Traditional Culture Encyclopedia - Photography and portraiture - Overview of perspective
Overview of perspective
The angle between the line of sight and the vertical direction of the monitor, etc., the reflection of the screen in all directions is different. The further away from the center of the screen in the horizontal direction, the lower the brightness; when the brightness drops to 50% The viewing angle is defined as the viewing angle.
When viewing the image within the viewing angle, the brightness is satisfactory; when viewing the image outside the viewing angle, the brightness is insufficient. Generally speaking, the greater the gain of the screen, the smaller the viewing angle (metal screen); the smaller the gain, the larger the viewing angle (white plastic screen, due to caring for students, white plastic screens are mostly used in educational screens). Glass bead screens are more popular.
The angle formed by the intersection of two rays of light emitted from both ends of an object in the eyeball. The smaller the object, the further away it is, and the smaller the viewing angle.
The angle between the two largest points on the scene that can be captured by the camera lens and the line connecting the lens. The size of the angle of view is inversely proportional to the size of the focal length. It refers to the angle from which users can clearly observe everything on the screen from different directions. Since the light source that provides the LCD display has a certain directionality after refraction and reflection, color distortion will occur when viewed beyond this range. CRT displays do not have this problem.
The viewing angles of LCD monitors sold on the market are all symmetrical from left to right, but not necessarily symmetrical from top to bottom. The up and down angles are often smaller than the left and right angles. When we say that the viewing angle is 80 degrees from left to right, it means that the screen image can still be clearly seen when standing at a position of 80 degrees from the normal line of the screen (that is, the imaginary line in the middle of the monitor). The larger the viewing angle, the better the viewing angle, and the more applicable the LCD monitor is. Automatic perspective and user perspective
Rocky provides a variety of perspectives. For more reasonable use, automatic perspective and user perspective are available.
Through the screen photos above, you can find that even in the same place, you can get a completely different feeling. How to switch between automatic perspective and user perspective
You can press the Z key on the keyboard. Use multiple perspectives to play the game, and you may become a lost child in Lodge. Moreover, in Lodge, which judges time based on shadows, if one cannot accurately judge shadows, one may be late for an important date. To prevent these situations, automatic viewing angles are designed.
Using automatic viewing angle, you can easily find your lost direction. (1) Finding directions in Rocky's fields
As shown in the screen photo above, the arrow in the auto-view mini-map points north, which is very useful when looking at the map.
(2) Telling the time in Rocky's game
Rocky's time is judged based on the shadow, and the role of the shadow is the same as that of the coronagraph.
Only when the viewing angle is facing due north, a more accurate time can be estimated.
Part-time work in Lochie is based on shadow judgment, so you have to pay close attention to shadows and time when working!
(3) Determine the Rocky game time (automatic perspective)
■ Shadow to the west: 6 a.m. (Avica disappears)
■ Shadow to the west North: 12 noon
■ Shadow to the east: 6 p.m. (Avica rises) (1) You can fix the desired viewing angle
When viewing the magnificent scenery or In battle, if you choose the automatic perspective, it will be very inconvenient because the perspective is constantly moving. The user's perspective can be fixed to the desired perspective to play the game.
When you are in a place with dense trees or complex terrain, like the screen photo above, there may be monsters falling from the book series.
If you switch to the user's perspective, you can avoid terrain obstacles and find hiding monsters.
The bear can be seen behind the tree in the screen shot above.
(2) Ensure a broad field of vision
Using a top-down perspective, you can only see a certain range of space.
Especially when judging monsters in dungeon rooms, the user perspective is much more useful than the automatic perspective.
(3) Find your way in the dungeon based on complex maps
The red arrow in the mini map indicates the direction of the perspective. The small white circle is the direction of the character's perspective.
But try to change your perspective, and you will find that the door and the road are right in front of you.
(4) Perspective change when traveling in the wild
In the case of Dugard Corridor, Dunbarron and others escaping to the south, the automatic perspective cannot see their own characters.
Such as the entrance to the Dugard Corridor. If you use the automatic perspective, you can't tell where to escape.
You can easily spot the Dugard Corridor by changing your perspective.
Similarly, perspective changes are useful when entering a village's buildings.
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