Traditional Culture Encyclopedia - Photography and portraiture - How to make a realistic rain scene with 3DsMax? Making Realistic Rain Scenery Course with 3DsMax
How to make a realistic rain scene with 3DsMax? Making Realistic Rain Scenery Course with 3DsMax
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3dmax is one of the most used softwares in the 3D industry. If you want to engage in the 3D industry or plan to engage in the 3D industry, you must use this software. Widely used in advertising, film and television, industrial design, architectural design, 3D animation, multimedia production, games, engineering visualization and other fields. No matter what industry you want to engage in, you must first master the use of 3dmax. Is an online design tutorial website, which provides tutorial videos on the use of 3dmax software, interior design, game modeling, architectural landscape, rendering, material use and mapping. If you really want to learn 3D modeling, you must take a look at the tutorial of Feather Rabbit.
Making Realistic Rain Scenery Course with 3DsMax
In the pretreatment of Max, the geometric hemisphere +FFD deformation is used to deal with the water drop model. Because a large number of copies are needed, the number of faces cannot be too large. (Figure 0 1)
Figure 0 1
Use the Walk command to walk the water droplets onto the glass model, and carefully adjust the number and shape of the water droplets.
Figure 02
When rendering, you can hide the glass model to get better reflection effect. For physical camera rendering, you can see the parameters in the additional model. The whole scene only uses a slap Vray dome light to simulate the skylight, and the rendering parameters are omitted. (Figure 03)
Figure 03
After rendering into a picture, open it in ps and copy the part outside the window up two layers. (Figure 04)
Figure 04
Make an ocean ripple filter on the first copied layer to create the effect of rain leaving along the glass. (Figure 05)
Figure 05
Change the layer composition mode to a color filter. (Figure 06)
Figure 06
Make a blur filter on the second copy layer to create an atmosphere of water vapor blur. (Figure 07)
Figure 07
Change the layer composition mode to light. (Figure 08)
Figure 08
Combine the three layers and adjust the light and dark tones to complete the final effect. (Figure 09)
The above is a tutorial for 3DsMax to make realistic rain scenes. If you want to know more about using 3dmax software, you can click this link:
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