Traditional Culture Encyclopedia - Photography and portraiture - Catalogue of digital media art history

Catalogue of digital media art history

Chapter 65438 +0 Media Development History and Digital Media Foundation 3

1. 1 the history of human communication and the evolution of media 3

1. 1. 1 Communication between body language and original visual symbols Stage 4

1. 1.2 the fifth stage of oral communication

1. 1.3 Handwritten characters and image symbols propagation stage 6

1. 1.4 print media communication stage 13

1. 1.5 electronic media communication stage 17

1. 1.6 digital media communication phase 22

1.2 media theory research and digital media 24

1. 2. 1. 5W mode and Shannon-Weaver mode of lasswell 24.

1.2.2 Osgood-Shi Lamu cycle mode 26

1.2.3 innis-mcluhan media research 26

1.2.4 Media Studies by Meyerowitz and levenson 29

1.3 Negroponte and Manovic on digital media 30

1.4 The concept and manifestation of digital media 32

1.4. 1 media, media and mass media 32

1.4.2 Significance and expression of digital media 33

1.4.3 Basic characteristics of digital media 35

1.4.4 Traditional media and new media 39

1.5 Memorabilia of Media Development Process 4 1

Summary 45

Thinking about question 47

Chapter II Digital Media Art Ontology 5 1

2. 1 digital media art = media+technology+art 5 1

2.2 the dual attributes of digital media art-art and service 55 pages

2.3 digital media-dynamic, static and interactive 56

2.4 Multi-level structure of digital media art 58

2.5 Scientific and artistic perspectives of digital media 60

2.6 Communication and Media of Digital Media Art 62

2.7 Digital Media Education-the Unity of Engineering and Art 64

2.8 Core Features of Digital Media Art 66

Participation or interaction of works 67

2.8.2 Reproducibility and Editability 69

2.8.3 Media integration and comprehensiveness 7 1

2.8.4 Commercial Entertainment of Digital Media 72

2.8.5 Digital Media and Postmodernism Art

2.8.6 Network communication, immersion and virtuality 76

Summary 78

Thinking about question 79

Chapter III Aesthetic Theory of Digital Media Art 83

3. 1 From Plato to Heidegger: The Road of Aesthetic Life 83

3.1.65438+the changes of western aesthetics in the 20th century 83

3. 1.2 Aesthetic Enlightenment of Heidegger, Wittgenstein and Dewey 86

3.2 Art and Media: The Views of Benjamin and McLuhan 90

3.3 Boyce's Declaration of the Times: No one is an artist 92

3.4 Marx: the ideal of man's free and all-round development 94

3.5 toffler and Negroponte: Prediction of the Information and Digital Age 95

3.6 Popular Aesthetics, Popular Culture and Digital Media 98

3.720th century art and technology combined road 102

3.7. 1 machine aesthetics: futuristic art 103

3.7.2 Life is Art: Duchamp and Dadaism 105

3.7.3 Back to Life: John Cage and Surfing Art 109

3.7.4 andy warhol and popular culture 1 1 1

3.7.5 Pop Art, Collage Art and Popular Culture 1 17

3.7.6 Science and Technology and Illusion: Light Effect Art and Power Art 123

3.8 Aesthetics and Expression of Digital Media Art 126

3.8. 1 Pop Art Aesthetics and Digital Media Art 126

3.8.2 "Diversity" Expression of Digital Media Art 133

3.8.3 The Practical Significance of the Research on Digital Media Art Aesthetics 139

Summary 14 1

Thinking about problems 142

Chapter IV History of the Combination of Science, Technology and Art 145

4. 1 unity of opposites among mathematics, science and art 145

4. 1. 1 The same foundation of science and art: creativity and truth 145

4. 1.2 the footprint of the wise: the * * * experience of science and art 148

4. 1.3 Simplicity and logical rigor: aesthetics of scientific theory 150

4. 1.4 left brain and right brain: unity of opposites between abstract and image thinking 153

4. 1.5 mathematics and art: Fibonacci series and golden ratio 157

4. 1.6 fine arts science: proportion, perspective, anatomy, light and shadow 16 1.

4. 1.7 fractal geometry: the unity from mathematics to natural aesthetics 165

4.2 A model of science, art and technology: Da Vinci's inspiration 17 1

4.2. 1 da Vinci: a model of science and art 17 1

4.2.2 Enlightenment of Da Vinci's Artistic Spirit to New Media Designers 176

4.2.3 Topological Art of Left Brain Painter escher 182

4.2.4 Digital Information Age: Science and Art Reach the Same Goal by Different Ways 193

4.3 Photography and Pictures: The Beginning of Mass Media Art 196

The Birth of Photography: Miracle of Technology and Media 197

4.3.2 The Rise and Fall of Photography and Painting 200

4.3.3 Editing, Synthesis and Collage —— Exploration of Photography Language 203

4.3.4 Dadaism Photography and Surrealism Photography Art 206

4.3.5 "Synthetic Aesthetics" in Youseman's Photographic Works 2 10

4.3.6 "Highlights Photography" by Lang Jingshan and Dan 2 17

4.3.7 Digital Photography and PS Aesthetics: The Road from Reality to Absurdity 222

4.4 Animation and film: the art and technology of mass entertainment 226

4.4. 1 The Birth History of Movie Animation 226

4.4.2 Digital synthesis technology changes movie aesthetics 232

4.4.3 Digital Streaming Media and New Movie Watching Mode 236

4.4.4 Avant-garde movies, post-modern movies and digital technology 239

4.5 Network Art: New Media and Art Popularization 244

4.5. 1 Network New Media and Art Information Database 244

4.5.2 Network Art of "Enjoyment, Freedom, Equality and Openness" 247

4.5.3 New Media Network Art Features 249

Summary 25 1

Thinking about question 252

Chapter V History of Digital Media Art 255

The seeds of science, technology and art in the 1960s. 56543.6866668666 1

5.2EAT and Osaka World Expo: The Peak of Science, Technology and Art 257

5.3 Laser and Holographic Art 260

5.4 NamJune Paik and the origin of the development of video art 264

5.5 The rise of mass culture and post-modern art 270

5.6 The history of the marriage between computer and art 274

5.6.160s: the enlightenment of digital art 276

5.6.2 1970s: the exploration period of digital art 278

5.6.3 1980s: the period of popularization and prosperity of digital art 279

5.6.4 1990s: the period of in-depth development of digital media art 280

5.760s: computer art lullaby 282

5.7. 1 "whirlwind" computer and Ivan Sutherland's "drawing board" 282

5.7.2 University of Utah-Cradle of Early Computer Graphics Research 285

5.7.3 Computer Artists and Their Classic Works in 1960s 287

5.82070s: The Road to the Growth of Digital Art 298

Milestones of computer graphics technology 298

5.8.2 University Laboratory and CG Frontier Basic Theory Research 302

5.8.3 Famous CG Film Special Effects Commercial Company 305

5.8.4 Digital Artists and Classic Works 309

5.920s: A single spark can start a prairie fire 10 Glory 3 12.

5.9. 1CG movie special effects base camp: PDI and ILM company 3 14.

5.9.2 Rising Stars-Pixar and Blue Sky Studio 320

5.9.3Adobe Company and the Birth of Digital Desktop Publishing System 324

5.9.4 Digital Artists and Classic Works 328

5. 102090' s: the public feast of digital media art 335

Hollywood 10 Chronicle of Digital Cinema: The Course from Terminator 2 to Dinosaur 3100000001

5. 10.2 Popularization and integration of digital media art 346

5. 10.3 Digital artists and classic works 347

CG Animation in the Early 20th Century 5 1 1265438 5666

5. 12 Review and Prospect: Diversified Digital Media Art 363

5. 12. 1 Review of Digital Art Development: Three Leaps to Achieve Dreams 363

5. 12.2 Development prospect of digital media art: diversified artistic innovation 367

5. 13 the beginning and development of digital media art in China 37 1

Summary 384

Think about the problem 385

Reference 386

Reference website 388

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