Traditional Culture Encyclopedia - Photography and portraiture - Will VR animation become mainstream in the future?
Will VR animation become mainstream in the future?
165438+1On October 4th, PICO released the first VR interactive animation "Exploring the Spirit VLOG", which officially opened a new attitude of Guan Man. I tried it for the first time. This full experience under the blessing of VR technology is really good. In the story "Exploring the paranormal VLOG", the male advocate Rong is a photographer who specializes in shooting the paranormal VLOG team. He has a DV that can shoot ghosts. When we enter the comic book world, we will become capacity, control the DV camera from the first perspective, follow the development of events, and find the truth of the mysterious piano in the classroom.
It is almost inevitable that VR technology is applied to comics. The virtual reality theme represented by Excalibur has achieved great success in games, comics, animations and novels. With the integration of ACGN industry, with the help of VR technology, comics can break away from the fixed perspective and monotonous plot flow, attract more potential comic audiences with higher freedom of exploration and more realistic immersive experience, and turn "watching" comics and "reading" comics into "playing" comics and "experiencing". With the technological innovation, the emergence of 3D games and 4D movies has greatly promoted the entertainment industry. Since the rise of the concept of 202 1 meta-universe, VR technology innovation will also bring earth-shaking positive influence to the comic industry.
Combined with the VLOG I watched this time, I feel that the most obvious advantages of VR interactive animation are naturally: immersive experience and interactive gameplay.
Immersive experience. From the first-person perspective of the comic protagonist, a 360-degree panorama allows readers to experience the protagonist personally.
For example, compared with traditional comics, which only have a static look and feel, Exploring the Spirit VLOG uses dynamic visual effects and sound special effects to show the "cracked horror face" more vividly.
For example, the multi-content display of cascading windows technically simulates the powerlessness of the protagonist being questioned by the surrounding environment. The combination of intensive bombing picture information and noisy sound reproduces the sense of reality when the incident occurs.
For example, because this DV camera is set to "shoot ghosts", when the environmental sound effect is strange and the picture suddenly darkens to remind us of a special event, we can use the picture-in-picture function of DV camera to see the footprints of ghosts, and readers can control the camera with a high degree of freedom, which brings terror to the unknown. With the addition of sound effects and visual effects, exploration and decryption become more exciting.
Second, interactive gameplay. The sense of participation brought by human-computer interaction meets the needs of some readers for free exploration of scenes. Different readers' choices will make the story develop in a unique way with personal imprint. Some people catch up with the progress like a gust of wind, and some people, like me, carefully collect all the information and carefully "push the rocker" forward.
Different choices bring subtle differences in plot development. Interaction allows comics to have multiple branches, and creators can set hidden eggs to increase the interest of exploration.
In the story of exploring VLOG, because the DV camera in hand can move the scene to see the supernatural world that ordinary people can't see with the naked eye, the time when readers use DV has become an important factor affecting the plot decryption. The operation behavior of readers has an influence on the development of comic story, and user interaction brings real-time feedback. VR interactive animation is really a new cartoon of "Schrodinger state".
This VLOG makes full use of the advantages of VR interactive animation in suspense decryption works. On the other hand, the success of script killing and theme room escape proves the great potential of VR interactive animation in suspense decryption. It can not only hold offline activities for multi-reader linkage, but also make full use of existing script killing and room escape resources to rapidly expand the subsequent new content release of VR interactive animation. Let VR interactive animation readers with specific hobbies form a sense of belonging.
From the perspective of the future development of VR interactive animation, it can greatly improve the initiative of readers to participate in comic content and influence the development branch of comic plot with readers' choices. The reader is the creator of the script and the reader is the executor of the plot. Judging from the relevant experience of ACG industry in the past, it is not limited to suspense decryption works. In terms of popular love theme and exploration of different worlds, VR interactive painting will inherit the advantages of traditional comics, animations and games, and create a new branch of reading comics in the future.
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