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How does 3DMax render a special perspective with cropping settings? 3DMax Rendering Special Perspective Course with Clipping Settings

3dsMax is a professional 3D modeling, rendering and animation software, which can be used to create a wide world and high-quality design. Such a powerful modeling tool can inject vitality into the environment and landscape. 3dmax uses intuitive texturing and coloring tools to create detailed designs and props. You can also make professional renderings iteratively to complete artistic control. Self-study 3DMAX must choose a systematic tutorial course, which provides basic, advanced and advanced courses. The case is novel and the technology is excellent. You must see it.

3DMax Rendering Special Perspective Course with Clipping Settings

Open the scene file and create a scene similar to the lounge in the scene. But we found that the scene space is relatively small, and it is difficult for us to set up cameras in the scene. After setting up the camera, the space will appear smaller.

So how do we increase the space? When we move it backwards, it will move out of the wall. If we need to set such an angle in some cases, and the camera is outside the wall, it is impossible to shoot indoor scenes in real life, but it can be set in 3dmax.

Click Create, select a camera, click the target, and then create a camera in the scene. At this time, we can look at the location of the camera. The camera can be put outdoors, but we can't see the indoor scene if we put it outdoors.

At this time, we set its parameters, the lens is set to 25.75438+0, and the field of view is set to about 70.

Press the C key at this time, and we can only see part of the wall. If you render at this time, you can't see the inside.

We found the parameter "cutting plane". When the hook is manually cut, two red planes will appear to control the range of the camera. At this time, as long as you check "Manual Cut" and set appropriate parameters, you can see the indoor scene. We set the short cut to 500mm and the long cut to 9000 mm.

After the setting is completed, press and hold the C key to switch to the camera angle, and the picture will return to the normal state.

Setting different short-range and long-range shear values will produce different effects. When we set the short cut to 500mm and the long cut to 4500mm, some scenes in the room were not displayed. This picture is incorrect.

It is correct to set the short-range shear to 500mm and the long-range shear to 9000mm. Let's click Render to see the rendering effect in two cases.

That is the tutorial "3DMax Rendering Special Angle with Cutting Settings". After reading this tutorial, you will know how to operate. There is no skill in learning 3dmax, and you can master it naturally with more practice. Click this link to learn more about the 3dmax tutorial: