Traditional Culture Encyclopedia - Photography and portraiture - How does the camera need to learn in 3DMAX? What are the main points of learning?

How does the camera need to learn in 3DMAX? What are the main points of learning?

Key points of camera training: learn how to create and adjust cameras. Make various types of camera animation. Create a camera to open an example scene of an office. To speed up, turn off the display of all texture maps, view-disable all maps, and select Create Camera. There are two types of cameras: target cameras with targets, free cameras without targets and creating free cameras. Since the current viewing angle has been adjusted, you can select View-Match Camera to View to match the camera with the view, and the camera will automatically align with the view. At this time, you can turn perspective into camera perspective. When you push the camera out of the wall, you can't see the object. You can right-click to select VIEWPORT CLIPPING view clipping and adjust the vertical bar display on the right, but this display cannot be rendered. You can also use the real clipping method, enter the camera's change command panel, check the clipping manual clipping, and increase the value of near clipping, which is visible outside the red clipping plane in the view. This kind of clipping can be rendered, and in this way, the special effect of going through the wall can be created.