Traditional Culture Encyclopedia - Photography and portraiture - What is the key to the viewing angle of 3dmax camera?
What is the key to the viewing angle of 3dmax camera?
One: How to quickly create a camera from the current perspective, and what are its shortcut keys?
In the current perspective, we just need to hold down ctrl+C to create a camera. And the perspective becomes a better angle, press ctrl+C to put on the camera with the current perspective.
Two: how does 3dmax create a camera in the viewport?
1: If you want to create a camera in a viewport, you must first activate the perspective viewport.
The shortcut key of perspective viewport is p.
The shortcut key for orthogonal viewports is u.
2. You can adjust the desired camera view effect in the Perspective viewport, and then create the camera in the selected viewport.
3. The shortcut key for creating a camera in a viewport is also ctrl+C, or find a camera in the Create menu-create a camera from a viewport.
In addition, I also summarized how to shoot the camera in the 3dmax design to make a better rendering. Let's take the bedroom as an example to give you a brief introduction.
1: As we all know, the bedroom space is relatively small, so the photos taken by the camera must have a large angle of view to have a sense of space.
2. Then we will increase the angle of view of the camera, so that the field of vision can be wider.
3. The height of the camera, according to statistics, the height of our human eyes is about 1500mm to 1700mm, but I think 1200mm is more suitable, because it looks like a good impact.
4. The camera and the target point should be in a straight line, because this will give us a sense of unity.
5. If we want to make the space more spatial, but the viewing angle is large enough, then we can use the crop plane command in the camera.
6. When using the sectioning command, we want the camera to be far away, but the camera's viewing angle from the elevation must not touch the top, the ground or other objects, otherwise there will be black rendering.
I hope this is useful to everyone!
Maximum conversion perspective shortcut key
Any view in max software can be operated by Ctrl+R, and the solution is as follows:
1. First, open the 3dmax software in the computer, then build the model and return to the top view.
2. There are three cameras here, as shown in the figure below.
3. Then, press the shortcut key "C" on the keyboard, and a window will pop up.
4. Then select "Camera 00 1" to view the first camera angle.
5. Finally, select "Camera 002" to see the second camera angle, and then change the angle according to your own needs.
How does 3dmax switch to the camera angle?
Tools: A computer with 3DMAX installed.
1, the easiest way to adjust to the free viewing angle is to drag the cube in the upper right corner. But this cube, the position is not easy to grasp. It's not as convenient as you think.
2. There are two arrows in the upper right corner of the cube, which are arrows in two directions to assist in dragging when the cube cannot achieve the expected effect.
3. There is ALT+ middle mouse button, which is equivalent to the function of a cube.
4. Surround the sub-object in the lower right corner and open it to make up for the position where the ALT+ middle mouse button cannot be rotated.
5. Press the shortcut key c to switch to the camera angle.
Excuse me, what are the shortcut keys of the four perspectives of 3dmax and 3D***ax?
The shortcut keys for the four perspectives of 3dmax are
Front view f
Top view t
Side view r
Perspective p
3DMAX is a very difficult software to learn. The most basic thing to learn is to master shortcut keys. The following is a complete collection of 3DMAX shortcut keys for everyone to find shortcut keys. You can have a look. It might be useful.
Help →{F 1 key}
Edit time mode →{F2 key}
Edit Region Mode →{F3 key}
Location area mode → (F4 key)
Constrained to X axis →{F5 key}
Constrained to Y-axis →{F6 Key Point}
Constrained to Z axis →{F7 key point}
Render with previous configuration →{F9 key}
Rendering configuration →{F 10 key}
Script editor →{F 1 1 key}
Input deformation accurately →{F 12 key}
Refresh all views →{ 1 key}
Show/Hide Command Panel →{3 key}
Show/Hide Floating Toolbar →{4 key}
Show hidden objects by name →{5 key}
Freeze the selected object →{6 key}
Thaw all →{7 key}
Cutting tool →{C key}
Spray gun tool →{J key}
Text tool →{T key}
Clamping tool →{H key}
Zoom tool →{Z key}
Pixel capture →{S key}
Move tool →{V key}
Magic wand tool →{W key}
Move the material point →{Q key}
Rotate the material point →{W key}
Switch to the rear view →{K key}
Pen, free pen →{P key}
Angle capture {switch }→{A key}
Animation mode {Switch }→{N key}
The current view is temporarily invalid →{D key}
Select sub-objects by name →{H key}
Rectangular and oval box selection tool →{M key}
Brush tool, pencil tool →{B key}
Such as leather seal and pattern seal →{S key}
Default foreground and background colors →{D key}
Switch foreground and background colors →{X key}
Last time unit → {. Key}
Next time unit → {,key}
Add dynamic coordinates → {+key}
Reduce dynamic coordinates → {-key}
Last time unit → {
Next time unit → {key}
Interactive panning view →{I key}
Play/stop animation → {/key}
Voice {switch} → {\ \ key}
Lock the selected object → {Space bar}
Move the key frame slightly to the left → {← key}
Move the key frame slightly to the right → {→ key}
Move the highlight up → {↓ key}
Move the highlight down → {↑ key}
Lock the selected vertex → {Space bar}
Select lock {switch} → {space bar}
Lock the 2D selected object → {Space bar}
Temporary use of the paw tool → {spacebar} The shortcut key for }3dmax camera angle is C.
Here are some commonly used 3DMAX shortcuts, which can be collected if necessary.
Help →(F 1 key)
Edit Time Mode →(F2 key)
Edit Region Mode →(F3 key)
Location area mode →(F4 key)
Constrained to x axis →(F5 key)
Constrained to Y axis →(F6 key)
Constrained to Z axis →(F7 key)
Render with previous configuration →(F9 key)
Rendering configuration →(F 10 key)
Script editor → (press f 1 1)
Enter the conversion amount accurately →(F 12 key)
Refresh all views →( 1 key)
Show/Hide Command Panel →(3 keys)
Show/Hide Floating Toolbar →(4 keys)
Show hidden objects by name →(5 keys)
Freeze the selected object →(6 keys)
Unfreeze all →(7 keys)
Cutting tool →(C key)
Spray gun tool →(J key)
Text tool →(T key)
Grab tool →(H key)
Zoom tool →(Z key)
Pixel capture →(S key)
Move tool →(V key)
Magic wand tool →(W key)
Move the material point →(Q key)
Rotate the material point →(W key)
Switch to the rear view →(K key)
Pen, free pen →(P key)
Angle capture (switch) → (a key)
Animation mode (switch) →(N key)
The current view is temporarily invalid →(D key)
Select sub-objects by name →(H key)
Rectangular and oval box selection tool →(M key)
Brush tool, pencil tool →(B key)
Like leather stamp, pattern stamp →(S key)
Default foreground and background colors →(D key)
Toggle foreground and background colors →(X key)
Last time unit → (. Key)
Next time unit → (,key)
Add dynamic coordinates → (+key)
Reduce dynamic coordinates → (-key)
Interactive panning view →(I key)
Play/Stop Animation → (/key)
Voice (switch) → (\ \ key)
Lock the selected object → (space bar)
Move the key slightly to the left → (← key)
Move the keyframe slightly to the right → (→ key)
Move the highlight up → (↓ key)
Move the highlight down → (↑ key)
Fold down →(CTRL key)+(Left key)
Scroll up →(CTRL key)+(Write key)
Conversion demotion →(CTRL key) +(X key)
Free transformation →(CTRL key) +(T key)
New graphic file →(CTRL key) +(N key)
Close the current image →(CTRL key) +(W key)
Save the current image →(CTRL key) +(S key)
CV is restricted to move in U direction →(ALT key) +(U key).
CV is restricted to move in V direction →(ALT key) +(V key).
Lock the selected vertex → (space bar)
Select lock (switch) → (space bar)
Lock the 2D selected object → (Space bar)
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