Traditional Culture Encyclopedia - Photography and portraiture - What does "ACG" mean?

What does "ACG" mean?

ACG, the general name for animation, comics, and games.

ACG is the abbreviation of Anime (Japanese animation), Comic (manga), and Game (game). The term was first proposed by AIplus, a Taiwanese enthusiast, and was used in the naming of the animation section of the BBS station of Sun Yat-sen University in Taiwan. Subsequently, the term was introduced to Hong Kong and mainland China.

The term ACG refers specifically to Japan’s animation, comics, and game industries, among which games mostly refer to games containing beautiful girl elements. These three types of work carriers often adapt each other. Comics can be adapted into animations and games; games can be adapted into comics and animations; animations can be adapted into comics and games. It can be said that ACG is a family. In addition, this word is only used in Chinese-speaking areas, and there is no such term in Japan or other countries. Commonly used in Japan is to collectively refer to it as "two-dimensional".

The Internet culture or words that are produced in or influenced by the ACG hobby circle in China, or even the joking names that are produced and used among domestic enthusiasts, cannot be called ACG terms because they do not belong to Japanese culture. The ACG cultural category nurtured is just a domestic Internet vocabulary influenced by ACG culture. Some domestic ACG hobby circles and enthusiasts often refer to themselves as the ACG community, which is actually a misuse after misinterpretation.

Extended information:

In addition to the three most familiar forms of the original A, C, and G, the carriers of ACG subculture also include light novels, radio dramas, and pictures. TV dramas, animation games, music, photo albums, stage plays, Cosplay, live-action dramas, figures, posters and other peripheral products and many other forms of carriers.

Although they were not produced in the same period, and when they appeared individually, they were not able to show a huge power to rewrite the culture of the times, but their inner essences are highly unified, that is, they all have a certain influence on the culture of the times. The creation of virtual characters and virtual environments can create a spiritual channel that allows the audience to reach the utopia instantly.

With the rapid rise of the video game industry, in Japan, these three industries have been closely integrated in the 1990s, and many works are planned across the three platforms in order to achieve maximum benefits. ACG enthusiasts are a huge subculture consumer group, and there are also many people in the ACG industry who have transformed from ACG hobby consumers into dream producers.