Traditional Culture Encyclopedia - Photography and portraiture - 3dmax rendering camera angle is different from the rendered one
3dmax rendering camera angle is different from the rendered one
1. Frame buffer: Check to enable the built-in frame buffer. The resolution depends on the individual.
2. Type: Adaptive Deterministic Monte Carlo; Anti-Aliasing Filter: Mitchell-Netravali; Environment: Open
3. Select Clamp Output
4. Then turn on indirect lighting; the global illumination of the secondary bounce is changed to the light cache
5. Illumination map: medium; hemisphere subdivision: 50; interpolation sampling: 30
6. Light cache: subdivision 1800, the 3dmax rendering camera angle will be the same as the rendered one.
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