Traditional Culture Encyclopedia - Photography and portraiture - What is the meaning of modeling ability in art?

What is the meaning of modeling ability in art?

Modeling ability refers to the ability of people to express and portray images on flat materials (such as paper, walls, etc.). ). Any form of painting embodies this ability. Sketch modeling ability is the basis of painting art, and sketch modeling ability is reflected in the following four aspects:

1, know and understand the object. Know the characteristics of creative objects.

2. Shaping the object is to grasp the characteristics of the image on the plane, express the shape and body of the space, and turn the natural image into an artistic image.

3. Control the screen and create a unique and personalized image of the artist.

4. Reproduce the object perfectly and appreciate it, that is, after the object is implanted in the picture, it and other factors in the picture constitute the painter's intention and emotional thought. In other words, visually enjoy the essence, inner temperament and spirit of the object.

The four aspects of sketch modeling are also the four stages of sketch modeling. Only when these four aspects are solved at the same time or successively can the sketch modeling method become mature.

Extended data:

When cultivating modeling ability, we should pay attention to the following common problems.

1, the picture is "crooked". This is an error caused by poor drawing. The object in sketch is characterized by "quietness".

2. The picture is too "empty" or "full". This is an error caused by improper composition. From the beginning, we should accurately find the combination shape of the whole object and make positioning auxiliary lines according to the requirements of composition.

3. The outline is too thick. This is because the painter has not established the concept of "appropriateness". It is necessary to strengthen observation and feeling, eliminate the interference of non-sketching habits, and transition the "thick line" side to the dark part or background.

4. The contour line is "virtual". Through observation and feeling, we can understand the phenomenon of "binocular parallax" in vision, learn the transformation relationship between "line and surface" in modeling, and express objects objectively without the influence of "subjectivity".

5. The perspective surface is too large. Beginners often draw the edge of an object larger because they don't understand the phenomenon of visual perspective contraction, learn the perspective law, strictly grasp the proportional relationship, and objectively express the object.

6, the picture is too "gray". The direct cause of gray is that the bright part of the object is heavily painted, which is caused by insufficient contrast observation between light and shade. When adjusting, the dividing line between light and dark should be emphasized to improve the brightness of the bright part.

7. The picture is too "broken", too "flat" and too "flat". The main reason for these three types of errors is that the primary and secondary objects are unclear. In the familiar modeling stage of sketch steps, we should comprehensively sort out the overall impression of still life, find the primary and secondary parts of still life, strictly follow the requirements of the whole and primary and secondary parts in the depiction, and make timely adjustments.

Baidu Encyclopedia-Modeling (Sketch Term)

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