Traditional Culture Encyclopedia - Photography and portraiture - Rules in the escape of all personnel

Rules in the escape of all personnel

The fugitives who participated in the game are mainly composed of funny artists, photo actresses and athletes. The number of participants in each episode varies, from at least 7 people in the experimental version to at most 7 and 1 episodes, with 22 participants. In most rounds, fugitives do not compete with each other, but in several episodes, fugitives become traitors, informers and even hunters and join the ranks of chasing fugitives.

The equipment of fugitives is as follows:

1. Mobile phone: the basic equipment is available in every episode. The game headquarters will transmit arrest information, news and tasks through mobile phones. In addition, fugitives can contact each other with their mobile phones, or send short messages, but they can't be muted. Episode 22 Due to the task content, some mobile phones are temporarily unavailable.

2. special watch: it displays the remaining time of the game, and the function of displaying the current accumulated bonus is added after the 9th round.

3. Map: shows the walkable roads and important landmarks in the area.

4. Protective devices: head protection, knee protection and wrist protection.

5. others: there may be different items to carry according to the needs of each episode. In addition, fugitives are allowed to carry water and simple food.

every fugitive is accompanied by a photographer and an entourage. In addition to simply interviewing fugitives in the game (such as how to use the bonus, today's target amount, etc.), the entourage also provides fugitives with advice (such as reminding forbidden areas, helping to clarify task instructions, etc.).

Because fugitives are celebrities, the longer they escape, the higher the frequency of canceling the task, which is actually equivalent to the longer they are exposed to the screen. Therefore, most fugitives will choose to actively participate in the task and try to escape to the end. Therefore, there are many fugitives who were arrested because of exhaustion of physical strength, but there are still very few fugitives who choose to jump out of the game by surrendering themselves as soon as possible, regardless of their image or honor. Hunters are dressed in black sunglasses and black suits, and are responsible for chasing fugitives in the game, and they have both "sprint explosiveness and long-distance running endurance" when chasing. In the game background setting, the hunter came to today's world from AD 29 (see the next paragraph "Plot"). In fact, the game producer Takase Dun once said that the hunter "first examines the external conditions such as figure and appearance from written materials by means of open selection, and then selects 2 people for interviews, and finally decides on a fixed team of 7 or 8 people." And "the height is 18 cm, and the appearance must be cold and futuristic, so that wearing a suit and sunglasses prepared by the production team to chase the contestants can present a chilling and strange atmosphere."

hunters use "tools" as the unit of measurement. At the beginning of the game, the number of hunters is 1 to 4, and as the game goes on, the headquarters will directly invest additional hunters, or increase or decrease the number through tasks. In addition, there are occasional rules for adding hunters because fugitives are arrested or surrender (up to more than 1).

The running posture of the hunter when chasing fugitives: fingers touching, palm moving like a hand knife. Hunters run very fast, and if they are in many corners, fugitives with fast feet may use corners to get rid of hunters. Although the hunter is equipped with a micro microphone and headphones to communicate with the headquarters, in the basic settings of the game, the hunter will not talk (except for a few episodes when the hunter on the helicopter provides the information of the fugitives). In addition, the hunter is also equipped with a miniature camera to show the hunter's line of sight. Once the hunter catches up with and touches the fugitive with both hands, it is a successful pursuit. However, the hunter's action will be restricted by the rules of the game and traffic rules, such as stopping the pursuit as soon as the fugitive leaves sight, not ambushing, and not chasing through the photographers and personnel accompanying the fugitive.

With the structure of the program about the escaping world gradually taking shape, the information of hunters has gradually become clear. At present, it is known that every hunter has his own "code name", and the format is unified into two-code numbers followed by two-code English words, such as "1 KR", "2 NN", "6 TT", "7 OF", "8 TT", "9 TR" and ". Although the actual naming method is not clear at present, by comparing the names of these hunters, we can almost infer their numerical numbers, that is, the order in which they first appeared in the escape, and the following two English characters are the abbreviations of the names of the hunters. Before the sixth round, fugitives are free to choose the starting place.

use the opening game from the 7th time. This time, two hunters chased the escapee in the gymnasium, and the escapee had to find the exit of the gymnasium within 1 minutes. When caught by hunters, they can't enter the official escape game.

In the opening game of the 8th to 18th rounds, 3 ~ 4 hunters will be placed in the hunter box (ハンターボックス), and the fugitives will come to the hunter box with various color chains in turn and draw one from it. The number of chains is the same as that of fugitives. There is a cork (ハズレの lock) connected to the hunter's box. If it is pulled out, the cork will be pulled off, and the hunter will rush out of the box and the game will begin. Because the fugitives who win the lottery are closest to the hunter's box, the probability of being arrested immediately is quite high, but there have been a few exceptions. The order of fugitives is usually decided by drawing lots in advance (in the tenth time, the two areas decided the zipper order in the east and west areas by remote communication)

PS: In the tenth time, because the game was played in two areas separately, the players were equally divided into two areas (eleven players in each area), so the game was based on remote communication, and the players in the east and west areas guessed the zipper order in front of the camera (the guessing order was freely distributed by the players). The hunter's box in each area has a zipper that will release the hunter. If a player in a certain area in the east and west first draws the zipper to release the hunter, this area will become the first round area, and the player in another area will directly and unconditionally enter the next round (the bonus in the first round will be directly increased)

The 17th and 18th rounds are marked with skeletons on five chains (ドクロマ)

the opening game of the 19th and 2th rounds. The fugitives threw big dice in sequence about 25 meters away from the hunter's box. Five of the six sides of the dice are points, and the hunter's box will advance to the fugitive by the same number of meters according to the points thrown. However, the sixth side of the dice is the eye of the hunter (ハンターの). Once the dice are thrown, the hunter is released immediately and the game begins. Once the fugitive throws more than 16 points, the hunter box will be set to open after 1 minute, that is, all fugitives will get 1 minute to escape.

The 21st time is to select a representative from the fugitives. Facing the distance of 5 meters from the hunter, press the button, and the hunter will be released in 3 seconds.

The fugitives in the 22nd and 23rd rounds freely chose the starting place and did not play the opening game.

The opening game used in the 24th and 25th rounds is "Dice" (please refer to the opening game descriptions in the 19th and 2th rounds). Chain-pulling game appears in the 25th mission. The game tasks before the 12th round are basically independent of each other.

The story that runs through the game is set from the 13th time. The world view set by each game is often related to the location of the game. From time to time, the game is interspersed with small theaters (ミニドラマ), and the task is also carried out around the plot.

due to the need to shoot the story, the required staff has also increased significantly. In the game, all messages that will inform fugitives are sent to all fugitives' mobile phones by SMS, and fugitives who have been arrested are no exception.

The main items transmitted by SMS are:

Arrest information: as long as a fugitive is arrested, the name of the fugitive and the place where he was arrested will be immediately transmitted to all fugitives.

Task: Inform fugitives that there is a task. Usually, there will be the cause, solution, way and time limit of the task in the short message.

notification: it is not a task that can be relieved in essence, but an event that will happen over time, or a rule that will be changed to inform fugitives.

instruction: a task that must be completed, such as moving to a specified place, moving a specified distance, etc.

Surrender information: Inform all fugitives, which fugitive surrendered. There is a game background setting that runs through each episode in the escape. The background setting of the program first appeared in the 16th time. At the beginning and end of this time, there was a scene, which was a skyscraper with the words クロノス(CHRONOS) written on it in 29 AD, and there was a leader who controlled the game. This leader can choose the location of the game, adjust the number of hunters, improve the difficulty of the game, and change the attributes of hunters. At the end of the 2th episode, there was a conversation between the leader and the computer for the first time, and a large sports ground with more than 1, people on March 6th, 291 (that is, 89 years after the 21st episode was broadcast in Japan), and it was revealed that the escape was a large-scale game in 291. The audience watched it through the on-site and off-site screens and could bet on the performance of the escapees.

The 22nd time begins to narrate the background setting in the escape: the leader who leads the game (ゲームマスター) is called Tsukimura Satoshi, a talented young scientist who created the hunter. Yuecun can not only decide the game architecture and tasks mentioned in the previous paragraph, but also design it to increase the excitement of the game. There is another female assistant ミレイ(Mochizuki Mirei in Yuecun, and there are at least three cadres (presented in the form of computers). However, while the game was going on, Wang Yue tried to destroy the game, and finally his deeds were exposed and he was arrested. At the same time, the plot also revealed that there seems to be a higher-level figure who is unknown to Yuecun and has mentioned "the plan" several times.

Episode 23 is divided into two parts. One part describes the earth where human beings live. In 25 AD, because it was uninhabitable, human beings immigrated to the moon through space. The other part has a dialogue between Yuecun and the new characters, and mentions Yuecun's dead mother. However, the secret information of the hunter was copied immediately afterwards. Yuecun traced it to the unknown "Hunter X Project".

In the 24th episode, Yuecun tried to open the file of Hunter X Project, but was warned by an unknown person "Don't dig deeper, otherwise it will destroy the game". Yuecun is still determined to continue the investigation. In the other room of クロノス, the cadre has リョージ(Ariake Ryoji), trying to find a way to start the hunter for the hunter X project. After discovering that Yuecun had no intention of stopping, Yuming began to destroy the game (putting a mouse monk in the game and hindering the ongoing task). Yuecun informed Takatsuki Hanzo, the boss who came to the control room, and Takatsuki Hanzo advocated that it should be handled by the analyst. So take tori Karen, a senior analyst in the society and a friend of Yuecun's mother (Gao Yue didn't know this relationship), came to the control room to help Yuecun. At this point, Yuming tried to get a way to start the hunter by investing in fake fugitives, but failed. Yuecun, through the task of "unplugging the device behind the fake fugitives", reversely finds out that Ming is the destroyer. Gao Yue took over the hunt for Yuming, but let Yuming escape. After some efforts, Takeshi opened the Hunter X project and learned that it was about "transplanting the hunter's knowledge to people, forming a hunter's army and occupying the moon colony in an all-round way". Yuecun believes that there is a higher-level leader behind Ming. The plot ends with Youming saying to the president, "I'll leave the rest to you."