Traditional Culture Encyclopedia - Photography and portraiture - What is the production process of 3D animation?

What is the production process of 3D animation?

Pre-planning (script, modeling, storyboard) and conceptual design-the pre-production of professional animation processes commonly used in the industry, including the two-dimensional design of animation scenes, characters and props and the positioning of the overall animation style according to the script, which provides reference for the later three-dimensional production. Split-shot storyboard-a work that is actually split according to the creative script of the text; Hand-painted pictures construct pictures; Explain the lens movement; Tell stories to provide reference for later three-dimensional production. Medium-term production, 3D rough model-In 3D software, the modeler makes rough models of the scenes, characters and props of the story to prepare for the layout, and the 3D storyboard-uses the 3D rough model for the layout according to the script and storyboard. Including camera position arrangement, basic animation, lens time customization and other knowledge. 3D character model, 3D scene prop model-According to the conceptual design and the comprehensive opinions of customers, producers and directors, the models are accurately made in 3D software, which is all the "actors" in the final animated film.

Texture material-according to the conceptual design and the comprehensive opinions of customers, producers and directors, it is an essential and important link in the animation production process to "make up" the 3D model and set the color, texture and texture. Skeleton skin-According to the story analysis, some deformation and action-driven settings are made for the models (mainly characters) that need animation in 3D before animation production, so as to prepare for the animators and provide animation production schemes. Split-shot animation-referring to the script and split-shot storyboard, the animator will make the performance animation of each shot for the character or other objects that need to be moved according to the shots and time of the layout. Lighting-According to the style orientation of the previous conceptual design, the lighting engineer illuminates the animation scene, describes it in detail, and fine-tunes the materials to grasp the rendering atmosphere of each shot. ?