw material 1/2", and went upstairs to the observation room. Play search and solve puzzles, and get "2/2 raw materials of onion powder".

Enlarge the broken glass on the left, and the lighter uses lighter fuel to get a round object with 1 missing from the globe in the middle of the lighter. Go back to the library, check the secret room of the bookshelf, enlarge the device on the left, pour in "2/2 raw materials of glitter" and insert a lighter to get the "flash" of octopus monster.

Get off the elevator on the left at the reception desk and go to the second floor. Go to the sewer dormitory in the square and zoom in on Robert. Animation is getting worse and worse. The little girl urged to burn incense with antidote quickly. Using "burning incense", Robert quieted down after the animation.

Go back to the sewer and talk to Greg; He is going to rescue all the prisoners, let the heroine find a boat to leave the Garden of Eden together, meet at the hotel, play the game of finding things to solve puzzles, and get the "golden key".

Back to the square, take the elevator to the suspension bridge on 1 floor, see the ghost of Eden and talk to gregor; 1 step late, the prisoner is parasitic; The heroine is going to Shaft 3 to seal the devil and let him take care of Robert. Get the "Lab Key".

Take the elevator to the second floor to the sewer. Close the middle manhole cover, use the "laboratory key" and open the hatch.

When I went down to the lab, I found that the fan in the middle didn't work, and it was full of smoke.

There is a box marked with snowflakes on the ground. Pull the left tire closer and pull out the embolus to deflate. Click to get "Pneumatic Jack".

Climb the ladder on the right to go back, take the square elevator to the reception desk on the 0 th floor, close the shutter door marked "shaft 03" and put in the "pneumatic jack"; Tap the oil tank to inflate the curtain, pick up the "oil tank" on the left and go up the steps to the station. It's a pity that this place has also been flooded.

I found something hanging on the red cloth chain at the top. The train car leads to shaft 3, but there is no power supply. Pull in the left power supply device, which seems to be unable to work in the water. Pick up the "pulley" pulley, pull in the right steel beam, and the steel beam presses the lower round cover, and pick up the "shackle bolt".

Return to the reception desk; Play to find something to solve puzzles, get "hook and rope", pull the left wallboard closer, put the "shackle" in the upper left shackle, get the "shackle" and go to the station.

Close the top chain, put on the shackle, and then put in the pulley; Then put a "hook and rope" on this pulley device

Pull the steel beam closer and hang it with a light hook; The return light rope pulls up the beam, draws the launch dome closer, rotates the handle valve, releases water, draws the left device closer, opens the small dome of the left generator, and uses the "fuel tank" to generate electricity; Open the box on the right and get the "train key"

Pull the train car closer, insert the "train key" into the upper right lock hole, turn the key, pull the lower left handle, and take the train to the small box locked at the lower right of No.3 shaft; There is a deep pit in the middle; Upper right cabin, the window is broken. Pull the wicker box closer and pick up the "bow saw" in the middle; The trolley on the left has no wheels.

Enlarge the box in the lower right corner and use "Bow Saw"; Open it, get a "flare", close the deep pit in the middle, and hang the iron cage with a light chain; Use "flare" to illuminate and check the hole in the middle. Below is the coffin of shaft 3; If you can't reach the crimson chain above, pick up the "wheel" by the pit.

Back off, close the wicker box pile and use "wheels" on the opponent's cart; Gently move a pile of boxes with a trolley and get the "hook bar" at the back; Animation, there seems to be a temple behind the hole in the wall Step back, close the hole, and then close the hole. Use the "hook bar" on the crimson chain to obtain the "chain".

Close the hook above and hang the "chain"; Lighten the chain, lift the cage elevator and take the cage elevator to the excavation site to check the sarcophagus. The professor fell here. Press the left switch to light up.

Read the schematic diagram left by the professor and the note of determination to complete the ceremony. Open your hand and get "Rune Stone 4/8". There is something on the black sun pattern on the lower right. Step back. This is the excavation site of shaft 3.

Play to find something to solve puzzles, get a "scraper", close the lower left stone bowl, read the ceremony instructions left by the lower right professor, and turn the page to get a "grandson pendant"; The formula in the stone bowl lacks raw materials.

Zoom in on the slate at the top left. According to the professor's instructions, it should be a sarcophagus cover. There are grooves and 8 small circles in the middle;

There is a pattern similar to glasses on the lower right. Pull the middle sarcophagus closer, remove the things on the black sun sign with a "scraper" and install a "sun pendant"; Get "Golden Arrow" and "Binoculars".

Then close the sarcophagus cover, and the symbol on the lower right is "binoculars"; Play mini-games, insert the blue symbol into the middle of the round cover, open the round cover to get the "broken dagger", "rune stone 5/8" and "true silver" and then go up to the No.3 shaft.

Close the upper right cabin and pry open the glass window with a "broken dagger" to get "water"; After reading the note left by the professor's assistant, I pulled the hut closer and found that the music box was missing a drum and a clockwork key, and then went down to the excavation site; Play with things to solve puzzles and get a "music box drum".

Enlarge the lower left stone bowl and pour in "real silver" and "water"; Stirring the formula to obtain "pigment"; Pick up the "music box key" below and return to the No.3 shaft to close the upper right cabin, and put in the "music box drum" and "music box key"; Open the box by playing mini-games and get "Rune Stone 6/8".

Look at the note, there is a schematic diagram of the mold; Get the submarine-shaped "globe" sign, take the train to the station and return to the reception desk; Play to find something to solve puzzles, get the upper right library of "wax", and then climb the ladder to the observation room.

Enlarge the globe in the middle and put the "globe sign" in the round hole on the left; Play mini-games to get "Rune Stone 7/8" and "Candle Mold"; After reading the note, pick up the snowflake "refrigerator sign" below, then go down to the reception desk and take the elevator to the second floor to the sewer.

Talk to the little girl; Her father Greg seems to have disappeared, so she went to the laboratory, pulled the box closer to the ground and used the "refrigerator sign"; Open it, pick up the "dragon statue", need to cool the poisonous smoke, and return to the sewer dormitory; Play with things to solve puzzles and get a "warm bag".

Close the box at the top right; Install the dragon image and unscrew it. Get "Pigment" and "Rune Stone 8/8", go back to the square, cross the corridor to Shengshu Orange Garden, close the left freezer, and use "warm bag" to get "a bag of ice".

Go back to the sewer laboratory to close the middle box, use "a bag of ice" to cool down and remove toxic smoke, close the electric box on the left side of the fan, open the box door and turn on the switch; Start the fan to completely remove the smoke.

Check the test table; Put "a box of wax", "pigment" and "candle mold"; Play mini-games, get "mysterious candles", try to go back to the sewer, and animate; Logan. Greg is also possessed by the devil! Move the box on the ground and close the wellhead; Animation, girls asking for help; Step back, close the ground grille, open the lid, take the hammer handle and wire rope inside, and the fuse is on the left. Close the wellhead, hang up the wire rope, and back off. Pull the fan closer and gently tie the rope at the lower left to the fan. Pull the left electrical box closer, bring it here, break the fuse, install the "fuse" and turn on the switch.

Animation, a powerful fan pulls off the wellhead grille, but the fan is not used at all. Back to the sewer, back to the dormitory; Robert's gone!

Find something to solve puzzles, get the hammer shaft, close the middle corner, install the hammer handle, then install the hammer shaft, get the hammer, return to the square, take the elevator to the 0 th floor, and go to the 3 rd shaft. The road is full of Japanese envoys, closing the crates and hitting the wall with hammers.

Enter the temple; In the middle is the demon statue of octopus head. Approaching the statue; Draw symbols with "pigments", put "mysterious candles" around them, and then put rune stones.

Looking at the animation, it seems that the demon who occupied Robert used the eighteen palms of the dragon? It broke the arrow in the heroine's hand.

Broken golden arrow on the land, animation; The demon retreated and Robert and Greg seemed to be back to normal.

Take the elevator back to 1 floor and go to the lobby; Check the iron gate on the right.

Install the "golden key" to open the door; Go to the pier.

Play with things to solve puzzles and get "empty medicine bottles".

Pull the pump on the right, then pull the pump on the lower left to drip liquid, and take the "acid bottle" with the "empty medicine bottle"; Go back and close the iron cage on the left, replace the rusty chain with the "acid bottle" and open the door to get the "hose".

Pull the pump closer, insert the "hose" and return; Connect the hose on the ground; Turn off the pump and turn on the switch.

Animation, all the nightmares are finally over. Everyone went out to sea by boat and found the ocean and sunshine beautiful! ~ over ~