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Tribal conflict 12? Dragon ball plus bat 12 book leveling skills

Tribal conflict 12? What combination should I push? Let's share with you the leveling skills of Dragon Ball and Bat 12. I hope this strategy will help my friends.

Bat spell is a very powerful dark heavy oil spell. In the confrontation of Gaoben, bats can exert amazing power as long as they use the multi-headed Hell Tower and Mage Tower, which pose the greatest threat to bat spells. Look at how this school, which is dominated by Ssangyong balloons and supplemented by frozen bat magic, tied the twelfth year.

First, let's analyze the enemy's formation. On the other side are more than a dozen books, all of which are defenses and walls. Formation and firepower are relatively concentrated. Use the big plug-in anti-Samsung array popular in tribal warfare. Three multi-headed towers and scattered mage towers ensure a lot of AOE damage in this array. With the external resource pool and irrelevant buildings, the attacking troops will go astray, and the pressure of the army's attack is undoubtedly considerable. Considering that the position of anti-aircraft rockets in this array is relatively outside, the mage tower is relatively scattered, and the position of anti-aircraft guns is relatively built-in, we choose the air genre that does not need spells for foreplay to attack. First, the fire dragon with a lot of blood and high attack power went deep into the enemy line as the front row, and the electric dragon cleared the side balloon to clear the building. Finally, the bat spell ends and the buildings behind the formation are cleared. Let's take a look at the specific deployment.

In terms of deployment, we choose 14 balloon, 3 Lei Long and 6 fire dragon. In terms of spells, we carried double rage spells, 5 bat spells and 4 freezing spells. Large balloons with small balloons can bring devastating output in this scattered array. The front battlefield must ensure that most of the defenses (especially the mage tower) are destroyed by reinforcements, and then completed with the remaining troops and bat spells.

After determining the direction of attack, let's start the foreplay at 6 o'clock. The purpose of this foreplay is to get a star first, which is also a big book. First, the next balloon detected a black mine that posed a great threat to Lei Long. After clearing the obstacles, the king and an Lei Long immediately cleared the border. The queen and the king cleared all the buildings at 6 o'clock and successfully occupied the base camp.

Then send balloons at 4 o'clock to detect balloon traps. After clearing the obstacles, first put down the meat shield balloon and two Lei Long to clear the border at 3 o'clock and solve the internal defense. Then put down the meat shield dragon and the remaining balloons at 4 o'clock. The great guardian will follow the big army. As long as he resists the attack of Skyhawk artillery once, he can successfully let the big troops hit it, that is, destroy half of the buildings. At this time, look at the remaining mage tower and multi-headed hell tower at 12. As long as the freezing spell is combined with the bat spell, this stronghold can be cleared. At this point, there are no AOE buildings in this array, and the remaining troops can be easily razed.

Although bat spells are quite useful, foreplay and freezing spells need to be released. If bats with bat spells are a little slower, they will kill more than half of the people, so don't be stingy with the release of freezing spells. Foreplay should also remove the mage tower and the multi-headed hell tower as much as possible. In the face of the anti-three-concentrated array against the army, the probability of a proper bat fighting Samsung's foreplay is extremely high.