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Introduction to Warcraft movies

"Warcraft" tells the story of the races of the two worlds fighting for their own survival and homes after the dark door was opened. The following is what I arranged for you for your reference!

Basic information of Warcraft movies

"Warcraft" is a fantasy action film jointly produced by Legendary Pictures and Blizzard Entertainment. The film was directed by duncan jones and co-starred by travis fimmel, Toby Kebbell, paula patton, Ben Schnetzer, Ben Foster, Daniel Wu, dominic cooper and Robert Kaczynski.

Based on the game Warcraft: Humans and Orcs produced by 1994 Blizzard Entertainment, the film tells the story of the two worlds' races fighting for their own survival and homes after the opening of the dark door, with the conflict between the human alliance and the orc tribe as the background.

The film was released in Chinese mainland on June 8th, 20 16, with 2D, 3D, IMAX3D, a giant screen in China. June16,2010 was released in the United States.

Introduction to the plot of Warcraft movies

Azeroth and Delano are two peaceful and peaceful planets. Humans have thrived in the land of Azeroth for generations, while orcs have worked hard in the land of Delano. It was not until the appearance of Gooden Daniel Wu that the peace between the two planets was broken. The evil Gourdain used the demon's energy to open a portal-the portal of darkness, and brutally destroyed the home of the orcs. Dulongtan Toby Kebbell, the chief of Frostwolf clan, had to leave the fragmented Delano with his own people and seek refuge in the struggling Azeroth continent. Facing the crisis of homeland, under the leadership of the leader lothar travis fimmel, mankind is trying to find a way out of the war while repelling the barbaric invaders. The two races are facing the same crisis, and they must try their best to survive this disaster.

Behind-the-scenes production of Warcraft movies

Shooting process

The film started shooting in Vancouver in 20 13, the whole shooting took 123 days, and the live shooting only took two days. The rest was completed in the studio the size of 12 tennis court, and stopped in May 20 14.

Shoot a scene

The film was shot in three different places. Production designer Gavin Baquet and his team designed and created 90 scenes of different sizes and complexity, 9 studios and 65,438+004 scenes. Most of the films were shot in Azeroth, Mulin, Karazan, the pride hotel of the Lion King, Blackstone and other places. Alvin forest is one of the largest and most complete scenes built by the crew, 60 meters long and 30 meters wide.

Props design

The armor and weapons in the film are all designed and manufactured by Weta. Most of the weapons are in kind, but the hammer of destruction of the orc Tum is made by CG in the film. Beast's clothes are all designed, sewn and made in reality, and then scanned into the computer. Scenery, painting, art, props, scenery and other departments are several times larger than the normal crew. Almost all products of Warcraft are tailor-made, unlike other film shooting, you can buy or rent them.

handmade

Every leaf in the film is hand-painted. Handmade 650 different costumes, all swords, shields and spears, and 24 sets of armor. In order to create a large-scale attack scene of the orc legion, the skeletal structure and panels of the orcs are designed differently according to their different ages, and dozens of different details are listed, such as the smoothness of the panels, tattoos, scars, bruises, blood vessels, etc.

Special effect lens

Of the 2,000 visual effects shots made in this film, 1300 shots involved these huge soldiers. The scenes of the orc actors in the film are all played by real people and then captured by action. There are at most 120 motion capture cameras. The whole movie has nearly 2000 special effects shots, and then all of them are real people+scenery+blue screen.

Warcraft movie review

Positive evaluation

Duncan jones, the director of Warcraft, made a very clever move. Different from many movies, he made a fatal mistake, that is, he had to be faithful to the original and give up the drama of the movie, and used a lot of dialogue to explain the context and use of a key character or prop. Duncan jones only used dramatic conflicts to explain all the elements in the story structure, without any explanation or interpretation. There is no preset threshold for the content of the film, and the audience who knows which terms and those who don't know them are treated equally. It is a director's ability to express the existence of elements with stories and present a story intuitively without unnecessary explanations, which is also the most lacking ability of Hollywood directors. At this point, director duncan jones has reached a level. 1905 net

Negative evaluation

All the value orientation, story expression, plot turning, character design and lens arrangement in the film are protected by a very typical Hollywood framework. There is no innovation, no surprise, and no amazing plot. There is only one narrative mode and method here, and this thing now has a very fashionable name, called routine. According to the Hollywood routine, you will definitely get the corresponding aesthetic results, and of course there will be all kinds of stereotypes and boredom. 1905 online comment

"Warcraft" is far from a perfect movie, but it has taken a special way to find an emotional foothold for epic movies. Nor is it a nostalgic movie made entirely for game fans, but a commercial blockbuster with box office ambitions for ordinary movie audiences. Twenty minutes before the start of the film, there was no time to take into account the characters and world outlook, and a series of transitions began, and various scenes were frequently switched. This is a completely gamification mode, which is not a normal movie narrative, but caters to gamers, but it fails in movie narrative and has no magical epic temperament.

It is extremely difficult to choose which characters from the long timeline and complex network of characters as the story carrier of the first film. After all, the capacity of movies is limited. In fact, from Warcraft, it can be seen that the screenwriter and director have their own careful consideration about the choice of the main characters in the film. After consideration, the approach is to maximize the emotional motivation of the characters, and the behavior choice of the main characters in the film is undoubtedly driven by sufficient personal emotional factors. In the film, important characters die on both sides, but the death of each character is not so touching to the audience. Fundamentally speaking, Warcraft is a failure in characterization. Review of Beijing Daily

"Warcraft" has too many stories to tell, but the audience can't really integrate into the plot. Apart from the royal castle in Stormwind, the sorcerer's tower and the epic battlefield, Azeroth has almost no other scenery. The film spent a lot of time on the fighting scenes, but the fighting pictures were too unreal to make people feel the bloody atmosphere of the fighting. In the final analysis, the problem with movies lies in the game itself. Director duncan jones, as a professional Warcraft player, obviously wants to inject his love for Warcraft into the movie, but it is doubtful whether all this is worth it. The weak plot of the movie is too deadly. The Guardian commented.

There are too many protagonists in the film to tell the story of each character, for fear that the audience will be like passers-by. Director Duncan jones tried to put the minor plot in the game into the main plot, but it obviously made him a little breathless. The overall tone of the film is very serious, and the ambition of Warcraft is commendable, but it is not enough to have ambition. The plot is empty and the story is puzzling. Imperial magazine review

The apparent contradiction in the film is the struggle between human beings and orcs, but the real conflict comes from filmmakers who really want to tell the story of flesh and blood, and those ridiculous cliches inherent in the film industry. Even if there is no exorcist like in the movie, it can be predicted that this expensive but absurd movie adapted from a famous online game is destined to be a mediocre one.

The film ignores the ordinary audience who are new to Warcraft culture and know nothing about orcs and wizards, and leads them to plunge into a fantasy continent full of wonderful creatures, mysterious magic and strange names and places. This attitude may make the vast majority of the audience stay away from the film, and of course there will still be a certain number of die-hard fans flocking to it. Comments on varieties

Every frame and second of the film is driven by characters, which is why director Duncan and talented art directors have created a gorgeous fantasy world, but it is not convincing. Comments on Hollywood reports