Traditional Culture Encyclopedia - Photography and portraiture - 3DS MAX shortcut key problem!
3DS MAX shortcut key problem!
The following are shortcut keys:
Note: Before using the shortcut key to activate this command, the cursor must be in the number input box so that the window of numeric expression evaluator can be brought up, and the shortcut key cannot be customized. CTRL+N
Adaptive degradation switch o (letter)
Lock user interface switch ALT+0 (number)
Align ALT+A
Normal alignment ALT+N
Place highlight CTRL+H
Spacer SHIFT+I
Angle capture switch a
Alignment percentage toggle SHIFT+CTRL+P
Capture switch
Capture loop ALT+S
Animation mode switching automatic key switching
Go to the end of the end frame
Go to the start frame home page
The backup time is one unit (moving forward by one frame),
Move forward by one unit (move backward by one frame)
Set Key Mode (Set Key Mode)
Set key k
Play animation/
Voice switch \
Background lock toggle ALT+B
Bottom view b
Camera view c
Front view f
Left view l
Disable viewports (inactive views)
Isometric user view u
Perspective user view p
Top view t
Spot light/directional light view offset +4
Delete object delete
Open the file CTRL+O (letters)
New scene CTRL+N
Save the file CTRL+S
Hold down ALT+CTRL+H
Get (restore to the last temporary state) ALT+CTRL+F
Expert mode CTRL+X
Undo scene operation CTRL+Z
Redo scene operation CTRL+Y
Intelligent choice q
Note: When the selection button is activated, press the Q key to select the fence selection area as a cycle.
Cycle selection method CTRL+F
Moving mode w
Rotation mode e
Intelligent scale r
Zoom period CTRL+E
Limited to X F5
F6 only
Limit to z (limit z axis) F7
Restrict plane cycle (cycle selection is limited to XY, XZ and YZ planes) F8
Hide camera switch SHIFT+C
Hide geometry toggle SHIFT+G
Hide grid switching g
Hide auxiliary object switch SHIFT+H
Hide light switch SHIFT+L
Hidden particle system switching SHIFT+P
Hide space distortion switch SHIFT+W
Select all ctrl+a.
Select the ancestors page up.
Select the subpage down.
Select reverse ctrl+I.
Do not select CTRL+D
Select dialog box by name (through name selection dialog box) h
Select Lock to toggle the space bar.
Show main toolbar toggle ALT+6
Show security frame toggle SHIFT+F
Display selection bracket switch j
Show tab panel toggle y
Maximize display ALT+CTRL+Z (maximize the display of objects in the current view)
Maximize the display of all shift+ctrl+z.
Maximize all selected objects (maximize selected objects in all views) z
Zoom mode ALT+Z
Zoom region mode CTRL+W
Enlarge the viewport [
Zoom out the viewport]
Maximize viewport switching ALT+W
Pan view CTRL+P
Pan the viewport (pan the view according to the cursor position)
Undo viewport operation SHIFT+Z
Redo viewport operation SHIFT+Y
"Repaint all views".
Shade the selected face and toggle F2.
Wireframe/Smooth+Highlight Toggle F3
View Edge Toggle F4
Perspective display toggle ALT+X
View background ALT+B
Update background image ALT+SHIFT+CTRL+B
Match the camera to see ctrl+C.
MAXScript listener F 1 1
Material editor m
Isolation selection (isolation +q
Environmental dialogue 8
Default lighting switch CTRL+L
Sub-object level 1 (sub-object level 1) 1
Sub-object level 2 2
Sub-object level 3 3
Sub-object level 4 4
Sub-object level 5 5
Sub-object level cyclic insertion
Sub-object selection toggle CTRL+B
Fast rendering SHIFT+Q
Render the last F9
Render scene F 10
Render to texture 0 (number)
Transform Gizmo size down =
Zoom in on Gizmo-
Transform Gizmo switch x
Conversion typing dialog box F 12
Virtual Viewport Pan Down 2 (Numeric Keyboard)
The virtual viewport is translated to the left by 4 (numeric keypad)
The virtual viewport is translated to the right by 6 (numeric keypad)
Virtual Viewport Pan Up 8 (Numeric Keyboard)
Virtual Window Switching/Numeric Keyboard
Virtual viewport magnification+(numeric keyboard)
Virtual viewport reduction-(numeric keyboard)
Polygon counter 7
Offset capture ALT+CTRL+ space bar
Track view function command shortcut keys.
Add key a
Apply the slow curve CTRL+E
Apply multiplication curve CTRL+M
Distribution controller c
Copy controller CTRL+C
Edit key mode e
Extended object switch o (letter)
Extended trajectory switching ENTER, t
Filter (start filter) q
Function curve mode F5, f
Lock select space bar
Lock tangent switch l
Make the controller unique u
Move down to highlight the down arrow key.
Move the highlighted arrow key up.
Moving key point m
Nudge left key Left arrow key
Right nudge key right arrow key
Pan (translator)
Paste controller CTRL+V
Scroll down CTRL+ down arrow.
Scroll up CTRL+ up arrow key.
Capture frame s
Zoom z
Scaling horizontal extension ALT+X
Editor function (Material Editor Function) command shortcut keys.
Background (material background) b
Backlight (material backlight) l
Cycle 3X2, 5X3, 6X4 sample windows (cycle display 3X2, 5X3, 6X4 sample windows) x
Obtain material g
Back to the same level left arrow key.
Forward to the same level right arrow key.
Go to Parent Up Arrow key
Make preview p
Option o
Command shortcuts for the ActiveShade function.
Close the window and ask
Drawing area d
Render r
Select object s
Video release window function command shortcut key
Add image filter event CTRL+F
Add image input event ctrl+i
Add image layer event CTRL+L
Add image output event CTRL+O (letter)
Add new event CTRL+A
Add scene event CTRL+S
Edit current event CTRL+E
Execution sequence CTRL+R
New sequence CTRL+N
NURBS function command shortcut key
CV constraint normal shift ALT+N
CV constrains u to move alt+u.
CV constrains v to move alt+v.
Display curve SHIFT+CTRL+C
Show dependency CTRL+D
Display grid CTRL+L
Show shadow lattice ALT+L
Display surface SHIFT+CTRL+S
Show toolbox CTRL+T
Show trim SHIFT+CTRL+T
Select child object CTRL+H locally by name.
Lock the 2D selection space bar.
Select next in U CTRL+ right arrow key.
Select next in V CTRL+ up arrow key.
Select the previous one in U CTRL+ left arrow key.
Select the previous one in the V CTRL+ down arrow.
Select sub-objects by name h
Set subdivision preset 1 (set low-level surface subdivision) ALT+ 1.
Set mosaic preset 2 ALT+2.
Set mosaic preset 3 ALT+3.
Soft selection CTRL+S
Switch to curve CV level ALT+SHIFT+Z
Switch to curve level ALT+SHIFT+C
Switch to import level ALT+SHIFT+I
Switch to point level ALT+SHIFT+P
Switch to surface CV level alt+shift+v.
Switch to surface level ALT+SHIFT+S
Switch to top level (object) ALT+SHIFT+T
Transform demotion CTRL+X
Edit/Editable Grid Function Command Shortcuts
Oblique mode CTRL+V or CTRL+B
Chamfering mode CTRL+C
Shear mode ALT+C
Separate CTRL+D
Edge invisible CTRL+I
Edge level 2
Edge rotation CTRL+T
Element level 5
Extrusion mode CTRL+E
Face level 3
Polygon level 4
Vertex grade 1
Weld the selected CTRL+W
Welding target mode ALT+W
Edit Polygon Object Function (Editable Polygon Function) Command Shortcuts
Oblique mode SHIFT+CTRL+B
Boundary level 3
Chamfering mode SHIFT+CTRL+C
Connect SHIFT+CTRL+E
Constrained to edge SHIFT+X
Cut ALT+C
Edge level 2
Element level 5
Extrusion mode SHIFT+E
Fourth-grade face
Enlarge selection CTRL+PageUp
Hide ALT+H
Hide unchecked ALT+I
Object level 6
Fast slicing mode SHIFT+CTRL+Q
Repeat the last operation;
Select the loop edge ALT+L
Select edge ring ALT+R
Zoom out and select CTRL+PageDown.
Unhide all ALT+U
Vertex grade 1
Welding mode SHIFT+CTRL+W
FFD function (FFD shortcut key
Switch to control point level ALT+CTRL+C
Switch to lattice level ALT+CTRL+L
Switch to the set volume level ALT+CTRL+S
Switch to top ALT+CTRL+T
Shortcut key for expanding UVW function (edit map coordinate function command).
Disconnect the selected vertex CTRL+B
Separate edge vertex d or CTRL+D
Edit uvw ctrl+e
Filter the selected faces ALT+F
Freeze the selected CTRL+F
Select alt+shift+ctrl+f to get faces from the stack.
Select alt+shift+ctrl+p from the face.
Hide the selected CTRL+H
Load UVW (load UVW setting parameters) ALT+SHIFT+CTRL+L
Lock Selected Vertex (Lock Selected Point) Spacebar
Mirror level ALT+SHIFT+CTRL+N
Mirror vertical ALT+SHIFT+CTRL+M
Move ALT+SHIFT+CTRL+J horizontally.
Move ALT+SHIFT+CTRL+K vertically.
Pan (pan view) CTRL+P
Plane mapping face/patch input.
Capture CTRL+S
Texture Vertex Shrinkage Selection-
Texture Vertex Extension Selection = or+(numeric keypad)
Texture vertex movement mode q
Texture vertex rotation mode CTRL+R
Texture vertices weld the selected ctrl+w.
Texture vertex target welding CTRL+T
Expand options CTRL+O (letters)
Update map CTRL+U
Zoom (zoom tool) z
Maximize display x
Maximize the display of the selection ALT+CTRL+Z
Zoom area CTRL+X
Zoom to Gizmo SHIFT+ space bar
Edit normal function shortcut key
Disconnect normal b
Copy normal CTRL+C
Edge level CTRL+3
Face level CTRL+4
Make clear (direct) e
Normal level CTRL+ 1
Object level CTRL+0 (number)
Paste normal CTRL+V
Reset normal r
Specify normal
Unified normal u
Vertex level CTRL+2
Shortcut keys for reactor controller functions.
Create reaction ALT+CTRL+C or c
Delete reaction ALT+CTRL+D or d
Edit state switch ALT+CTRL+S or e
Set the maximum impact ctrl+i.
Set the minimum impact alt+i.
Set the reaction value ALT+CTRL+V or s.
Commonly used is
Alt++ middle mouse button press: rotate the view (in perspective mode, if it is a two-dimensional attempt, it will switch to axonometric view;
Middle mouse button scrolling: Zoom the current view, and the zoom origin is where the mouse is, so put the mouse there if you want to see it;
Alt+Z: Sometimes the mouse wheel is too dynamic. You can use this to zoom slowly.
Press the middle mouse button: pan the view;
""and "":these two keys are the same as the middle zoom, but they can be operated at the same time as the command, which has no effect on the camera's field of view;
I: Moving the center of the view to the position of the mouse can also be used with other commands.
D: Close the update of the current view and save the graphics card.
1 Left key: refresh the view.
Shift+z: Undo the view operation.
Observe three objects
Z: Looking at the selected object as the center, just like the F in maya, it is too long.
Alt+Q: It is also useful to observe only the selected objects and temporarily hide others.
F3: Switch between wireframe display and shader display.
F4: The switch of the wire basket is displayed under F4: Shader display.
F2: This is also used a lot, that is, after a single face in poly is selected, it is always a red block by default, which is inconvenient to operate. Press F2 to display only the selected box in red.
J: The object selection box is hidden. Sometimes it is annoying to choose a white basket with four corners outside the object.
O: Pay attention to the switch. I usually turn off my phone unless the graphics card is too bad.
Transformation of four objects
Q, W, E, R: Stop it, hehe, copy Maya's.
F5, F6 and F7 are three axial constraint switches for alignment; F8 is the switching of three displacement plane constraints.
S: capture. It is best to use it in combination with F5, F6 and F7.
Space bar: locks the currently selected object. Very useful, you can move or make other changes without putting the mouse on the object.
+,-:Zoom operation box. Especially when rotating, the operation frame is too small, which will lead to slight rotation, and it is easy to make fine adjustments when zooming in.
A: Rotation angle capture. Set it to 45 or 90 degrees and rotate a specific one: for example, the operation box of the modifier or the cutting plane of the polygon.
Ctrl+selection: add a selection; Alt++ option: reduce.
Shift ++ transformation operation: copy. Mainly used for moving.
1, 2, 3, 4, 5: Switch to the child level of the object.
6: It's strange, hehe, the system is useless by default, but in poly, it is convenient to return to the object level, while in other categories, it is to edit particles.
Five dialog box calls
H: select an object.
M: material editing.
F 10: rendering.
Six rendering, animation
Shift+q: Renders the current window.
Keyframes (make sure to turn on auto or set keys)
*************************
3dSmax shortcut key
main interface
Displays degraded adapters (switches)
Adaptive perspective grid Shift+Ctrl+A
Arrange Alt+A
Angle capture (switch) a
Animation mode (switch) n
Change to rear view k
Background lock (switch) Alt+Ctrl+B
Last time unit.
The next time unit,
Switch to the top view t
Go to bottom view b
Switch to camera view c
Change to front view f
Change to a user view u of the same size.
Switch to the right view r
Change perspective p
Cycle change selection mode Ctrl+F
Default lamp (switch) Ctrl+L
Delete object delete
The current view is temporarily invalid.
Is the geometry frame (switch) Ctrl+E displayed?
The first toolbar Alt+ 1 is displayed.
Expert mode full screen (toggle) Ctrl+X
Hold down the scene alt+ctrl+H.
Get scene Alt+Ctrl+F
Freeze the selected object 6
Skip to the end of the last frame
Skip to the first frame home page
Show/hide camera shift+c
Show/hide geometry shift+o
Show/hide grid) g
Show/hide auxiliary object Shift+H
Show/hide light shift+l
Show/hide the particle system.
Show/hide space warp object Shift+W
Lock user interface (switch) Alt+0
Match camera view Ctrl+C
Material editor m
Maximize the current view (toggle) ALT+W
Script editor F 1 1
New scene Ctrl+N
Align alt+n normally.
Press the grid keyboard-
Tap the grid keyboard+up.
The display mode of NURBS surface is Alt+L or Ctrl+4.
NURBS adjustment grid 1 Ctrl+ 1
NURBS adjustment grid 2 Ctrl+2
NURBS adjustment grid 3 Ctrl+3
Offset capture Alt+Ctrl+ space
Open a largest file.
Pan view Ctrl+P
Interactive panning view I
Place the highlighted ctrl+H.
Play/stop animation/
Fast rendering Shift+Q
Press ctrl+a to return to the previous scene.
Go back to the previous view * shift+a.
Press Ctrl+Z to undo the scene *
Undo view * Shift+Z
Refresh all views 1
Use the previous parameter Shift+E or F9 to render.
The rendering configuration is Shift+R or F 10.
Change F8 cyclically in xy/yz/zx lock.
Constrained to x axis F5
Constrained to y axis F6
Constrained to z axis F7
Rotate view mode Ctrl+R or v.
Save the file.
Transparent display of the selected object (toggle) Alt+X
Select the parent object to page up.
Select sub-objects to page down.
Select object h according to its name.
Select the lock (switch) space.
Fades the face (switch) F2 of the selected object.
Show all view grids (toggle)
Show/Hide Command Panel 3
Show/Hide Floating Toolbar 4
Displays the last rendered picture.
Show/hide the main toolbar Alt+6
Show/hide the security box Shift+F
* Show/hide the bracket j of the selected object.
Show/hide toolbar Y/2
Percentage capture (switch) Shift+Ctrl+P
On/off snapshot
Loop through the snap point Alt+ space.
Sound (switch) \
Interval object Shift+I
Change to light viewing angle +4
Cyclically change the sub-object level Ins
Child object selection (toggle) Ctrl+B
Texture correction Ctrl+T
Add dynamic coordinates+
Reduce dynamic coordinates-
Activate dynamic coordinate (switch) x
Accurate input conversion F 12
Thaw all seven
Show hidden objects by name 5
Refresh the background picture alt+shift+ctrl+B.
Displays the geometric external frame (switch) F4.
View background alt+b
Use boxes to quickly display geometry (toggle) Shift+B.
Open the virtual reality numeric keypad 1.
The virtual view moves the numeric keypad 2 down.
The virtual view moves the numeric keypad 4 to the left.
The virtual view moves the numeric keypad 6 to the right.
The virtual view moves the numeric keypad 8 forward.
Virtual view enlargement numeric keypad 7
Virtual view reduction numeric keypad 9
Solid colors show the geometry (switch) F3 in the scene.
All views show all objects Shift+Ctrl+Z
* the window zooms to the selected object range (range) e.
Zoom range Alt+Ctrl+Z
Zoom in twice the window Shift+ numeric keypad+
Magnifier tool z
Zoom in twice the window Shift+ numeric keypad-
Enlarge Ctrl+w according to the box selection.
Interactive enlargement of window [
Interactive reduction of windows]
Trajectory view
Add keyframe a.
Previous time unit
Next time unit >
Edit keyframe mode e
Edit Region Mode F3
Edit time mode F2
Expand object to close
Track conversion test
Function curve mode F5 or f
Lock the space of the selected object.
Move the highlight up ↓
Move the highlight down.
Move the keyframe slightly to the left.
Move the keyframe slightly to the right →
Location area mode F4
Press ctrl+a to return to the previous scene.
Press Ctrl+Z to undo the scene *
Render F9 using the previous configuration.
Rendering configuration F 10
Fold down Ctrl+↓.
Scroll up ctrl+write.
Material editor
Render F9 using the previous configuration.
Rendering configuration F 10
Press Ctrl+Z to undo the scene *
Schematic diagram
Next time unit >
Previous time unit
Press ctrl+a to return to the previous scene.
Press Ctrl+Z to undo the scene *
Active shadow
Draw area d
Render) R
Lock toolbar (docking window) space
video editing
- Previous article:How to be an excellent photographer?
- Next article:What does college aesthetic education mainly study?
- Related articles
- How many books are there in Linyi University?
- Photographer Heilin
- A collection of sentences (60 sentences) in the circle of friends drying their running tracks.
- A state-owned enterprise worker, with a monthly salary of 4000 yuan. Is it worth it?
- What are the poems with the theme of "bright moon"?
- Guangyuan cultural art
- How to improve the ability of photographic composition
- Ten favorite majors for girls
- A complete collection of boys' names in pool characters
- What best-selling digital products are recommended to students in 2023?