Traditional Culture Encyclopedia - Photography and portraiture - How to hit the VR lighting of 3dmax?

How to hit the VR lighting of 3dmax?

VR light distribution in 3dmax generally follows the three-point light distribution method, namely, main light, auxiliary light (auxiliary light) and backlight. In short, it's only a matter of time before you practice more and dare to practice and master the essence of running out.

The main light directly shines on the object at the position of 30 or 45 degrees behind the camera, which makes the object produce lighting effect and shadow. The light of the main light must be hooked with shadow effect, and choose a shadow map or something. The light intensity is slightly higher. The higher the intensity, the more obvious the shadow.

The auxiliary light is also 30 or 45 degrees behind the camera, but on the other side of the main light, it cannot reach the object. The function is to illuminate the dark side that the main light can't reach, and at the same time assist the main light. Make the shadow surface of the main light not close to each other. Be careful not to turn on the shadow option. At the same time, the strength is relatively weak. Generally not more than 0.5.

Backlight, behind the object, hit a floodlight with the light in the opposite direction to soften the main light and auxiliary light. Soft light, not too high intensity.