Traditional Culture Encyclopedia - Photography and portraiture - 3dmax produces cinematic effects (such as depth of field).
3dmax produces cinematic effects (such as depth of field).
If you want to achieve 3D depth of field effect, vray camera comes with this function, but it is not very convenient to adjust. Because the distance and blur of the depth of field are adjusted by two parameters: sight distance and aperture coefficient, and if the aperture coefficient is adjusted, it will also affect the brightness of the rendering effect. Of course, if you are patient and experienced, you can completely adjust the depth of field effect, but the rendering speed will become very, very slow because of the blur. But my personal habit is to render the Z-channel diagram at the same time. Then open the rendered finished product map in ps and put the channel map into the alpha channel. Then use the "lens blur" in the filter to read the channel information, and calculate the depth of field blur effect through the light-dark relationship of the channel map. The effect is also very good, and the speed is improved more than a little. Specific methods can be found by searching depth of field Z channel and so on.
Speaking of halo, it is very difficult to do the halo effect of still frame pictures in 3Dmax, as far as I know. But adding a halo to ps is super simple. If it is 3D animation, of course, ps cannot be used. We can do it with later software, such as AE. In short, software is dead and people are alive. Since we need movie-level special effects, we should know how the so-called movie-level special effects are made. In a word, modeling is easy to put in 3Dmax, but it cannot be done in ps. Rendering, using vray, Mray, etc. Each has its own advantages, which are better than the ones that come with 3Dmax. Special effects, done later, are easy and simple, and will get twice the result with half the effort when pursuing 3D. This is my train of thought, hoping to help you.
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