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Simulation theme park operation manual

The goal of the game is to become the president of this paradise, and in the process of realizing the presidential dream, the game has arranged 18 goals and 30 challenges for players. When all the goals are achieved, they can become presidents. Goals and challenges go hand in hand, and there will be some challenges in the process of achieving them. Among them, the goals should be completed in order, while the challenges are open to players under certain conditions, and there is no fixed order. However, on the premise of achieving the goal, all challenges will still be open to players in stages. The author suggests that after completing a goal, try to carry out all the open challenges at this stage, and it will be more relaxed and interesting to follow this model.

The following are some tips for operating a paradise for players' reference:

1. Teaching doll: After the game starts, there will be daily tips and teaching dolls, which can often provide players with a lot of useful information. Daily tips will provide many tips for players to get started quickly, such as: press the M key in the game to read the message quickly; To build facilities continuously, just hold down the Ctrl key before clicking the mouse, and so on. As for teaching dolls, she can often remind players of some small details and information that have not been noticed, such as a newly developed facility or tourists feeling hungry. So pay more attention during the game.

2. Information kiosk: Players can build a research center after completing their first goal in the creative place. With the help of scientists employed by the research center, they can develop various new entertainment facilities, upgrade kits, amusement parks, shops, equipment, landscapes and solutions. Information kiosks belong to the category of equipment and have the function of publicity. As long as the promotion target is selected, many tourists will visit the amusement facility soon, preferably near the park gate.

3. Map: The paradise map and many charts in the game can effectively help players find the key points to solve problems, so make good use of them. Especially in the paradise map, players can know whether the employee patrol area covers all facilities and the distribution of tourists through sketches, which is very helpful for many challenges in the game.

4. Guerrillas: Try to set patrol areas for all employees in the game, which is helpful for the management of the park. Employees who set up patrol areas will automatically complete what they should do in their patrol areas when their physical strength permits, and will not worry players. However, among the three kinds of employees, engineers, cleaners and guards, it is best to keep one or two guerrillas who can be supported everywhere, regardless of geographical restrictions, so as to avoid the problem of skylight opening everywhere because of employees' rest. Among them, engineers suggest that they have the expertise to upgrade amusement facilities, and cleaners should be able to put out fires.

5. Planning and beautification: The planning and beautification of the park is very important in the game. The number of green plants is not only related to the winner of the best landscaping award in the park, but also plays a very high role in boosting the happiness of tourists in the park. At the same time, it can attract more people to visit the park, and even make some tourists willing to play more amusement facilities or buy more goods. However, the movement of tourists after entering the park has a more decisive impact on several difficult challenges in the later stage of the game. So don't hide, even at the beginning of the game, you should reserve a part of open space at the gate of the park in advance to prepare for the location of information kiosks or shops in the future.

6. Staff training: After the players have developed and built the staff training room, they can start training employees. But remember to avoid training three similar employees at the same time, which will affect some work in the park. The training of engineers and cleaners needs to pay attention to two points: first, the number of engineers employed is limited. Try to place an engineer with the skills of upgrading amusement facilities in each large area of the park, so that the rest of the engineers can receive different training according to different tasks. As for cleaners, it should be noted that unless there is a special need, they are mainly trained to put out fires, because there are many troublemakers who like arson!

7. Paradise Awards: In fact, winning enough Paradise Awards is also one of the necessary conditions for becoming president. If all employees are trained, they will win the best employee training award. Why not do such a simple thing? Others, such as the highest roller coaster award and the longest water slide award, are relatively simple, as long as the amusement facilities are built to the highest or very long. As for the fastest rail car award and the fastest roller coaster award, it is slightly more difficult. Not only should the amusement facilities be upgraded to level 3, but there should also be enough accelerated runways. The best preservation award and the cleanest paradise award are more likely to be won only if the park is not very large. The way to win the best safety award is to hire more guards to patrol all the facilities and roads in the park, send more people to crowded places and set up security cameras extensively. The cleanest paradise award will only be won if the scale of the paradise has not been fully developed, there is no food and beverage pollution for the time being, and there are additional cleaners to maintain the environment in places that are prone to mess. Goal 1 (expansion action): In order to use the land in the north of the park, players need to build various amusement facilities to attract as many tourists as possible into the park. When there are more than 40 tourists in the park, the north gate will be opened.

Goal 2 (Drainage Action): The land to the west of the park is blocked by a huge lake. At this time, you can build a research center and hire a few scientists to find a solution ... The answer will soon be revealed-building a training center and employees who learn a certain skill can help players reduce the area of the lake, and the land in the west will soon see the light of day again.

Goal 3 (promotion to manager): After the land in the west of the park is opened, the directors of the company begin to provide various challenges to the players, and there will be very generous rewards (such as extra cash and gold tickets). ) to complete them. In order to be promoted to manager, players need to complete three to five challenges (the challenge named "Paradise Security Check" is the key to whether players can be promoted), and after completing this goal, they can enter the second theme area-Polar Region.

Goal 4 (Leveling Action): In the polar region, there is a large frozen swamp to the west of the park. Ask the scientists to work out a method to flatten it, and then train the required staff according to the solution.

Goal 5 (promotion to senior manager): Go back to the place of creation, train relevant employees to open the special amusement facility in the west of the park, complete its corresponding challenges and other challenges that have not yet passed but have been opened, and also complete some challenges in the polar region, and then go to the third theme area-Arab Night.

Goal 6 (Crushing Action): After coming to the Arab night, in order to develop the land in the northwest of Paradise, several huge stones need to be blown up, so that scientists can work out a solution and then train the necessary staff to accomplish this goal.

Goal 7 (Crossing Action): The land to the west of the park is blocked by a deep ditch. It is a good idea to build a bridge on this basis, so that scientists can work out specific solutions and train the required employees.

Goal 8 (Profit Action): In the theme area of Arab Night, plan the park facilities, figure out how to make big money, and then do it! Generally speaking, the more plants and recreational facilities there are in the park, the more tourists the park will attract and the more profits it will make.

Goal 9 (Logging Action): Go back to the place of creation, and then develop the land in the northeast, but there are several huge logs in the way, send scientists to study the solution, and then train the required employees to accomplish this goal.

Target 10 (Wetland Action): A small river blocked the road to the land east of the park. It's time to build another bridge. Scientists know what to do and don't forget to train the employees they need.

Goal 1 1 (Award-winning action): The land in the place of creation is fully developed. More entertainment facilities will be built to gain high profits and a large number of tourists. By the way, there will be several challenges to be completed, and then the player will return to the Arab night, open the special amusement facilities on the west side of Elysium and complete its challenge-vomiting. After that, the team members will be promoted to associate professors.

Target 12 (crossing action): The land in the northwest of the polar region is about to be developed, and a bridge needs to be built on the glacier to reach it. Send scientists to study the solution, and then train the required staff.

Target 13 (excavation): To reach the land in the north of the park, you need to go through the underground passage under the glacier, but the entrance is blocked by many sundries. Scientists get together again to study solutions, and don't forget to train relevant employees.

Target 14 (destruction): In order to reach the land in the east of the park, the wooden house needs to be demolished. Scientists know how to do this. As before, employees need to be trained.

Goal 15 (promoting action): All the land in the polar regions has been developed. After getting enough profits and the number of visitors to the park, we will return to the place of creation, open the special amusement facilities in the northeast of the park and complete its challenge-the attraction investigation of amusement facilities, and then we can be promoted to general manager.

Goal 16 (cliff action): Return to Arab night. In order to reach the land on the east side of the park, it is necessary to remove the stones at the entrance of the cliff. The concrete method was worked out by scientists. Train employees according to their instructions. After completing this goal, you can open the special amusement facilities in this area, which is needed for the challenge of "roller coaster confrontation".

Goal 17 (Tunnel Action): Dig a tunnel leading to the land in the northeast of the park, so that players can use the area, send scientists to find solutions, and then train relevant employees. Scorpio, a special amusement facility in this respect, is a difficult challenge called "Sponsor Opportunity".

Goal 18 (promotion to president): this is the last goal, and there are many conditions to be met, but the most difficult thing is to complete all the challenges and hold 5 1% of the company's shares. As for the others, such as letting 200 people enter the park at one time, making a profit and winning six park prizes, they have actually been completed by the way in the late game. When all the challenges are solved, the player's stock will just exceed 5 1%, thus becoming the president. Let's take a look at how the 30 challenges in the game are completed, because the challenges will be opened in different order due to the events encountered by the players. In order to facilitate the comparison, the following will be explained in the order of the list of challenges in the game. Because there are too many challenges, and some of them are quite similar, the author puts forward the most important challenge to further explain (note: please don't close the gate of the park during the challenge, otherwise the challenge will fail! )

All the challenges of the land of creation

Challenge 1 (Too many hot dogs in stock): Difficulty: It is easy to sell 30 hot dogs in 60 days. This challenge will appear after the hot dog shop is developed. Just build more hot dog shops and reduce the price to promote sales.

Challenge 2 (Review of amusement park satisfaction): Difficulty: Keep the average customer satisfaction of amusement parks above 40% within 60 days. Run an amusement park at a loss, and click "List all facilities" from time to time. According to the information of amusement parks inside, the amusement parks with the lowest satisfaction will be publicized by information kiosks, and the surrounding environment should be kept clean.

Challenge 3 (employee well-being Survey): Difficulty: Keep the average happiness of employees at 30% within 30 days. In this challenge, we should always pay attention to the employees with the lowest happiness in the challenge window, and move the unhappy employees to the staff lounge to rest first to improve their happiness. If not, the salary will be adjusted again. If it still doesn't work, he will be fired immediately. It is suggested that the game level should not be adjusted too fast to avoid slow response.

Challenge 4 (park safety inspection): difficulty: easy. All amusement facilities shall be maintained above 10% for 30 days. Click "List all facilities" to pay attention to the maintenance status of all amusement facilities inside. When it changes from yellow to orange, call the engineer immediately, and they will automatically carry out maintenance work.

Challenge 5 (Customer Happiness Survey): Difficulty: Easily keep the average happiness of tourists above 60% within 30 days. Click on the map of paradise, watch the information of tourists, double-click the mouse in the yellow area where tourists are unhappy, and then send jugglers to make tourists happy. In addition, the greening degree of the park also helps to enhance the happiness of tourists.

Challenge 6 (Employee Relations Test): Difficulty: There will be no strike within 90 days. During the challenge, occasionally click "List all employees" to observe the physical strength of all employees, and move them to the staff lounge to rest before they run out of physical strength.

Challenge 7 (attraction survey of amusement facilities): Difficulty: This challenge will be opened to players after the opening of the northeast water slide, the "horror mill". Within 30 days, the excitement of the water slide must be kept above 60%, and the customer satisfaction must be above 50%. In fact, in this challenge, the number of tourists is not the most important. Just increase the excitement of the water slide to more than 60%, such as more curved covers, and then you can challenge. As for the average satisfaction of tourists who have played, most of them can reach the standard of 50%, but if there is no shadow of a tourist, even a fairy can't save you.

Challenge 8 (popularity survey of amusement facilities): Difficulty: The challenge of the amusement facility "Riptide Adventure" is easy after it is opened, and at least 20 tourists are encouraged to take the amusement facility within 30 days. Just use the pavilion to promote this amusement facility at a low price.

Challenge 9 (Customer Satisfaction): Difficulty: After the amusement facility "Giant Lake" is opened, the challenge is easy. Within 30 days, the customer satisfaction of the facility must remain above 20%, and there will be no misconduct around the facility. It seems difficult, but in fact, as long as we keep enough cleanliness and tourists' happiness, we should build some security cameras around the facilities.

Challenge 10 (public relations opportunity): Difficulty: After the amusement facility "Flying home at high altitude" is opened, it can accept the challenge, and at least 25 tourists can take the amusement facility within 30 days. This challenge is a little more difficult, because the location of the facilities is relatively remote, so the line movement in the park is very important. In addition, it is best to build more restaurants and playgrounds nearby to gather popularity and challenge when there are many people entering the park. Of course, it is also indispensable to use kiosks to promote sales at low prices.

All the challenges in the polar regions

Challenge 1 (Number of visitors in the park): Difficulty: It is easy to keep the number of visitors in the park at least 40 within 30 days. As long as all the facilities that can be covered are built and the park greening work is done well, it will be successful.

Challenge 2 (misconduct investigation): Difficulty: All children tourists will not have misconduct within 20 days. Maintain enough happiness for children, prevent them from making trouble or playing pranks, make use of the basis of landscaping to make people feel happy, and cooperate with the patrol of jugglers to make children tourists feel happier.

Challenge 3 (Too many drinks in stock): Difficulty: It is easy to sell 30 drinks in 60 days. Usually, the promotion can be easily completed by using information kiosks, and the effect will be better if you catch up with high temperature days.

Challenge 4 (expanding profits): Difficulty: It is difficult to get the net income of 1000 USD within 62 days. Click on the financial statistics of the park, and you can rest assured of the challenge when you made a profit of 1 100 yuan last month. Of course, with more facilities and crowds, the profits will naturally be more. It is recommended not to build any facilities during the challenge to avoid extra expenses. Ways to increase net income include raising ticket prices and firing redundant employees.

Challenge 5 (number of people using the amusement park): Difficulty: At least 20 tourists must have used the "Galaxy Attack" amusement park within 30 days. When the number of visitors in the park is about 200, you can use the information booth to promote sales.

Challenge 6 (Clothing Sales Survey): Difficulty: This challenge will be started after the first commemorative clothing store is completed, and at least 15% of children tourists should wear commemorative clothing within 60 days. First of all, we should build commemorative clothing stores in conspicuous places, and build more. Finally, we can use information kiosks to promote low-priced sales, so that we can challenge success. Only children tourists will buy commemorative clothes.

Challenge 7 (Safety of Amusement Facilities): Difficulty: After the amusement facilities "falling into the sea" are opened, the challenge becomes more difficult. Don't be impatient if you have it! This is a very difficult challenge in the later stage of the game. This challenge has two requirements. One is that the maintenance level should not be lower than 10%, and the other is that 25 tourists have to sit. The first requirement is actually not difficult, and the second one is difficult, because its location is quite unsatisfactory, but more than 25 people have played it. So I suggest that players leave it in the park and challenge it when it is well developed. Because at that time, there were not only many people (more than 300 people), but also tourists enjoyed it, and some even brought more than one kind of amusement facilities. If kiosk is used to promote sales at a low price at this time, it will be easier to succeed. If it really doesn't work, we have to use the last magic weapon, that is, close all other amusement facilities and amusement parks in the park, so that visitors in the park can only "fall into the ocean" and then come back to challenge.

Challenge 8 (VIP Arrival): Difficulty: The game will start this challenge after opening the whale fountain, a special amusement facility in Northwest Paradise. Keeping "real happiness" within 30 days is one of the three main concepts of tourists. When challenging, you should always click on the park map to see some information about tourists, such as unhappy areas, hungry areas, thirsty areas, vomiting areas and so on. And send more jugglers to amuse tourists in unhappy areas. The greening and beautification in the park will also help to improve the happiness of tourists, which will make it easier to succeed in many ways.

Challenge 9 (fear of amusement facilities): Difficulty: It is difficult to make at least 10% of the park visitors take the amusement facilities of "Reindeer Marathon" within 30 days. This is one of the best difficulties in the late game. This amusement facility is not only remote, but also has a large number of passengers. However, unlike the challenge of "amusement facilities safety", the more people there are, the more difficult it is. Think about it. When the total number of tourists in the park is 100, only 10 can take the bus. But when the total number of tourists in the park is 300, more than 30 people must take the facility! Because the more people, the higher the threshold, so we have to use the last magic weapon to close all other amusement facilities in the park to challenge. On the one hand, it can reduce the overall attraction of the park, on the other hand, tourists in the park can only play reindeer marathon, which is easier to succeed.

Challenge 10 (selling photos): difficulty: it is difficult to open the special amusement facility-husky sled, and this challenge can be carried out. 20% of the riders of this amusement facility have to buy commemorative photos within 30 days. Just like the previous promotion methods, in addition to using information kiosks for price reduction promotion, the greening and cleaning of the environment near the facilities and the performances of jugglers also have extra points, but if there is no photo booth next to the amusement facilities, the challenge is meaningless.

The challenge part of Arab night

Challenge 1 (review cleanliness): difficulty: 30 days, don't let "too messy" become one of the three main ideas of tourists. The suggestion is to carry out this challenge as soon as possible. After all, the fewer people, the better management. If necessary, we can close beverage and food stores and strengthen the patrol of cleaners.

Challenge 2 (Investigating Rumors): Difficulty: No adult tourists misbehave within 30 days. In fact, it is to make adult tourists feel happy and prevent them from spreading rumors everywhere because they are unhappy. Attention should be paid to the beautification of the park, the cleanliness of the environment, the safety of food and drink and the performance of jugglers. Making good use of the information in the park map is the key.

Challenge 3 (Too many balloons in stock) Difficulty: It is difficult to sell 30 balloons in 20 days. It may be a little more difficult than other previous sales challenges, but it is not difficult to succeed as long as you choose the right time, build more balloon shops, improve the quality of balloons and use information kiosks to promote sales at low prices. Only children can buy balloons.

Challenge 4 (Sales Boom Opportunity): Difficulty: It is easy to take advantage of the crowd brought by hot weather and create a profit of at least USD 65,438+GBP 0,500 within 90 days. A fairly simple challenge is to build more beverage shops and ice cream shops, and then adjust all three attributes of the goods to the highest (food weight, food quality, ice/sugar content), and raise the prices to outrageous levels. The challenge will be completed in about half a month.

Challenge 5 (food poisoning panic): difficulty: within 30 days, all hot dog shops in the park will be temporarily closed, and "being hungry" cannot be one of the three main ideas of all tourists. Before the challenge, build all the alternative food stores and restaurants, set the food quality as the highest, and build food stores in places where there are many hungry tourists in the park.

Challenge 6 (Eradicate misconduct): Difficulty: Tourists of all ages will not have misconduct for 30 days. To make tourists happy for 30 days, it is suggested that the earlier the challenge, the better. Of course, in addition to beautification and cleaning, it is more important to send more police and surveillance cameras.

Challenge 7 (Amusement Facility Efficiency): Difficulty: After the special amusement facility "Scarab" is opened, its excitement will remain above 75% within 30 days, and its maintenance status will not be lower than 25%. As long as the Scarabaga track design is upgraded to Grade III before the challenge, the key to track design is to build more corners and platforms to speed up the runway.

Challenge 8 (Vomiting): Difficulty: Within 30 days, while maintaining the highest stimulation of "revolving lamp essence" (about 70% after rising to level 3), don't let "too messy" become one of the three main ideas of tourists. The focus is still on making tourists happy and the paradise clean. If necessary, you can close the beverage and food stores, and don't use information kiosks to promote amusement facilities.

Challenge 9 (Roller Coaster Confrontation): Difficulty: Within 60 days, the Happy Palace, a special amusement facility, was upgraded to the third level, with three loops. These conditions can be met before the challenge begins.

Challenge 10 (Sponsor Opportunity): Difficulty: It is difficult to let at least 25 tourists take special amusement facilities in 30 days-Scorpio. This is the final opening challenge of the game, and it is also one of several quite difficult challenges, because Scorpio is far away and not very interesting. To complete this challenge, we need to upgrade the amusement facilities to level 3 in advance, adjust the tourist capacity to the highest and the duration to the shortest, and cooperate with a large number of scenery and information kiosks to promote them, and finally we can succeed!