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Source analysis of waste soil 2 and radiation series

How was Wasteland 2 developed, and what is the relationship between its creative team and Radiation series games? If you are interested in the story behind the game, then you will be satisfied with the following contents.

Source analysis of waste soil 2 and radiation series

This is an ancient article. When the author wrote this article, Radiation 3 was not FALLOUT3 produced by Bethesda as you see now. The copyright of Radiation series has not even been transferred to Bethesda, and the glory of Black Island has not disappeared. It was the golden age of RPG. 10 years ago I was young.

Radiation 3 and life without Josh

165438+1October 8th is a black day. J.E.Sawyer announced that he officially resigned as the chief designer of Van Buren (code name Radiation 3). He will leave his job on 2 1 after the handover of the project, leaving his studio in Black Island, where he worked hard for five years, and giving up his biggest dream since he started his career. For BIS, van Buren is an unknown name. In its short half-year development process, two of the best designers have left their jobs.

There are many things that words can't describe. If you know, you can understand, that's all.

Radiation series is an unofficial sequel to the legendary role-playing game "Wasteland" 0/2 years ago. Therefore, if you want to know about radioactive dust, you must start from the wasteland.

The wasteland was developed by Interplay Company in 1987 and distributed by Electronic Arts Company. The game is set in New Nevada after World War III, which is the "wasteland" in the story. As the contradiction between superpowers became more and more acute after the Cold War, a cruel nuclear war finally broke out. After being hit by a nuclear weapon, New Nevada became barren and uninhabited, with only some shapeshifters, shapeshifters and robots roaming the ruins. Your task is to lead several newly graduated members of the desert patrol to this "wasteland" to find the patrol headquarters.

Domestic players may not know much about this once sensational game, but in the United States, as long as people with some qualifications are familiar with this work. When Wasteland was first published, it caused quite a shock in the game world. Up to now, Wasteland has been reprinted several times during the period of 12, and there are still a large number of "wasteland fans" who take pains to study it. The success of Wasteland is not accidental, because most of the previous RPG games were set in the Middle Ages of the West, telling about the struggle between knights, wizards and monsters, while Wasteland was the first to get rid of this old model, showing people a brand-new future world and creating a precedent for futuristic RPG. This innovative approach is worth rethinking in China's game industry. Just like filming, the script should be the most critical factor. Without an excellent script, excellent performance, directing, photography and post-production are useless.

The ending of "Wasteland" left suspense for players, suggesting that there will be a sequel to this work, so people have been looking forward to it. At the end of 1980s, Interplay Company announced the development of the sequel "In the meantime" of "Wasteland". Players immediately turned their attention to this game. Unfortunately, due to various reasons, the development in the meantime eventually fell by the wayside. Not long after that, Interplay developed the game "Dream Spring" by using the game engine and plot background of wasteland. The game tells the story of postwar Florida. Interplay obviously hopes to use it instead of Close Call as a sequel to Waste Land, and the electronic arts released The Spring of Dreams on 1990. However, due to the simplicity of the story,

After the release of Wasteland 10 years, players who have experienced repeated expectations and disappointments finally ushered in the aftermath of mutual influence. This game is regarded as an unofficial sequel to Wasteland. In fact, there is such a slogan on the radiation box: "Remember? . This masterpiece quickly won the favor of countless players with its unique storyline and game structure, and it is worthy of being a sequel to The Waste Land. With the great success of Radiation, Interplay released radiation 2 in the autumn of 1998. However, this game has not received the expected response in the market. On the one hand, it has not made many creative improvements compared with the previous generation, not to mention there are countless bugs in the game. Although Interplay has released a game patch, many problems remain unsolved.

The story background of radiation is as follows: 80 years ago, the whole world was destroyed by a nuclear war. Some people survived by hiding in underground shelters. They are completely isolated from the outside world and never dare to go back to the ground to have a look. You are a resident of underground shelter (vault 13) in southern California. 2 16 1 year, because an important computer chip of the village water purification system was damaged, the vault 13 was in danger, so the leader decided to send you out to find a new chip to save the village. At the end of the game, when you struggled to find chips from other villages to save your own village, the villagers lost trust in you and expelled you from the vault of 13 forever, so you wandered alone in the ruins and finally settled down in a small village.

In radiation 2, you will play the descendant of the hero in the last play. Your tribe suffered a drought of 10 years, and their reserves are on the verge of exhaustion. You must inherit the mission of your ancestors, go through the dangerous ruins, go to the vault 13 where your ancestors once lived, and look for a sacred object named "GECK". It is said that it can turn ruins into rich land. Remember, 80 years ago, it was the people in vault 13 who ruthlessly drove your ancestors out of the ruins. They owe you and your tribe.

In the "Radiation" series, players can still see many "wasteland" shadows. For example, in Wasteland, your first task is to repair the pump in Gaochi village, and your second task is to go to the "agricultural center"-a farm surrounded by deformed mice; In radiation, your first task is to find a water purification chip for the vault 13. The second task is to go to Yingsha, a farm surrounded by deformed scorpions. In the wasteland, there is a village called Shi Ying, and there are some humorous inscriptions in the cemetery in the village. One of them reads: "Lester Moore was hit in the head with a.44 rifle, impartial"; In radiation 2, in the east of Den village, there is also a graveyard, and a tombstone reads: "Jonathan Blake is lying here, mistaking the accelerator for a brake when driving" (note: both paragraphs rhyme). There are also some pieces of equipment from waste soil, which have appeared in Radiation and radiation 2, such as leather jackets and power armor.

It can be seen that Radiation has achieved great success in the United States, and its originator, Wasteland, has contributed a lot, laying a solid and broad market foundation for the series of Radiation.

The following is a "wasteland" memorabilia, through which players can clearly understand the historical origin of radiation.

1987 65438+1October 27th: The Apple version of The Waste Land developed by Interplay Company was released by EA and then transplanted to Commodore 64 platform. This game was written by Allen Pavlis.

1988: Wasteland was transplanted to IBM PC platform by Michael Quarles, and was awarded the "Best Adventure Game Award of the Year in Computer Game World" and was selected as the "Computer Game World Hall of Fame".

1995: Interplay Company released "10 Anniversary Classic Series CD", which included various award-winning games of Interplay Company in the past 10 years, including Wasteland, which swept the game world again.

1996165438+1October: The computer game world released 150 classic works in the game history, and the wasteland ranked ninth.

19971October: The latest edition of Wasteland-Radiation made its grand debut in the 1990s.

199865438+1October: Interplay released again a selection of all kinds of role-playing games, including Wasteland, called RPG Ultimate Archives, including The Story of the Bard, The Battle of the Dragon, The Magic Gate: The Ghost World, The Guardian of the Sacred Stone, etc.

1998101October 30th: released by radiation 2 1.0.

/kloc-Today, 0/0 years later, we sat in front of the computer and saw the release of Wasteland 2. For any black island fan, this is regrettable. 10 years is enough to change many things. Radiation 3 is not the "Van Buren" that cheered players 10 years ago. The story of New Vegas tells the whole story of Hoover Dam.

10, interplay changed from the world's top game developer to a garbage dump that can only live on debt, because of the stupid French.

10, Brian Fargo changed from CEO of interplay to a small game producer, but he never forgot his promise to the players.

10, MCA, JE, TIM and other famous game producers were ignored, leaving only players' memories of retro RPG.

10 years later, we sit in front of the computer, download a game, delete a game, and then look good. Fast food games have become the dominant trend, and pictures have become the first criterion for judging games.

10 years ago, when I was young, I was very excited when I sat in front of an ivory computer screen and looked at the words high-powered armored helmet and radioactive dust on the screen.

10 years later, I stared at STEAM's Wasteland 2 and downloaded the progress bar, as excited as I was then.