Traditional Culture Encyclopedia - Photography and portraiture - How to Make 3DSMAX Animation with Camera
How to Make 3DSMAX Animation with Camera
This is a split mirror. In your RJ picture, there should be four shots 1, waist-hugging, foot close-up and head-landing, and the animation is still a normal set. Put four cameras, and the cameras push and shake the image. The first split is to push forward, the fourth is to output the time period to be represented by each shot during vibration rendering, and then one is synthesized in AE, that is, four animations are synthesized into one.
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