Traditional Culture Encyclopedia - Photography and portraiture - May 2 1 What did the fifth personality update?
May 2 1 What did the fifth personality update?
In order to ensure the stable operation of the manor, the fifth personality will stop service at 7:30 on Thursday morning for maintenance. I hope you will understand and wait patiently.
-The maintenance time this week is 7: 30 am on May 2, 20201day, and it is estimated that the maintenance will last for 2 hours. At that time, the manor will be temporarily inaccessible;
-If the maintenance cannot be completed within the expected time, the service opening hours will be postponed. I hope you can understand.
May 2 1 version update
fight
-The new director.-The violinist entered the qualifiers.
-Shorten the action duration of Li Xu's attack to recover weapons in the violinist playing mode.
-Now all the skills of the violinist can hit the afterimage left by the survivor through the priest's long passage, and they are normally given the fear value and magic sound state.
-Adjusted the use mechanism of Mrs. Hong's water mirror. Now Mrs. Hong will not be able to use the water mirror for 8 seconds after it is turned on.
-Some mechanisms to reduce risk takers have been adjusted. Now, the restored adventurers will not be displayed by the producer's skills (including the mirror image of Mrs. Hong, except the talent).
-Added 1 survivor's quick speech: "Regulator shifts target! Pay attention to the surroundings! "
—— Optimized the determination of the landing position of butterflies in multi-layer terrain after the instantaneous birth and death transfer of skills.
-Optimized the generation logic of pastor's straight-line channel. After optimization, the priest's straight-line passage will not be able to pass through unopened boards. Due to the large amount of adjustment, we plan to optimize this problem in batches and scenarios. This week, we will optimize two scenes: Sacred Heart Hospital and Military Factory.
Ranking score adjustment
-When four survivors escape, the survivor's victory score will increase by 1, and the settlement shows victory (perfect escape) +9.
-When no survivors escape, the supervisor's victory score will increase by 1, and the settlement shows victory (perfect pursuit) +9.
-When three survivors escape, the supervisor's failure score is deducted 1 point, and the settlement shows failure (one person is left) -7
-When four survivors escape but the supervisor is the best deduction, the scores of survivors and supervisors are+1 respectively, and the settlement shows that they are in control of the overall situation+1, and do their best+1.
-The tie score was adjusted from-1 to +0.
Experience optimization
-Violinist, "Apostle" added a personalized action-throwing four dice, which can be exchanged through the action experience card-throwing four dice.
-Join the violin fashion-Purgatory music and clown fashion-Exquisite smile display action
-Added the violinist's 0-order skill-Description of the horizontal and vertical span restrictions of vibrato string generation in sonata
-Added the fiddler's hang-up hosting AI.
-Optimized the movements that violinists will play when they are struggling to be dropped by survivors with balloons.
-Optimize the performance of the vibrato notes that the violinist pops up with the attack in the playing mode, which is more obvious from the notes used in the 0-order skill-sonata.
-Optimized the attack feel of the violinist in playing mode: Now when the violinist attacks in playing mode, he will automatically calibrate the character model to face the camera.
-Open graffiti function to survivors of carnival chairs.
-Text descriptions of buttons and light tips have been optimized.
—— Optimized the expression of fashion icons on the lighted product page, and now it can directly display the effect after clicking the icon.
-Now when the card has less than 3 days left in the month, it will prompt to enter the reasoning path.
-After the fifth occupation data is updated, a red dot prompt is added.
-Optimize the efficiency of special effects under the exquisite image quality of arsenal fire and reduce its actual consumption.
-Optimized the "Apostle" attack so that it will not be blocked by the command mark and cannot hit the survivors.
-Optimized the experience of one player falling behind in the matching process, and now other players will automatically restart the game (except for the five-row mode).
—— Optimized the prompt for the undertaker to select blank fields or objects that cannot be undertaken.
activity
-Netease Great God Role Support: From May 23rd to 3rd1,click "Go" or search "520 Role Support" in Netease Great God to participate in the activity. Daily sign-in, sharing, and inviting friends during activities can all get raffle tickets at Netease God, which can be used to draw activity character cards or exotic fashion experience cards and avatar rewards. The activity page is full of 4 activity character cards, 20 pieces can be exchanged, and there is a chance to draw fashion awards ~ At the same time, you can go to the role theme to help your favorite characters, and more games and wonderful activities are waiting for you!
Problem repair
-Fixed a problem that the basement entrance of eversleeping Town might not jump off.
—— Fixed the problem that the collision of a stone on the surface of the flash cave was inconsistent with vision.
-The problem that survivors can hide through molds after a cabinet next to the elevator on the first floor of Jin Shan Grottoes is repaired.
-Fixed an issue where the director of the military factory could attack survivors through some scene components.
-Fixed a problem that the cipher machine in some locations of the military factory might have a role teleport when clicking to decipher.
-Fixed a problem where survivors could hide in flint caves, but regulators could not.
-Fixed a problem that the high map near the gate of eversleeping town would block some special effects.
-Fixed an issue where the priest might open the passage along the edge of the scene in the map of Sleeping Town.
Fixed a problem that priests in eversleeping town could use the door key to enter inaccessible areas.
-Fixed the problem that the magician used the switch to supplement the hand-held object near the supervisor without lifting the hand-held object in single-player training.
-Fixed the problem of abnormal state caused by using the chair to stay away from the carnival button during the return trip of single training.
-Fixed a problem that you can use roles that don't belong to you and can't be exempted in matching mode.
—— Fixed the problem of being stuck during moving and unable to leave the stuck point.
-Fixed a problem where survivors could not escape from the gate in some cases.
-Fixed the problem that survivors might get stuck in carnival chairs when they were born near the gate of Hu Jing Village.
-Fixed the problem that lawyers behave abnormally when clicking into the cabinet while squatting on the map.
-Fixed the problem that the umbrella soul was shattered after the attack when it had the effect of increasing the attack speed, but the effect did not disappear.
-Fixed a problem that the dancer's music box might be trampled through the board.
-Fixed the problem that the grave keeper would be hit by the impermanence skill of umbrella soul when he was underground.
-Fixed the problem that throwing a bomb after Guard 26 flashed would get stuck in the air.
-Fixed the problem that savage riding and service bird with prophet didn't trigger attack recovery when they were hit by the supervisor.
-Fixed a problem where the supervisor clicked on the survivor and got stuck in the air.
-Fixed the problem that in some cases, when a savage fell in love with a cat with an "Apostle", it would only be fixed after hitting the Apostle with a collision.
-Fixed a problem that the violinist might drift when using flash when using Rhapsody.
-Fixed the problem that the player's visual angle was stuck in the doll's visual angle after using the remote control when watching the game after five-person qualifying.
-Fixed the problem that there was no meditation button in PC button settings.
-Fixed the problem that the grave keeper was hit by the violinist's trembling notes when he was underground.
-Fixed the problem that acrobats might jump forward and fall on the opposite side when looking forward.
-Fixed the problem in some maps that acrobats can use explosive bombs to go through walls and jump from the first floor to the second floor.
-Fixed a problem that special effects might disappear when acrobats used explosive bombs at a certain location on the map of Sleeping Town.
-Fixed the problem that the home photo function could shoot other interfaces.
-Fixed the problem that when inviting friends at home and switching fashions at the same time, the roles of both parties were out of sync.
-Fixed the problem that butterflies might fall into the basement when they were used outside the haunted house in Moon River Park.
-Fixed a problem where the priest was stuck in the basement somewhere in Leo's memory room.
-Fixed a problem where survivors could stare at butterflies through a wall in the map of Hu Jing Village.
-Fixed a problem where the Moon River Park Circus might hit survivors with chairs.
-Fixed the problem that photographers can still use the space-time ghosting skills after being blocked by "philanthropists"
-Fixed the problem that the fast voice part in office was missing after changing the size of the custom button.
-Fixed the problem that the lizard may use a fatal fall when falling from a height, which may lead to abnormal viewing angle.
-Fixed the problem that the priest would give priority to when opening the super-long passage on the straight.
-Fixed the problem that the priest could not open the long passage on the slide in Moon River Park.
-Fixed the problem that the priest opened the super-long channel in the photographer's mirror world, and the super-long channel displayed abnormally after the mirror world merged.
-Fixed a problem that survivors would pass through the priest's passage when they were on the ground (such as being injured by the photographer's world semi-projection). Now survivors will go through the tunnel first and then fall to the ground.
-Fixed the problem that the perfumer might be caught by the cowboy during the backtracking process, resulting in abnormal state.
-Fixed the problem that the perfumer might be caught by the deer head in the backtracking process, resulting in abnormal state.
-Fixed the problem that the perfumer was in an abnormal state when he was bounced or attracted by the prospector's magnet in the backtracking process.
-Fixed the problem that prospectors can use magnets to suck people away through windows in some terrain of Sacred Heart Hospital.
-Fixed an issue where clowns could throw snowballs in the multi-part assembly interface without displaying the snowball button.
-Fixed the clown's dizziness when assembling wings. When the attacker triggered the attack to recover, the effect of wings did not disappear.
-Fixed the problem that the clown sprinted into the hospital basement with a rocket and got stuck in the air.
-Fixed the problem that Mrs. Hong showed the action mirror error.
-Fixed the problem that the "philanthropist" fashion-Christmas elf, personality movement "shout" is abnormal.
-Fixed the problem that the postman waited for the action to "get up" and the mail he carried did not match the action.
-Fixed the problem that when entering the display interface, you can repeatedly enter the display interface through the personal data of your personal file.
-Fixed the problem that the reasoning path steps of friends who were not online after the start of the new season were not accurately displayed.
-Fixed an issue that the notebook page-turning animation would trigger twice when the role was disabled in the custom lobby office.
-Fixed the problem that using other devices to log in while waiting in the battle hall would cause the player's name to shift.
-Fixed the problem that using other devices to log in to the account in the matching hall would cause the virtual shadow animation of the lucky one not to disappear.
-Fixed the problem that the names of survivors moved when the number of survivors in the customized palace bureau was less than 4-fixed the problem that the sealing performance of the actual window was abnormal when the supervisor opposite a window in Sacred Heart Hospital released the confined space.
-Fixed the problem that the mechanic cut back from the doll when he treated himself on the ground, and the treatment progress bar showed 0%.
-Fixed a clown sound problem when there was no clown character in the novice copy.
-Fixed the problem that when the postman has the talent of bouncing, the bounce acceleration effect can be triggered after the bounce is triggered after receiving the farewell letter.
-Fixed the problem that the survivors put down the board at the moment when the "Apostle" triggered the imprisonment in extreme cases, and the board could not hit the "Apostle" within the board range.
-Fixed the problem of abnormal eye performance when the Air Force performed individual movements and cheers in Leng Xiang dance fashion.
-Fixed an issue where the supervisor might flash in place when using the flash along the spider silk and string.
-Fixed the problem that when the gate was opened and the hidden switch was highlighted in battle, the gate could not be transmitted when it was disconnected and reconnected.
other
In order to ensure the healthy growth of minors, guide them to play games reasonably, and help them establish correct online game consumption concepts and behavior habits, the Fifth Personality actively responded to the requirements of the Notice on Preventing Minors from Addicting to Online Games issued by the General Administration of Press and Publication, and will carry out special adjustment work for minors to prevent addiction.
At present, the following adjustments will be made after this week's update:
First, scene optimization: the atmosphere of the basement scene is optimized to remove suspected blood.
Second, the fashion name adjustment:
1, the guillotine is adjusted to arrow bamboo.
2. Turn the blood fan to the other side
3. The blood banquet was changed to a red banquet.
4. Blood shadow is adjusted to scarlet shadow
5, blood sword adjusted to dusk sword.
6. The charm of evil forces is adjusted to different charms.
Third, the external feature name adjustment: the superior is adjusted to disdain.
Fourth, the adjustment of survivor's talent name: the negative example is adjusted to herd mentality.
5. The mall will go offline after maintenance in installments next week. The products that have been phased can no longer be renewed, but they can still be purchased directly. (Offline after update on May 28th)
In the future, we will continue to synchronize with you more relevant anti-addiction adjustment measures for minors to protect the healthy growth of minors. The Fifth Personality will earnestly fulfill its social responsibilities, protect the healthy growth of the majority of minors, better guide the rational play of minors, and escort the healthy growth of the majority of teenagers!
At the same time, I hope to join hands with parents and all walks of life to jointly promote, improve and solve the current problems of personal identity information disclosure and private transactions on the Internet, and better implement the healthy online protection of minors.
Thank you for your support of the fifth personality. Ensuring the healthy growth of minors is an important work that we continue to pay attention to. Thank you again for your understanding and cooperation!
Notice of Anti-addiction Policy for Minors
In order to protect the physical and mental health of minors, the General Administration of Press and Publication recently promulgated the Notice on Preventing Minors from Addicting to Online Games. Some rules are as follows:
First, all player accounts must use valid identity information for real-name registration, otherwise they will not be able to enjoy the game service. Accounts without real name registration can only experience 1 hour games at most, and cannot be recharged and paid. The same mobile phone device cannot experience it repeatedly within 15 days.
2./kloc-Users under the age of 0/8 cannot play games from 22: 00 to 8: 00 the next day. The cumulative game duration on legal holidays shall not exceed 3 hours, and the cumulative game duration on other days shall not exceed 1.5 hours.
3. Users under the age of 8 cannot recharge, and users over the age of 81under the age of 6, the single recharge amount shall not exceed 50 yuan RMB, and the monthly recharge amount shall not exceed 200 yuan RMB; /kloc-users over 0/6 years old/kloc-users under 0/8 years old, the single recharge amount shall not exceed 100 RMB, and the monthly recharge amount shall not exceed 400 yuan RMB.
Fifth Personality will upgrade the anti-addiction system in the near future according to the arrangement of relevant departments, continue to promote and guide minors to better use online games, help minors to establish correct online game consumption concepts and behavior habits, and escort the healthy growth of the majority of teenagers.
Announcement on the punishment of dice team, actors and plug-ins
Recently, it was found that a small number of visitors fought passively by brushing dice, actors or using plug-ins, which greatly affected the game experience of other players. In the future, we will increase the punishment for this kind of bad competition and provide a fair and good game environment for everyone. At the same time, I also hope that everyone can help us to use the in-game reporting system for feedback when encountering bad competitive behaviors, and jointly safeguard the order of the manor.
Thank you for your support to the Fifth Personality, and we will provide you with maintenance compensation in the form of email gifts after the maintenance!
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