Traditional Culture Encyclopedia - Photography and portraiture - Nada's 2 1CN

Nada's 2 1CN

2 1CN golden autumn special program: The second guest of "China cosplay Talent Face to Face" We are honored to invite the gold medal winner of the 8th Golden Dragon Award National COSPLAY Competition this year, as well as the famous COSER:NADA and Octopus from Guangzhou to the live broadcast room of 2 1CN for a video interview on our second program.

2 1CN: When did you start playing COSPLAY?

Octopus: It should be said that our friends introduced us to play together. I suppose you are, too?

Nada: At that time, I felt as if I had been cheated into the club. ...

Octopus: Well, I was tricked into playing, and so was I. I dragged one in to play.

Nada: At that time, I signed up for painting. When I went in, I found many people playing COSPLAY, that's all. ...

Octopus: It's been many years, so I probably forgot …

2 1CN: Have you made your own props since you came into contact with COSPLAY?

Octopus: Well, yes. Because my major is sculpture, people who watched COSPLAY in those days were still a little inferior in costume props, so I wanted to combine my major with COSPLAY, learn from each other's strong points, hope to make prop costumes well, and then bring some new things into this hobby, so I started to make props.

Nada: I began to like making jewelry, making trinkets and so on. Later, when I met an octopus, I was shocked by his armor, and then I felt that I would learn this thing, and then I could make more things I like, so that I could make things I wanted with my own hands, which were completely my own.

2 1CN: What is the most difficult part of making COSPLAY props?

Nada: I think the hardest thing is to recover. For example, every time the author draws a draft, the angle is different, or the author likes to draw an extra line, but we do it badly.

Octopus: This is one. I think it is more difficult. It is also possible that every time you make props, you will put more effort into the application of some new methods and materials. Because I hope to integrate some new technologies every time, which is my requirement and I hope to make progress every time.

2 1CN: As a well-known producer of COSPLAY props, to what extent are you persistent in making COSPLAY props?

Nada: Is there?

Octopus: You should be better than me. ...

Nada: I think I'm fine. ...

Octopus: No, you are more persistent than me. I'm thinking that because I'm a little experimental every time, it's not good to come back next time. One of Nada's great advantages is that he works very carefully, while I just do it very aggressively. So it's always good to stick to this thing and have requirements for yourself.

Nada: I think it's rare that I can play a role many times. For me, it may only be once, so I will try my best to play my role completely and perfectly during this time, so I will spend a lot of time doing it. You said that your persistence doesn't count. ...

Octopus: This may be a misunderstanding of us ... haha.

2 1CN: Recently, a COS prop was smashed. How to treat this incident?

Octopus: Oh, well, I personally think it is unacceptable. As COSER, if he doesn't even care about costume props, he has completely lost the most basic belief of COSPLAY, which I can't understand.

Nada: I think it's not just as simple as COS, even a person's basic self-esteem can't be achieved. Self-respect first, then people.

Octopus: You have given up on yourself. As a COSER, you should not be angry at costume props, because these things themselves represent the soul of COSPLAY, so I really can't understand them.

2 1CN: What is the biggest difference between being a "COSPLAY prop producer" and being a "COSER who can make props"?

Octopus: Yes, you have already said that. The former is a prop and the latter is COSER.

Nada: The former can play or not, and the latter can play both.

2 1CN: did the family object after playing COSPLAY?

Octopus: I didn't. Maybe my family is more tolerant of me, and I am a little older and more free when I play COSPLAY.

Nada: Anyway, my family's attitude towards me is that you decide your own path.

2 1CN: What was your first role? Do you still remember the mood when you first got out of COS?

Octopus: This is the origin of his name. There should be nothing, right?

NADA: Yes, NADAKO, I took the first four letters and thought it was easier to read, so I called it NADA.

Octopus: My situation is similar. I played a role called Zhang Wuchuan Tian, and then all my friends loved nicknames. "Zhangwu Zhangwu" is called "Octopus" and gradually becomes my CN name. When I first came out of COS, I didn't know anything and was depressed. At first, it was just an attempt, and the pursuit was not as demanding as it is now.

2 1CN: which role do you like best? Which work are you most satisfied with? )

Octopus: This is really difficult to answer. Which role do you like best?

Nada: Basically, I like all the roles I choose.

Squidward Tentacles: Even if sometimes you don't choose the role yourself, you will like it after you get to know him.

Nada: After you entered this role in your own mode, I think I started to get in touch with him and then liked him and finally shaped him.

Octopus: This is an interaction. Some people may like it first and then throw themselves into it. Another possibility is to get into the role first and then fall in love slowly. If you ask your favorite, it's really hard to say, because everyone likes it.

2 1CN: With so many roles, are there any works that are particularly satisfactory?

Nada: I think I can improve, improve and improve almost every work. For example, the last time ghost city was released, I took my clothes back a few days ago. I thought I could change them here and there, and then I thought, "Oh, I can do it again."

Octopus: I told you, he is persistent. Constantly demanding yourself, constantly hoping to go further, this persistence has reached the point of a little turtle hair. (Nada: get out ~) Haha.

2 1CN: When preparing a new work, what part will you do best to make a high-level COSPLAY?

Octopus: I think it's better to collect previous data. Because the preliminary work is done well, the later work will be smoother.

Nada: It's very important to collect materials after data collection. For example, a set of works is set on the stage, so all our costumes and props will consider the stage. It is absolutely impossible for me to cancel the action because the clothes affect the activity, or because the high heels are too high. I will delete the choreographed dance.

Octopus: Maybe it's because our team's pursuit is a little different from other teams, and we will pay more attention to the performance of the stage. Let's be arrogant. We have conquered the level of armed props, so we need a balance in all aspects, so we will gradually tend to be expressive on the stage.

2 1CN: They are called "kings on the stage", and the stage effect of each COS competition is very shocking. Where do the two successful stage effects depend?

Octopus: This problem seems very serious.

2 1CN: or tell me what tips can help the team achieve good results?

Nada: I think unity is strength. Because you are not the only one performing on the stage, it is absolutely impossible to say that you performed well alone, and your whole team performed well.

Octopus: Well, the short board truth. The worst person on the stage represents the level of this team.

Nada: Yes, the worst person in a group represents the strength of the whole group, and that's basically it.

Octopus: And all those old-fashioned things about love are boring. Actually, it's just grabbing a few points. One is a good mental state on the stage. At least everyone should enjoy this stage. Then there is full preparation, because it can make you handy in many ways. Another is a good arrangement to let the audience participate in your world, that is to say, we are storytellers, and we should be able to drive the audience into our world. I think this is the charm of the stage.

Nada: But the problem is that even if you have a good script, but you don't have a group of good partners, then you can't interpret it and show it to the audience, so that the audience can understand what we want to show. This is useless. So I think unity is strength, and teammates are the most important.

2 1CN: What do you think is the key to make COS look like a character?

Nada: Basically, I think the first thing is that you should like this role. (asking octopus) Do you like it? I like my present Micael very much.

Squidward Tentacles: Yes, I think this love for roles is a cliche, so I won't go into details.

2 1CN: Speaking of this love for roles, I believe it is also the original intention of many COSER to enter this circle. But there is also a kind of COSER, which started COSPLAY just to be famous. How to treat this phenomenon?

Nada: Basically, I think everyone has their own interests. Well, you are for fame, I am for stage, and some are for entertainment. As long as the goals are the same at the same time, then OK, cooperation is no problem.

Octopus: I think whatever the purpose, sometimes all roads lead to the same goal. I chose my own path. I also believe that many COSER are not only famous, but their initial motivation may still be to like characters or play COSPLAY. Because to be honest, it's not a good way to be famous. Perhaps signing a contract with a company to be an artist will make it easier and faster to become famous. So I believe that most people still enjoy the happiness brought by this process. Of course, I also think that it is impossible to be famous. This is a double-edged sword, so I still want to say that the road is chosen by myself, and how to go depends on their ultimate goal, but don't forget your original intention when pursuing something. That's why you took the first step. Don't forget your original purpose. No matter what additional goals or ideas you have later.

Nada: I think it's normal, just like you like drinking, but you may not know how to mix wine. But if you like drinking and then you learn to mix, I think it's normal.

2 1CN: What is the biggest difficulty you have encountered in your COSPLAY career?

Octopus: The biggest difficulty should still be the financial aspect, because COSPLAY still consumes a lot of time and money. Sometimes parents will ask a question, "Why do you still play COSPLAY? Won't you be tired after playing for so many years? " ? Is it not good for people to use this time to make money or do other things? "Then I will ask them, if you like one thing and have an interest, such as many people like photography, will you stop taking pictures because you are old? Then I think COSPLAY is such an interest for me. Some people like to use their money to do things that are meaningful to them. For example, some people like to buy lottery tickets and so on. They are willing to put money into it and feel happy. Then I put my time and energy into COSPLAY, and I feel very happy and satisfied. Although money is really the biggest problem, I am willing to do it.

Nada: I think the biggest problem for me is the coordination among peers. Many people cooperate on the same stage. For example, our division of labor is basically the arrangement of armed props, but if there is something wrong with one of the links or we still can't reach the understanding of * * *, it will be the most troublesome for me.

Octopus: Actually, what you want to talk about is interpersonal relationship. After playing for a long time, there will be many differences of opinion and unsynchronized problems.

Nada: It's not synchronous. The problem is that I've been playing with others for a long time, getting farther and farther, but maybe I've been playing with you for a long time, but getting closer and closer. This is what scares me most.

Octopus: What you fear most is that playing COS will alienate your friends. This statement may sound wonderful, but it is indeed possible. Because sometimes when we have different opinions, we will gradually have many friends (will alienate us), which makes us feel very reluctant.

2 1CN: I heard that the new club "Stair Party" was formally established during the National Day. Can you tell us the origin of "Stair Party"?

Octopus: Let me talk about this. Stair party ... (Nada: Mm-hmm ~) Haha, the stair party has a profile called "In memory of our brother who died on the stairs". We like using stairs on the stage very much. We often have members who have accidents or injuries on the stairs, so in order to commemorate these comrades who died on the stairs, we named this name. Of course, I won't say who it is (NADA: What are you trying to say? ) haha, forget it.

2 1CN: Our last interviewer, Butterfly Maruko in Hell, also mentioned in the Q&A that two of them are cosers whom she respects very much. Do those two have their own cosers?

Octopus: I respect every COSER very much. As long as I pay, I deserve respect and respect from others. If I respect anyone in particular, I also respect Maruko, haha ~

Nada: I should especially respect COSER.

Squidward Tentacles: Yes, she is very expressive on the stage.

Nada: I think it is as simple as getting rid of expressiveness (octopus: it should be said that it is sublimation). At least in the games I have watched for so many years, only two performances have impressed me deeply, and I still remember them vividly. One is Boda's personal show, and the other is that the opposing team is very neat and the effect is very shocking.

Octopus: There is only one person in a team who reminds me of her, so her performance on stage is really good. It should be said that she can control a stage by herself (NADA: it should be said that it is infectious), and I like her very much.

21cn: What does cosplay mean to you two?

Nada: Interest is interest.

Octopus: Career. Many people may misunderstand this "occupation". COSPLAY can be a career, but it can't be a career. Career is something you can struggle for all your life, and you can pay a lot for it. If you are a professional, you need to get a lot from it.

Nada: I think it's interesting. For example, I can have many interests, such as reading and drawing, but now COSPLAY is just one of my interests.

Octopus: Will I hold it too high?

Nada: No, everyone has different opinions, and it won't be incompatible. That's OK.

2 1CN: What do you think is the most important quality to be a good COSER?

Octopus: Two words, love and sincerity.

Nada: You learn cheerleading?

Octopus: I like this. Needless to say, this is the starting point and the original intention of our first step. Honesty, that is a COSER's own quality, I think this thing is very important.

Nada: I don't think it's urgent to be a good COSER. Take your time.

2 1CN: Are there any expectations for the future development of COSPLAY?

NADA:COSPLAY boundary?

Octopus: When did it become a boundary ... development? Is this topic too big?

Nada: No, you can simply say it or explain it in detail. I think it is a hundred flowers and many elements.

2 1CN: What will be the next set of COS works? Can you tell us something?

Nada: Hum. ...

Octopus: Great.

Nada: It's thrilling.

Octopus: suspense.

Nada: That's all ~

2 1CN: Is there anything you want to say to netizens at last?

Octopus: Everyone who likes COSPLAY, let's work together. I hope we can have a chance to work together on the stage.

Nada: I hope my friends who like COSPLAY can have fun, have fun and enjoy themselves.

2 1CN: There is also a prize-winning interactive session in this interview with Weibo ~ The winners of this issue will be announced in our official Weibo in the near future, so friends who participated in our interaction in Weibo should pay more attention to our official Weibo 2 1CN. It's almost time for today's interview. Thank you very much NADA and Octopus for coming to our interview. I also hope that you will continue to produce more excellent works from COS in the future to give back to fans. Finally, thank you for watching our live broadcast today and participating in our Weibo interaction ~ See you next time ~ Thank you.