Traditional Culture Encyclopedia - Photography and portraiture - American photographic light course book catalogue
American photographic light course book catalogue
1. 1 Principles involved in the use of light
Importance of 1.2 principle
1.3 Selection of subjects
1.4 Do you need these trainings?
1.5 What kind of camera do you need?
1.6 should I use a film camera or a digital camera?
1.7 What equipment do you need?
1.8 What else do you need to know?
Chapter II Light: Raw Materials for Photography
2. 1 Definition of light
2.2 How does the photographer describe light?
2.2. 1 light brightness
2.2.2 lighting color
2.2.3 light contrast
2.3 lighting and lighting use
2.4 How does the subject affect the light consumption?
2.4. 1 light propagation
2.4.2 Direct propagation and diffuse reflection propagation
2.4.3 light absorption
Reflection of light
Chapter 3 Management of Reflection and Angle
3. 1 reflection type
3.2 Diffuse reflection and inverse square law
3.3 Direct reflection
3.4 Angle system
3.5 polarized direct reflection
3.5. 1 Distinguish between polarized reflection and ordinary direct reflection.
3.5.2 Convert ordinary direct reflection into polarized reflection.
3.6 Application principles
Chapter 4 shows the surface of an object.
4. 1 photographer's editing work
4.2 Use diffuse reflection
4.2.1light source angle
4.2.2 Success and failure in using the general law
4.2.3 Distance of light source
4.2.4 Overcoming the "Impossible" Difficulties
4.2.5 Use diffuse reflection and shadow to express texture.
4.3 Use direct reflection
4.4 Simultaneous expression of multiple surfaces
4.4. 1 Use the lens polarization filter.
4.4.2 Use a larger static light source.
4.4.3 Use multiple light sources
4.4.4 Use shading cloth
4.5 represents complex surfaces.
Chapter V Representing the Shape and Outline of Objects
5. 1 depth tip
5.2 perspective deformation
+0 deformation as depth hint
Manipulation deformation
5.3 Tone change
5.4 Size of light source
5.4. 1 large light source and small light source
5.4.2 Distance from the object
5.5 direction of light source
5.5. 1 side out of operation
5.5.2 Use up the top.
Auxiliary lamp
Increase background depth
5.6 Ideal Tone Change
5.6. 1 shooting architecture: reduce tonal changes.
5.6.2 Shooting cylindrical objects: increasing color changes.
5.6.3 Pay attention to the surface details.
5.7 Shooting a box with a smooth surface
5.7. 1 Use a dark background.
5.7.2 Eliminate the direct reflection at the top of the box.
5.7.3 Eliminate the direct reflection from the side of the box.
5.7.4 Use other methods to eliminate direct reflection.
5.8 Use direct reflection
Chapter VI Shooting Metal Objects
6. 1 shooting plane metal objects
6. 1. 1 stands for the light and shade of metal objects.
6. 1.2 Angle determination system
6. 1.3 for metal objects.
6. 1.4 Keep the brightness of metal objects.
6. 1.5 Normal exposure when shooting metal objects
6. 1.6 Keep metal objects dark
6. 1.7 Effective compromise
6. 1.8 Control the effective size of the light.
6. 1.9 Keep the metal object square.
6.2 shooting metal box
6.2. 1 light background
Transparent background
6.2.3 Smooth background
6.3 Shooting spherical metal objects
6.3. 1 masking
6.3.2 Keep the camera away from the light source.
Use a tent
6.4 Other methods
6.4. 1 Polarizing filter
Black magic
flatting agent
6.5 Applicable shooting conditions
Chapter VII Shooting Glass Objects
7. Principles involved in1
7.2 Problems faced
7.3 corresponding solutions
7.4 Two opposite methods of using light
7.4. 1 Light is used for bright vision.
Dark field lamp
7.5 Combining the two methods
7.6 Final modification
7.6. 1 Clearly display the surface of glassware.
backlight
7.6.3 Minimize the dividing line.
Prevent glare
Eliminate irrelevant reflections
7.7 Complexity of non-glass objects
7.7. 1 stands for the liquid in the glass.
7.7.2 Use liquid as lens.
7.7.3 opaque secondary subjects
7.8 Determine the main subjects.
Chapter VIII Lighting Warehouse
8. 1 single light source setting
8. 1. 1 basic settings
8. 1.2 light source size
8. 1.3 Relationship between light source and skin texture.
8. 1.4 Place the main light source
8. 1.5 Choose the better side.
8. 1.6 wide position lamp and short position lamp
8. 1.7 high-performance glasses
8.2 Other light sources
8.2. 1 Additional light source
Background lighting
8.2.3 light source
Strong spotlight
8.2.5 Edge light source
8.3 Tone and intonation
8.3. 1 dark call light
8.3.2 Bright and bright
Maintain color tone
8.4 Shooting models with dark skin
8.5 Portrait Photography in Daily Environment
8.5. 1 window as the main light source.
8.5.2 The sun is used as the light source of hair.
8.5.3 Combination of studio light source and ambient light source
8.5.4 Rational use of light sources
8.6 Rules are not immutable.
Chapter IX Restrictions
9. 1 characteristic curve
9. 1. 1 perfect curve
9. 1.2 Bad camera
9. 1.3 overexposure
9. 1.4 Underexposure
9. 1.5 true CCD
9.2 Two Basic Photography Skills
9.3 white to white
9.3. 1 "white dialogue" scene exposure
9.3.2 "White dialogue" scene is used up.
9.3.3 Shooting Object and Background
9.3.4 Use an opaque white background
9.3.5 Use a translucent white background.
Use mirror background
9.3.7 Keep the size of the small background.
9.4 black to black
9.4. 1 "black to black" scene exposure
9.4.2 "Black to Black" scene is used up.
9.4.3 Shooting Object and Background
9.4.4 Use an opaque black background
9.4.5 Use a smooth black surface.
9.4.6 Keep the subject away from the background.
9.5 Histogram
9.5. 1 prevention issues
Overtreatment
9.6 curve
9.7 Make full use of basic knowledge
Chapter 10 Mobile light source
Choose the right flash.
10.2 correct exposure
10.2. 1 The flash determines the exposure.
10.2.2 use a flash photometer.
10.2.3 calculation of exposure
10.2.4 calculation of flash index
10.2.5 use flash index
Get more light
10.3. 1 focus flash
10.3.2 Multiple flashlights
10.3.3 multiple flash
10.4 to improve the quality of light source
10.4. 1 reflective lighting
10.4.2 feather lighting
10.5 different light colors
10.5. 1 light source color
10.5.2 nonstandard light source
10.5.3 color mixing
10.5.4 remedial measures
10.6 light consumption in different periods
10.7 uses the studio light source as the external light source.
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