Traditional Culture Encyclopedia - Photography and portraiture - List of Unlocked Items of Fantastic Adventure 2 Club
List of Unlocked Items of Fantastic Adventure 2 Club
The list of unlocked items of Fantastic Expedition 2 Club
The following order is from top to bottom, from left to right
Electric batons: weapons and equipment, which will hurt themselves when used, and dice are used to increase enemy damage and reduce enemy damage
Scientists: players, the effect is enhanced, and the technology and equipment are damaged
Rechargeable batteries: disposable combat props, group damage, Self-injury
gloves: physical equipment, less injuries when using scientific and technological equipment
electric lights: disposable map props, used in underground maps, to obtain a fixed area with 15% field of vision
Photographer: team members, gain prestige by shooting films, start to bring their own films for each game, and the unused films do not consume weight. The more films in the shooting range, the higher the prestige, and the higher the prestige gained by upgrading the films < +1 Loyalty -2 Blood (actually measured, the text -1 is wrong)
Phonograph: map props, after use, +1san will increase the chance of being found by animals, and it will be cooled for 1 days
Loudspeaker: body equipment, and blue dice will be added during persuasion
Transmitter: map props, record the coordinates for the first time, and return to the recording point when used again. No cooling, no side effects.
science and technology gun: weapons are loaded and forced, and the effect is to attack in groups and reduce enemy damage. Note that adding dice to group attack dice only increases the number of people who attack, and does no harm.
The equipment of the laboratory is self-contained. Scientists+gloves+two scientific and technological weapons, electric batons are auxiliary, and scientific and technological guns are group output.
Photographers and mapmakers are good partners in shopping.
The phonograph is similar to a generation of drums, which can reduce the supply pressure.
The conveyor is to pick crystal orchids, do aboriginal hunting tasks and the second. Note that if you use this prop to teleport to other places after taking the temple, the temple curse with tracking will still follow you, such as running water.
rosary: body equipment, which reduces the probability of accidents at every step in san
scroll master: players, which periodically produce scrolls
firecrackers: map props, which drive away the surrounding enemies
The art of war (the cover should be Sun Tzu's Art of War): body equipment, fighting back to san
guillotines: combat props, which can be reused and cooled for two rounds.
amulet: map props, -75% pursuit probability
double knives: weapons and equipment, cancel the equipment's dice, and then get two green dice, which will cause general damage
moon cake: map props, use reply for 1san, reply for 5san when the moon is full, and have the moon phase in the lower right corner when taking risks
Kongming fan: body equipment, and add dice when persuading
. It seems that the damage of group attack weapons is not high
Monks and scroll masters of full rank are excellent players
Mooncakes can return a lot of san at a low price and have no side effects, but they are a little troublesome to use
Double knives with Sikh soldiers or prince salamander are perfect
Helmet: body equipment, 18 points of armor
Sikh soldiers: players, increase melee. Continue to fight after empty blood
Flywheel: disposable combat props
Treadmill: weapons and equipment, -1 level ground consumption, level ground without damage, upgrade and enhance the combat dice
Dove: map props, transport items back to the ship, no animal artifacts
Rapier: weapons and equipment, the main effect is bleeding, and the helmet can still be used in coordination with the sailor's war
Ke Jiquan: Mark the treasures near the grid when traveling.
Tea: map props, +12san after use, and get a cool buff(.9.1 patch will change the probability to 1%, but the text has not changed) to reduce the basic consumption.
Ring: body equipment, increase the maximum blood volume, fight back to san
Holy water: map props, -1 basic consumption. You don't need to buy a trekking stick. After the tasks in the first and second chapters are completed, the Sikh soldier will be given full play. It depends on whether you can find a good weapon for him.
Tea, such as mace, is very effective in multi-map tasks, which greatly relieves the supply pressure.
Soldiers seem to be wearing helmets on their heads.
It is a good choice for Keji's cartographer to go shopping.
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