Traditional Culture Encyclopedia - Photography and portraiture - Who is Meng Yang? (his development history)
Who is Meng Yang? (his development history)
Basic introduction
'''RocketBoy''', is [[China]] famous game player [Meng Yang] in [Quake] and [Doom] games name. The origin of the name is because Meng Yang is very good at using rocket launchers as the main battle weapon in all first-person shooter games, and has unbelievably powerful attack power. Meng Yang [RocketBoy] is the top FPS in China and even Asia. Competitive player, and is the oldest active player in the Chinese e-sports industry (9 years of professional competitive history); he is also the first winner of the e-sports world championship in China, and has deeply influenced all people after 2004. Chinese e-sports players have been awarded the title of "Spiritual Leader of E-sports" by the industry for their hard work. At the same time, Meng Yang [RocketBoy] also successfully formed the United Force team, which has a profound impact on the national "Counter-Strike", and worked with Meng Yang [RocketBoy] At the same time, he won the championship of all shooting games in the 2002 WCG China Finals.
Personal resume
He was born in a broken family. His father was sentenced to life for committing a crime. He has been surrounded by everyone since he was a child. The children looked down on him, and even some teachers humiliated him: "Like father, like son. Your father is a murderer, and you will not be a good person." In such a growing environment, he was extremely autistic. Later, he made a living by playing games and began to receive recognition from the outside world, but someone stood up and impassionedly held him accountable: "A child of school age does not study culture, but makes a career out of games. His success is a satire of our education system. ." He could only answer in his heart, "When my mother and I were struggling with one yuan and five cents a day, where were you, educators?" In fact, he had no interest in games since he was a child, from red and white machines to arcades. PS, he has almost never touched those things that children of the same age find extremely interesting. Until the third year of junior high school, when he dropped out of school, his mother said to him, "Go play games." Her mother's idea was simple: let him hang out with people who play games, rather than hang out with those street gangsters. Let’s go astray together. Therefore, he can only choose the game, and he cannot look back. Regardless of whether this choice was inevitable or accidental, in short, he later truly became the king of games. This is the greatest irony of the social education system. On June 13, 2001, in order to get better training conditions, he, who was already well-known in the Quake circle, left his mother for the first time and came to the extremely unfamiliar Beijing, 2,000 kilometers away. He still can't forget his mother's tears when the train slowly started to start. Moreover, he has been away from his mother for a long time. How many people can bear that feeling. Now he goes home once or twice a year. When he has to leave Chengdu, he doesn't dare to ask his mother to see him off because he is really afraid of seeing that scene again. The only thing he could say to comfort his mother was, "I'm not really going to participate in the war, it's just a game. If you want me to come back, just give me a call." In fact, he truly stepped onto a battlefield without smoke or blood, and the battle situation was so cruel that he still couldn't look back.
First time on the court
The time was fixed again in 2001, the morning after the WCG2001 China finals. He was still immersed in the alcohol caused by yesterday's crazy victory. , but he still knew he should do something. At three o'clock in the afternoon, he came to the Samsung China headquarters with great excitement and nervousness to receive his championship bonus. This was the first time in his life that he had seen so much money. And it was still cash. The 100 yuan bill was taken away by the contestant who came first to receive the prize, and what was left was a thick bag of 50 yuan for him. His eyes widened, and he used the most concentrated concentration in his life to count three times, 24,000 yuan. When he was packing and signing, his hands actually looked like he was nervous when he competed for the first time in 2000. He thought to himself: Meng Yang, can you hold on? You are already the national champion, you don’t have to look back!
The journey continues
In the next three years, like other Chinese e-sports champions, he still lived a wandering life like a dog, and time moved step by step towards October 2004. March 15th. From September 1st to October 10th, he was running like a precise and stable program code: he was preparing to participate in the Great Wall DOOM3 Challenge, not only to defeat the legendary name Fatal1ty, but more importantly For money, in the days of careful preparation, he waited painfully and anxiously... There were four people who went to challenge Fatal1ty on the 15th. On the bus going to the event, everyone else was very active, but he was the only one who kept silent. . He knew that this might be the most important day of his life: if he won, his path would be opened. If I lose, I will use the only money I have to buy a train ticket and go home on October 16th. When preparing for practice, he thought of many days of suffering and poverty, and therefore couldn't concentrate. He involuntarily put his backpack in front of him to hide his trembling legs. The final result is known to everyone. He won easily and Fatal1ty did not pose much of a threat to him. It is said that the biggest reason for winning was that a friend who did not know him shouted to him before the game, "Brother, kill me, this is the Great Wall!" This gave him great mental strength.
When he took the 1 million yuan check banner, he couldn't laugh at first. The most important person didn't see this scene. He thought of his mother and his living expenses of 1 yuan and 50 cents. Until he stepped off the podium, he told himself that he was not lonely. He should smile about the past and the current results, and there was no need to look back.
The fruits of victory
After victory, there will naturally be another brutal fight at the wine table. Because everyone recalled the sad and beautiful past together. In addition to the huge bonus, everyone at the banquet table that day, including his previous opponents who drank to the point of vomiting and vomiting, all played GG. Two hours later, he returned to the rented place. He suddenly felt that everything here was so kind and beautiful. Not to mention too much, he first took his teammates, who had been hungry for three months, to the Chinese restaurant downstairs. After eating so much, he was so excited that he picked up wine bottles one after another, and he couldn't even remember how many bottles he took. Later, with the help of his buddy Sha Junchun, he returned to his nest with a quilt on the ground and fell asleep peacefully. The night of October 16, 2004, was the night he had the most stable sleep in his life. This is an ordinary and extraordinary story. This story has an inadvertent beginning, a twists and turns of the plot, a thrilling climax, and an unforgettable ending that is not an ending. However, it is such ordinary stories that make us feel deeply moved.
Unfair Mass Communication
Time finally came to one day in October 2007. Meng Yang, who looked haggard due to irregular work and rest, sat opposite me, eating and talking. , his appetite was so big that my colleagues and I looked at each other speechless. Since 2005, I have always wondered why this child has gone through so much and still doesn’t get what should belong to him. After he won the CPL world championship at the end of 2004, the traditional news media has been giving him a cold reception. There have always been a large number of Quake3 diehards in Europe and the United States, which shows that Quake3 has accumulated a deep base of players after passing the golden period of development, and this kind of foundation is exactly what China's single-player FPS does not have. Over the years, in the field of single-player FPS in China and even Asia, only a few people such as Meng Yang have competed against a large group of European and American players. This further highlights the value of Meng Yang as a world champion. However, compared with the overwhelming reports from TV, newspapers, magazines and the Internet after the previous Great Wall DOOM 3 Challenge, only a few newspapers in his hometown of Chengdu reported the news that time. In other words, so many reports in the past were just for the "million-dollar prize". Without the huge prize money, such an important e-sports honor as the CPL World Championship has no appeal to traditional news media. This also changes from another perspective. An angle that illustrates the great difficulties in mass communication of e-sports, and for the story we are telling now, it is very unfair to him.
Competitive Life
We all know that Santiago in the "One Shot to Fame" series of movies always has a happy ending. But this is just the director's kind response to the audience. No one wants to see a person who has experienced so many setbacks but still cannot succeed. However, looking at reality, more Santiago can only accept a failed football life. Those teenagers who play football in the slums but have unique skills have a desire to change their destiny through football, which is cruder but more real than Santiago's. However, they can only make a living by parking cars for others. This is the contrast between ideal and reality. Some people say that the e-sports experience of the so-called professional masters is nothing more than the process of "admiring the masters, training hard, participating in competitions, and finally becoming famous." However, China's e-sports at this stage is largely a group of people like Meng Yang who dream of professional e-sports. Competitive young people are driving this seemingly massive industry forward. However, for these young people, especially those who are in the process of choosing their life path, is e-sports worth paying too high a price?
Competitive Dreams
If you are a college student trying to choose your future, and you know that life after college can no longer be treated as a joke. Maybe you are starting to think about how to make your e-sports dream a reality? And how much effort and financial cost will it take to make this dream a reality? Do you need to spend this time and effort to taste victory and failure in e-sports? Should you spend less time on esports and more time doing other things you should be doing? If you are an ordinary young person, you must find a job with stable income for your e-sports dream. Because only a stable income can provide you with good practice conditions. With good conditions, you can improve your competitive level, and then you can achieve results in large-scale competitions. Only with results can you win sponsorship. Please note that the last three items are possible, which means that you will not necessarily get results if you pay these. In fact, the core professional players are a big mountain standing in front of ordinary players who want to get involved in e-sports, and the latter are simply unable to compete with them. And among professional players, only the elite among the elite have the opportunity to participate in the ultimate e-sports event and "become famous with one goal."
Meng Yang’s remarks
Even if you reach such a standard, it does not necessarily mean that you can sit back and relax. Meng Yang once said in 2006: "Recently, I have been deeply I realize how cruel and Ugly the e-sports business is.
It’s not that I blame my current partners, I just can’t back down every time something important happens. This made me feel that the contract between us instantly became untrustworthy. "This is the current environment. There is another statement that seems very unconvincing. Many people believe that most of the top players in the country are young people from relatively well-off families. Their parents have given these young people the opportunity to realize their dreams. Opportunities. Some people may sneer at this, but please think about this question, why are there so many excellent CS teams in Northern Europe? In addition to talent, there are also economic reasons. In countries like Finland, Sweden, and Denmark, if You are a passionate CS youth. You have invested in this circle, but you have not succeeded. It doesn’t matter. The high social welfare system in these countries ensures that you will not be impoverished. You can still succeed even after playing CS for several years. Choose to go to college. But in China, the competition for going to college is so fierce. If you choose the latter between college and e-sports, then you must be prepared to devote your youth and future to your ideals.
External comments
Meng Yang is still struggling for his ideals. While training, he also has to do some work for a living, some of which he is not willing to do at all. There were some things that he didn't want to do but he knew that doing them would help him in the future. When he said this, he and I were walking side by side on the road outside Jianguomen. This was not a success. During the interview, I remembered how hard he tried to understand the photographer's creativity when shooting the cover, and he was sweating profusely while doing various poses. I couldn't ask many questions when we stopped and waited for the car, and he told me his future plans. After arriving, I became even more silent. Finally, I told him some inside stories about the sluggish domestic e-sports environment this year. He listened carefully and thought about it. He didn't look back at me until he got in the car. There are many kinds of things, sometimes a sword can make a hero, and sometimes it takes a lifetime to make a hero. The former is the highlight of an era, and the latter is this era. I think that even if the era will decline, it will never disappear. , Therefore, ten thousand years later, if a Chinese with yellow skin and dark eyes turns over the history books and can find this turbulent era of e-sports, he will definitely find a name there that will never look back - Meng Yang.
*The first time I played [Quake III] was at 3 pm on October 1, 1999*The first time I played [Unreal Tournament] was around [[2002]]*2003 In August, he was interviewed by CCTV-10
Honors received
*On March 13, 2000, Chengdu Qiheng Xiongbing Quake3 Competition 2nd Place
August 28, 2000 Impact Extreme Tournament 4th Place''' of the US CPL China Region'''
April 13, 2001 Mianyang Outlook Cup Quake3 Competition 1st Place
May 20, 2001 Chengdu MSI Cup Game Competition Quake3 Project 1st Place
September 20, 2001 1st World Cyber ??Games China Division-Beijing Division Quake3 Project 1st Place October 20, 2001 1st World Cyber ??Games China Division-Beijing Finals Quake3 Project 1st Place''' December 5, 2001 Top 16 of 1st World Cyber ??Games Korea Finals
2002 April 19, China Computer News Quake3 National Competition TDM Competition 3rd Place
April 20, 2002 China Computer News Quake3 National Competition Individual Competition 1st Place
May 12, 2002 Beijing Chuangjia Cup Quake3 Competition 1st Place
September 30, 2002 2nd World Cyber ??Games China Division-Beijing Finals Quake3 and Unreal Tournament champions
November 2002 1st 2nd World Cyber ??Games Korea Finals Quake3 Project 4th Place
On February 25, 2003, he participated in the "Star Player Selection Event" organized by Intel, Founder, and Sina.com and won the championship'''
On July 4, 2003, he was invited to participate in the top 16 of the French ESWC World Electronic Sports Competition Quake3 project
On July 4, 2004, he was invited to participate in the top 16 of the French ESWC World Electronic Sports Competition UT2004 project.
p>July 18, 2004 4th World Cyber ??Games China Division - National Finals UT2004 Project Champion
September 25, 2004 Beijing Doom3 Master Competition Champion
October 15, 2004 ABIT Great Wall Million DOOM3 Challenge Champion
December 18, 2004 CPL 2004 Winter Championship DOOM3 Project Global Champion
January 7, 2005 Volkswagen Software (Gamer of the Year) 2004 Media Editor Joint Selection Annual Nomination Award
January 31, 2005 Sina.com (the most classic Internet) 2004 National Professional Gamer Selection Annual Best Award''
On May 1, 2005, CPL Global Tour-Spain Station Painkiller project ranked 9th-12th
On August 13, 2005, QuakeCon 2005 Global Championship DOOM3 project runner-up
>October 16, 2005 CPL Global Tour-Spain Station Painkiller event 9th-12th place
December 18, 2005 CPL 2005 Winter Championship Quake4 event 17th-24th place
p>
6th place in WSVG Lanwar Quake4 project on June 17, 2006
9th place in Intel Summer Championship Quake4 on July 7, 2006
August 7, 2006 Japan QuakeCon 2006 Quake4 17th place
September 21, 2006 CPL 2006 Singapore Quake3 4th place
November 1, 2007 ASUS WGT China 2007 Quake3 2nd place
p>
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