Traditional Culture Encyclopedia - Photography and portraiture - 3dmax rendering camera angle is different from the rendered one

3dmax rendering camera angle is different from the rendered one

1. Frame buffer: Check to enable the built-in frame buffer. The resolution depends on the individual.

2. Type: Adaptive Deterministic Monte Carlo; Anti-Aliasing Filter: Mitchell-Netravali; Environment: Open

3. Select Clamp Output

4. Then turn on indirect lighting; the global illumination of the secondary bounce is changed to the light cache

5. Illumination map: medium; hemisphere subdivision: 50; interpolation sampling: 30

6. Light cache: subdivision 1800, the 3dmax rendering camera angle will be the same as the rendered one.