Traditional Culture Encyclopedia - Photography and portraiture - Infinite cheats of sims

Infinite cheats of sims

In the game, press Ctrl, Shift and C keys at the same time to open the prompt box at the top left of the screen, and then enter the following password: (Note: entering an exclamation point can repeat the last cheats, and inserting semicolons between passwords can display the cheats multiple times at a time)

Rosebud got 1000 Simon Leon.

Hist_add adds a new family history.

Write_destlist appends the routing list to the AllRoutes.txt file.

Auto_level The level required for automatic development of building appliances.

Import (FAM file) automatically loads the specified FAM file.

House (house number) automatically loads the specified house.

Prepare_lot checks and corrects material requirements.

When WindowsNT executes the game, Flush will automatically adjust the VM file.

Crash destroyed the game.

Water_tool creates a ditch or stream.

shrink _ text(font _ size)(text)Create shrink _ text _ #。 BMP file.

Edit_char creates a single role model.

Interest displays information about personality and hobbies.

Draw_all_frames off closes the animation.

Open Draw_all_frames to open the animation.

Draw_origins Draw a diagram in the initial diagram of each character.

Core_dump copies the whole memory to core _ dump _[ date: time]. Txt file.

Dump_happy copies the selected person's score influence file.

Dump_mc copies the initial contribution of the selected person to a file.

Debug_social enables the debug flag of social impact information on the target dialog box.

Sim_log end ends the simulated login.

Cht (filename) executes the "file.cht" file.

Draw_floorable off closes the floor grid.

Draw _ floodableon opens the floor grid.

Assertion mandatory test statement

Window Log _ Animation Login Animation Event Log Window

Map_edit off closes map editing.

Open the map editor.

Move_objects on moves any object.

Tutorial Close Close Teaching Mode.

Browser_failsafe prevents the browser from failing.

Preview _ Animation Off Closes the preview animation.

Open preview animation.

Block _ Information Editor Status

Quit the game.

#import reads behavior adjustment constants from the Tuning.txt file.

Rebuild_cp rebuilds the entire control panel.

Refresh_faces updates BMP_resources to a writable IFF file for everyone.

Bitmap Refresh _ Textures Adjust the textures of all characters and reproduce them.

Restore_tut restores the teaching mode.

Rotate (0-3) to rotate the camera.

Route_balloons off closes the route debugger.

Route_balloons on opens the wiring debugger.

Fam_test (opcount) performs a series of random operations on vagrants.

Save the running house.

History stores family history files.

Prager said "Prager"

Porntipsguzzardo said, "Porntipsguzzardo"

Siqi said "Siqi"

Draw_routes on displays the behavior of the selected person.

Draw_routes off closes the selected role.

Log_mask sets the event log mask.

Autonomy (1- 100) sets the level of free thinking.

SIM _ speed (-1000-1000) sets the game speed.

Edit _ grass ($ NUMBER): set the land change value.

Grow_grass (0- 150) sets up land appreciation.

Lot_size (number) sets the batch size.

Sim_limit sets the maximum number of milliseconds allowed by the simulator.

Sim _ speed (-1000-1000) sets the simulation speed.

Set the time (1-24).

Bubble_tweak(z offset value) sets the z compensation of the "thinking" bubble.

(Directory Path) Sets the adjacent directory as the path.

Rotation lot _ border (TL) (TR) (BL) (B) Sets the upper limit of the batch boundary.

Allow_inuse sets whether to display the menu.

Memview displays the memory window

Sim_log begin begins to simulate login.

Swap _ houses (house number) (house number) Change two houses and change families.

Sweep off the ticking.

Keep sweeping and turn on the tick.

Tile_info on turns on display information tiling.

Tile_info off turns off the display information tiling.

Visitor_control toggles the manual control of the visitor.

Report _ Asset Switch Financial Report.

Auto_reset toggles the automatic object reset function.

Sim_peek switch peeks at information.

Cam_mode switches the lens mode.

All_menus toggles the display of non-interactive role controls.

Music switches music.

Obj_comp switches target file compression.

Quats switches quaternion variables

Sound Log Toggles the sound log window.

Voice switch voice.

Html switching web page

Reload_people reloads people.

Soundevent causes a sound event.