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Ultimate assassin 2 silent killer introduction
Level 1: Gunter Lanuo Sanctuary Difficulty: There is no difficulty at all. At first, I went to church with the priest. When you arrive at the church, the priest will enter the prayer room. Then you will enter through the door on the left, enter the church hall, and then enter the prayer room to pray to the priest. Then I saw the priest being taken away and started to enter the next level. Level 2: Curse difficulty: Generally, there will be a flower sender at first, but there is no need to kill him. After a while, you will see a bodyguard go out to pee, sneak up on him from behind, strangle him, then put on his clothes and drag his body to the mountain in case anyone finds it. Then casually walked into the garden. If you meet a bodyguard, he will suspect you. Run and walk away from him. Never run continuously. Come to the garden above the map. You can see from the map that there is a ladder next to it. From there, you can climb to the roof and come to a balcony. To kill people, go to the door on the left side of the balcony (you were on the right at first), and the office is inside the balcony. Then open the door and go inside a little, but don't completely enter the room, just stand at the door, so the door won't close. At this time, you can open the map and see the indoor situation. Soon, a target with a red icon will appear and he will come to this room. As soon as he enters the room, he will turn his back on you and send him to the west with a silencer. It's best to strangle him, but the maid can easily find that he wastes time by strangling. In short, kill him, take his keys quickly, and then leave the room and go back to the roof. Then don't take the stairs, go to the right, walk along the eaves, see the stairs leading to the basement below, jump directly into the basement, open the door of the basement, and find no one inside. Then go out of the house, out of the garden, and leave where someone started sending flowers. That's enough to kill one person. If you can get the evaluation of the silent killer, you can get a silent .45 two-handed gun. Level 3: St. Petersburg stalking difficulty: You really look like an intermediate killer. The task is clear: you want to kill a Soviet general, you will find the best position in cold Moscow and kill the current task with a sniper rifle. You can choose a gun at first. Big guns are not recommended here. It's no use anyway. Just bring a silencer, a desert eagle and two guns. At the beginning of the mission, when you get off the subway and open the map, you will see a place with a killer pattern, which is actually a cabinet. In the past, when you opened the cupboard with the master key, there would be drago's SVD sniper rifle in it, but now you can't just take it and people will see it, so you have two choices now. The first one is troublesome, but the safest. You go up the steps first, take the right passage, turn left at the intersection, there is a room below, and there are biscuits to patrol. When the baked wheat cake goes to the counter, you immediately rush to another door of the room and close it, so the baked wheat cake can't find you. Then there is a door inside, shovel it open, then open the map and see a sewer in the upper right corner of the map. Go there, then climb to the ground from the stairs and find a military uniform there. Let him put it on, then go back to get the SVD sniper rifle and come back here. Another way is to take SVD directly and repeat the above steps, so that no one can see you holding a gun. Well, no matter which way you use it, now that you are in the red enemy area, you should be careful in all your actions. Open the map and see buildings with red five-pointed stars. The target is inside, and there is a building marked with an exclamation mark next to it. You need to go to that building. Don't run continuously if there are baked wheat cakes nearby. Use running to speed up your actions without being found. Enter through the main entrance (you need a shovel lock to enter from both sides). After you go in, don't go up the stairs in front. There will be sesame cakes. Turn left and go through door after door to the stairs. This is a spiral staircase. There are no baked wheat cakes. You go straight to the third floor and come to the room with the window open. Looking across the building from there, I saw several generals and a man in a fur coat (in fact, it was a generation of Li Hongzhang) having a meeting. The hint will describe which one you want to kill. Actually, you want to kill the one on the right side of the leather coat and send him to the west with SVD. Be careful not to kill anyone, and run back after the shot! Go back to the stairs and rush out of the building! Stop immediately after rushing out and walk slowly as if nothing had happened. It's best to hold down the sniper with your left hand, so that the enemy's suspicion will gradually increase, and then go to the sewer where you change clothes. Pay attention to whether there are sesame cakes next to it. If not, hurry down and go back to your room at the station with sesame seeds cake. Similarly, when he entered the cupboard, he quickly left the room and walked to the subway. Leave by bus. If it is completely done, only one shot will be fired and a warning will appear. You can get the evaluation of silent killer, and the reward is short-barreled shotgun. The fourth level: meeting difficulty in Kirov Park: The higher the next level, the higher the level. Before proceeding, explain how the task should be carried out: this time, two people will walk and talk in a big garden, and these two unlucky ghosts are the targets you want to kill. You need to find a good place to kill them. Once the enemy is alarmed, the two will run away immediately (the most difficult thing is to run in different directions). As long as one of them escapes, the mission will fail. So be sure to use a sniper rifle to quietly find the commanding heights and quickly kill the target (cool? )。 There are two commanding heights, which will be displayed with exclamation marks on the map. Another way is to install a bomb in the car and kill the target. First of all, you should have an SVD sniper rifle. If not, it doesn't matter, because there is an SVD hidden in the garbage dump in front of the departure place. If you want to get it, you must wait for the sesame cake to pass before you can get it, and then quietly enter the sewer. Open the map and you will find many sewers. Go to the one in the upper left corner of the map. Upon arrival, it is a sniper commanding height nearby. Pay attention to a sesame seed cake there. Once he finds out, your mission will fail. So, you should approach him carefully (press the space), then take out a silencer and shoot him in the head. A better choice is to strangle him when he rolls over and pauses, and it is best to charm him. Then climb the water tower and face the garden where the target people meet. You will find a corner on the wall of the garden, which is a good opportunity for sniper. They will take a walk in the garden. Once the target appears in your sight, kill it. No one has to escape. Of course, the commanding heights of another building will be more vulnerable to attack. You can go to that commanding height tirelessly. You will find a door downstairs, next to which is a baked wheat cake. When the biscuits pass by, you will quietly walk to the door, pry open the lock and sneak into the building. Be careful not to find the sesame seed cake. Then you will walk upstairs from the spiral staircase and hear someone whistling. Then you will walk slowly. When you reach the top, you will find a baked wheat cake there, but he can't find it. You can shoot him with a silencer, strangle him with a steel wire, or stab him with a knife. As long as you don't find it, you can kill the target. It's easier to snipe here, and the target is almost always in sight. However, if you kill people here, all the baked wheat cakes will probably come to destroy you. At this time, you can pick up AK74SU and wait for the enemy to come. But the people who are killed will ... If you want to plant a bomb, you can find it in that garbage dump. When the target car comes, you should pay attention to the driver coming out to pee. Strangle him, then pretend to be a driver and plant a bomb. When both targets got on the bus, they detonated the bomb with the remote control. Both of them are dead. But it makes sense to kill a few more people. The fifth level: the invitation to the party-assassination of the general-get the handbag, ignore the waiter who is resting by the street lamp and go directly to the trash can opposite the gate to get the poison. Then open the side door to the basement door on the east side of the embassy and wait for the opportunity. Look through the keyhole first. When the guard turned and walked back at the door, he opened the door and walked behind in a latent state until he turned to the oil drum next to the car. When he came back, he went into the basement. After changing clothes in the first room, you can appear in the kitchen aboveboard. We must act quickly here, or the watchman will come back from the basement and the guard in the second room will come out, so you have nowhere to hide. Go to the kitchen to get the wine glasses, and then go to the lobby. At this time, the game will display the message that the ambassador opened the safe. You can look at the map first. The ambassador is white on the map because the location of the safe is random. Knowing the location of the safe in advance is convenient for you to grab the bag. The next step is to find the general, who is usually in the northwest corner of the first floor of the embassy. Don't worry, first find a place where no one is there, take out the glass, and then take out the poison, so that the wine and poison will be mixed. Then go directly to the general, and he will automatically take the glass in your hand and drink it off. The poison was so powerful that he soon felt sick, rushed into the toilet to vomit, and finally died on the toilet. Around this time, the ambassador will be kidnapped by Russian special forces spies and will open the safe. You can have several choices: find an opportunity to kill the spy halfway; Or kill the ambassador quickly before killing him after opening the safe; Or wait until he gets his bag. If you kill him before the safe is opened, you must stun the ambassador with rosin to get the password to the safe. Take the bag, avoid the main entrance under the majestic music, and return to the speedboat from the newly arrived side door ... Level 6: Track the early book and kill the young early book-put the launcher in the body-escape safely-After the start, don't make a move, just hold your horses for a while. When the nearest two guards turn around, the gate and the easternmost guard will also turn around, forming a big "three noes" from the middle of the gate to the garage door. After entering the garage, don't think about going in like this. The guy at the door will keep an eye on the door Horn the car to lure him out and then sneak in. Go in and find a chance to find someone with "!" There will be a chef's suit in the small single room in the place. Please change it quickly. Although you are dressed, you will still be recognized by guards with guns, so avoid close contact with them. Now go to the small room on the east side of the kitchen and cut the puffer fish. Then put the messenger and poisonous fish on the kitchen dishes and wait for the waitress to bring them to Zao Ben. The biggest problem now is how to get out. There are guards at every exit except the one in the north of the kitchen. So we should sneak out safely while the chef is smoking outside, and then return to the original door to escape. The seventh level: hidden valley-take weapons-search the secret entrance, and then it will be difficult if these two levels are not found! ! ! Don't run at the beginning of the seventh level. See the tower opposite? The sniper above is not a decoration, so he needs a short time to change direction. Trees are a good cover. As long as you can hide behind trees, even close enemies can't find you. Use trees around the car behind the entrance of a large underground base, where you can get a new weapon: a crossbow with a sight. Then go to the nearest well and go underground. There is only one guard by the stairs, so it is not difficult to bypass him. If a car passes by when you go out to the main road, you can also hitchhike, but it is likely to be found by patrolling guards. You can take a chance after recording. Be careful not to hitchhike for too long, or you will start a war at a checkpoint full of guards and ninjas with knives. It is very difficult to walk around three guards in case there is no lift or the car finds you. But if we wait a little longer, the three of them will start to move forward as a team, and this time will be much easier. Just work out the rules and follow the "S" shape. Go east after coming out, and the goal is to guard the well with the least amount. You can use trees to avoid individual guards, but be careful of snipers in the tower. After going down, you will find that the terrain is similar to that just now, but there is no free ride this time, and the three guards will not patrol in teams. What a bother! After careful consideration, I quietly killed one guard (killing one guard does not affect the highest title), and the remaining two walked around. When I set foot on the ground again, I was close to the secret entrance, just go around to the north of the building. Level 8: At the gate-sneak into the fortification undetected-wait for further instructions. This level can kill a guard. There are two choices: one is the guard on the hillside on the right hand side at first; The second is the shield next to the first generator. If you decide the former, you should shut down the generator carefully with three stones as a cover. If you choose the latter, it means that you have to charm the first defender, but you can't kill him. If you want to attract him, you must make full use of the cover of trees and get as close to him as possible. When he passes by, you must seize the opportunity to catch up, and you will always catch up. Although he will still cause an alarm when he wakes up, it will not affect your evaluation too much. The snipers in the tower will not attack you after you put on the guard's clothes, even if you run away, so clothes are the key to proceed. After getting dressed, turn off the first generator. The area patrolled by the guards nearby is very small and it is difficult to get close. If you have a sniper weapon, try to shoot, otherwise you can only shoot your head at close range. Don't go through the back door after the generator is turned off. Those two roads are basically dead ends, and it's hard not to be found. Go in directly from the main entrance, and notice that the two snipers on the second floor have a wide field of vision, even on the side. But they will be influenced by their footsteps. Because the second generator is on the right side after entering the main entrance, it makes a little footsteps on the left side first. When you look at the map and make sure that both of them are facing to the left, you should go upstairs slowly from the right, and of course avoid a guard patrolling back and forth. The generator is in front of you when you go out, but don't be impulsive. Watch the sniper on the tower and turn it off when he turns around. Then walk along the stone and go up the slope in front of the generator. Open the door, it is already the room of the last generator. Turn it off and pay attention to the guards in the open space at the door. Take the opportunity to go out, turn left, walk through the red gate and go straight to the top of Tsutenkaku. Level 9: Battle of the Shogun-Assassination of Sakamoto-Restoration of Missile Navigation System-Safe Escape from this level. The apron at the beginning was full of guards. As soon as you go out, you are bound to be shot. There seems to be no way. In fact, there is a secret door on the door panel on the right side of the door, and the back tunnel inside leads directly to the first floor. There are two options here: if you don't want to kill or stun any guards, then avoid the guards patrolling alone on the first floor and go downstairs from the right stairs; If you want to get the guard's clothes quickly, you must deal with the guard and hide the body before going downstairs. It should also be noted that the wooden boards here will make noise when you step on them, and you can only walk along the beams on the ground without any problems. There is "!" Near the back of the building. Location, there will be the key card necessary to open the infrared door, take it and continue walking. Those two connected ones all have "!" One of the rooms has a bomb, and the other room has a ninja suit. If you haven't changed your clothes, you can steal them here. If you have changed clothes before, the ninja on the beam will not attack you; If not, then you must avoid them. The key to avoiding them is to pay attention to their heads. When he turned his head, he walked slowly. Don't run. Time should be just right. The scene is very thrilling. After that, you have to go to the first floor, swipe your card and enter the door, then go down to the museum in the basement, enter the unguarded side and get the navigation system in the middle. The following are two different assassination methods: 1, take the bomb to the tarmac, avoid the guards and install it on the helicopter. It may be found by the guards during the installation. It is recommended to record it and try again in another position of the nose. After installation, go directly to the third floor, press the alarm next to the monitor (this alarm will not affect the evaluation), and then you can get off the tarmac and wait for Hayamoto to come down. When he gets on the plane, you can cool the detonator, press it and follow the leisurely pace out of the entrance. 2. If you choose this method, you can omit the bomb loading part above and continue to go upstairs to the fifth floor, regardless of calling the police. Here you will find that the infrared door can't get in, because you need a special key card, and that annoying mommy will run to the police immediately when she sees you! In fact, in the back room on the fourth floor, you will meet an old friend-you saved the prostitute at Hongfu Hotel. Don't you think mother sang is also the first generation, so does she know me? ) She will give you the key card on condition that you save her, so you promised to get the key card. Knock mommy out first, because the next step will take more time, and she will go up to the sixth floor from time to time, so it will be bad if she encounters a bloody case! There will be an armed guard on the fifth floor. He will suspect you and follow you. At this time, you should be calm. Don't rush upstairs. Please take the other stairs. When he can't see you, run to get rid of him, and then go upstairs from where you just went. At this time, he should stay where he is for a while, and you can take the opportunity to go to the sixth floor. Ben would have sat in the middle and looked at the entrance. Don't go up and be seen by him. After a while, he will get up and go to the window to see the scenery. Then you lurk in the past and get rid of him once and for all with a knife or a string. The ninja on the roof will jump down with a clash, leave them alone and climb out of the window to escape. You can go back and find a prostitute to leave with you. Of course, it will be very dangerous, and it is easy to lose the title of SA that you won more than half, so ... forget it ~ ~! This method can finally escape by helicopter. There will be many Japanese knives at this level, but if you want to get them without killing the enemy, there will be one on the second floor. Remember to take it when you pass the customs. /kloc-level 0/0: Killing in the basement = = = = = = = = =-Find and kill Charlie-Shut down the monitoring system = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = There are two different ways: 1, pretending to be a takeaway. First find a place to clean up all the metal weapons such as guns and knives in your pockets. The southwest corner of the hall is the takeaway department. Being close to the door will trigger Charlie to order takeout. The takeaway boy will deliver the takeaway first, ignore him. He will go to the bathroom first when he comes back, so he can do it now. Remember to hide in the toilet after use. Before he wakes up, you should do a few things quickly-find a place far away from the basement stairs to trigger the smoke bomb (not necessarily the laundry room), and then get into the elevator and go downstairs. Open the box hanging on the wall next to the elevator in the underground duty room, take a pistol and shoot at a computer next to the underground door of the duty room, paralyzing the monitoring system. Then go downstairs and kill Charlie (be careful not to step on food), and then go back to the duty room and take the elevator. 2. Pretend to be a fireman. Although this method is risky, you can get a fire axe. Also find a place to put smoke bombs first, and then run to the fire brigade in the northwest corner. The alarm will distract all firemen, take the opportunity to change clothes and get a fire axe, and then get off the elevator when the metal detector door is not paying attention, killing Charlie and destroying the monitoring system. The guard on duty will come back late, so time is of the essence, and the actions must be rapid and coherent. Of course, you can also combine two methods: first, pretend to be a fireman to destroy the monitoring system, then pretend to be a takeaway to kill Charlie, or reverse the order of the two (this will anesthetize the takeaway twice, hehe). 1 1 level: night shift-putting hacker software-I think the most direct and safe way to get out is to knock off the camera in the tea room, anesthetize the staff in white when they come to check, and get the key card of the main office next to the glass window after changing clothes. Then put hacker software in the computer room of Red Gate, break the glass window with a gun and finally escape. Broken windows are bound to alarm the guards. If you want to win the title of SA, the best time to fire is when the guards on the overpass walk together to see the scenery. At this time, you should rush to the end of the overpass before the alarm sounds, and the two doormen will not hear your footsteps because of the heavy rain. Safer, but also more troublesome way is to avoid the guards, get the key card from the east room, and then destroy the air conditioner in the yellow door air-conditioned room, causing the server to overheat and crash. When the staff came to the computer room for inspection, they knocked him out, installed hacking software, changed clothes and finally ran away. If you do this, it will take a long time to see the patrol route of two or three guards. Level 12: jacuzzi work-assassination of Charlie Sijan-stealing money from the safe-stealing the statue from the corridor outside the house to the last balcony, climbing in, sneaking in when the woman walks to open the safe and walking to the opposite motor room. Don't cut the fuse yet. When he arrives, follow the guard and walk all the way to the East Bathroom. If the three "Charlie's Angels" are still with the target, hide behind the screen. If not, just hide on the left side of the entrance and wait for them to come in. After taking the opportunity to kill Charlie, drag his body behind the bed and hide it, and go straight back to the motor room to destroy the fuse. It depends on the timing to break the fuse. It is best to wait for the woman to open the safe, so that you can save time in opening the safe. Steal the money in the safe and the statue in the hall quickly, then wait at the elevator door and go in after the electrician comes out, but the night vision goggles in the hall are optional. Grade 13: Murder in the market-Assassination of Captain Hamaide Zahir-Obtaining the map from the captain-Assassination of Colonel Mohammad Amin-Obtaining the key from the colonel. At first, you must run to the captain's house before two guards and open the door. Then get some footsteps in the corner of the house, let the lieutenant on the second floor turn away, then quietly go up and strangle him, remember to bring the map with him. Calm down, ignore the guards and go straight to the market. The colonel will be accompanied by a private bodyguard. You can't perform in public, but wait. After a while, the colonel will go to a shop in the southeast corner to have a rest. You can hide behind the box in advance, strangle him when he comes (if you don't strangle him, it will make a sound and cause some doubts), and drag the body behind the box. Remember to bring your key before you leave. As for the sniper rifle in the north corner of the map, it doesn't matter if you don't take it. /kloc-level 0/4: convoy interception-meeting contacts-assassination of Khan-can't hurt UN soldiers, this level will test your sniper level. Because this level will secretly calculate the time, everything has to be done quickly. The first thing is to find a lonely guard, kill him and change into his clothes. If you are brave enough, you can run out as soon as you start, kill the man who is near you and patrolling by the small house, and then drag him to the place where you came out. Time should be just right. If you fail, you will probably start again, because it doesn't matter at first. If you feel risky, you can also kill people who pass through the intersection alone after meeting the contact. But because the route taken by guards and civilians is random, sometimes no one may pass by, so you will be in trouble. After getting the MI95 sniper rifle, walk slowly to the mosque in the south, remember to keep a certain distance from the enemy, if you get too close, you will be seen through. At this time, the pilgrimage begins, and the guards will go to the mosque one after another, and the number of people on the road will be greatly reduced. There will be stairs behind the mosque. After getting on the roof, squat down, aim out of the city and record in time. Soon, the motorcade will spread out in a mighty way, and Khan will sit in the right back seat of the black extended car in the middle (the driver's seat of the car is on the left, so do you know which one is the target? ), just hold your horses, because you can't shoot Khan from this angle without hurting the UN staff next door. You won't see the back seat clearly until the team turns to the gate. Now is the best time to fire, and it only takes a few seconds. If you miss, you can read the record again. Once you win, go downstairs immediately and go through the customs at the exit. Another safe way is to shoot at the United Nations jeep in front, stop it, block the whole motorcade, and then immediately turn to shoot Khan. If so, it will cause quite a stir, and it is easy to be injured by UN soldiers and lose SA evaluation. It depends on your luck. In fact, Khan can also be attacked in other places on the map. For example, there is a roof with a baffle next to the gate. Although the angle here is clearer than the mosque, it is difficult not to be discovered by others after the fire, so it is not recommended. Pass 19: revisit St. Petersburg-assassinate Sergei Zavo Rotko-get off the subway. According to the mission, it is actually exactly the same as Pass 2, with the same place, the same steps and the same weapons. But this is not the case ... if you follow the task, you will find that your gun is aimed at empty bullets, and the so-called target opposite is actually just a piece of cardboard! ! ! This is a complete trap to lure you out of the hole and then let 17 assassinate you. The correct play should be: ignore the SVD sniper rifle, don't approach the south and east of the target building, but approach from the heavily guarded north, and then walk counterclockwise to the south entrance. On the second floor, there is Woodenhead on one side and No on the other. 17. He strangled Noel. 17 from behind (if he wants to scatter, he must have been strangled), and then he immediately changed his clothes and went out to run in the direction of the river bank. There will be a sewer entrance by the river. Go inside. By this time, you should have been wanted, so don't just walk in front of the guard, but strangle (preferably strangle) from behind and change clothes to let the second sentry pass safely. Although there is an alert at this level, it should not affect the SA evaluation. The last level: Gunter Rano refuge redemption-kill all bodyguards-kill Sergei. The last level does not involve evaluation. You can and inevitably have a fierce battle. At first, because you have nothing in your hand, don't make a move. Ambush on the left first, and when a guard patrols, slowly approach from behind. Because the guards are faster than you, you can't catch up. It depends on your judgment-when you walk directly behind him, you suddenly speed up and strangle him before he turns around. It's a bit difficult, but feasible. It's easy to kill one. You don't have to change clothes. They will recognize you anyway, so all you have to do is kill all the way to your arsenal. Take everything you can from the armory and kill all the way from the dungeon to the church. Remember to bring the key to a small room in the dungeon. Don't rush out of the church from the dungeon, there are many snipers here. Instead, we need to lure nearby bodyguards on the dungeon stairs, clear the area one by one, then go back to the original compound, go in through the main entrance, kill the snipers on the second floor, and then clear the bodyguards on the first floor. Finally, Sergei will take the priest and hide him in the prayer room. You should aim at the red heart in the middle and shoot it in. Sergei will hit the wall in a rage, so you should give him a row of bullets quickly. ...
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