Traditional Culture Encyclopedia - Photography and portraiture - The development history of bullet time

The development history of bullet time

Before the technology that can apply this effect to real shooting appeared, bullet time was a common concept in cartoons for a long time. One of the earliest examples is the subtitle effect of the Japanese animation series Mach Gogogo in the late 1960s: when the protagonist Speed jumped out of the Mach 5 car, he stood motionless in mid-air, and then the camera made an arc angle change effect from front to back.

The first music video using bullet time was bjork's My Army, directed by michel gondry, 1996. In Stendhal Syndrome, a horror film shot by dario argento in 1996, CGI and a bullet were used to show the effect of bullet time. In the BBC documentary series Close Universe: Human Body (1998), Tim Macmillan used time division to show the effect of bullet time. 1994, Dayton Taylor invented a movie-based system called TimeTrack, which was applied to many TV programs. This effect was also used in the movie oscar pistorius and the sequel oscar pistorius II, Blade II. 1998.

The bullet time is widely known for the movie The Matrix (1999). John Gaeta and his team extended this effect by using digital technology, including modifying frame sequences and processing images with CGI. From beginning to end, this film runs through BUF's leading perspective changing technology, michel gondry's music videos and GAP (clothing brand) and other products. In 2003, the time of neutron bomb was further developed in Matrix 2: Reloading and Matrix 3: Revolution. High-resolution computer-generated methods, such as virtual photography and holographic capture, are used in the film. The virtual environment in The Matrix trilogy is based on the most advanced computer image rendering technology, which was first used in the film "The hunchback of notre dame" created by Paul Debevec in 1997, and was improved by George Borshukov, Debevec's early collaborator.

Bullet Time is a registered trademark of Warner Bros., the matrix publisher. Previously, it was a registered trademark of max payne developers in the 3D field.