Traditional Culture Encyclopedia - Photography and portraiture - Almost "demon"! How do I view the artistic style and design of "Flowers in the Mirror of Mountains and Seas"

Almost "demon"! How do I view the artistic style and design of "Flowers in the Mirror of Mountains and Seas"

most of the old players in China (born after 7' s and 8' s) have no "immunity" to the game products with the Three Kingdoms, martial arts, Xian Xia and mythological themes as the background (or called architecture and framework). Of course, this includes myself. Hearing from childhood, how many people yearn for, among the three countries, leading a million, and reprimanding Fang Qiu? How many people yearn for, Mr. Jin Yong's sentence: "The great man of chivalry is for the country and the people"? How many people yearn to be ranked among the immortals on the deity platform after King Wu's attack?

such a profound cultural influence doomed the domestic player groups to have extremely deep emotional sustenance for the game works with the above themes. It is for this reason that the game works launched by domestic manufacturers are always unconsciously close to these themes. After all, for domestic players, games based on these themes are not only familiar and easy to understand, but also more in line with the aesthetics of Chinese people. The aesthetic of players determines the artistic style of the market and games, and the games launched by manufacturers just cater to the aesthetic of the public. The two are a positive feedback effect, which promotes their positive development under interdependence. However, with the changes of the times, influenced by many games in the United States, Japan and South Korea, the artistic style of domestic games has been seeking its own breakthrough and innovation.

Looking through the "Old Yellow Calendar" of domestic games, it is not difficult to find that for a time, the characters in the game were all Hong Kong-style with tough painting style. For example, han tang's "The Robbery of Heaven and Earth: The Phantom Sword Record of Youcheng" has a graceful figure in the portrait of the characters. This is especially true for the game works "The Universe of the Tathagata in the Palm of God" and "The World under the Storm" adapted from Hong Kong Man of the same name. The figure drawing simply copied the image design in the original comic book, which added a sense of substitution and made the game more attractive.

The above three games were produced by han tang and Zhiguan respectively. During the same period, we can also feel the influence of Hong Kong's popularity in other games produced by the two companies. Not only that, the development of early domestic games, in addition to being influenced by Hong Kong comics, the Japanese "History of the Three Kingdoms" series and the artistic style of its RPG games also deeply influenced the earliest game producers in China.

limited by the development environment of the game at that time, the artistic style of the game was mostly "copying". From the packaging covers of Romance of the Three Kingdoms and History of the Three Kingdoms 2, we can feel that Zhiguan borrowed many artistic styles from the series of History of the Three Kingdoms. With the passage of time, more and more foreign high-quality games have flowed into the domestic market, and the artistic styles that players can see in the games have become more and more diversified, and they are no longer constrained by the above forms.

Japan, South Korea, Europe, America, Gothic, steampunk, cartoon, realism and ukiyo-e, all kinds of artistic styles are dizzying. From the game, through the variety of art styles, players can experience the diversity of cultures among different ethnic groups, and also realize the wonderful products born after cultural blending, just like this "Mountain and Sea Mirror Flower".

shanhaijinghua is a turn-based mobile game based on shanhaijing, which was created by its new fan studio in two years. The overall artistic style of the game is very Japanese, and both the characters and the background are painted in a bright style, which has a strong sense of ventilation. Like many Japanese works, the figure-standing paintings are depicted with more "simplified" lines. In the author's opinion, the artistic style in "Flowers in the Mirror of Mountains and Seas" is exquisite and smooth, and combined with the bright painting style, it achieves a kind of aesthetic feeling close to "demon". This is also in line with the theme of the game. After all, the work is a world view based on The Classic of Mountains and Seas, and all kinds of bizarre ancient creatures and myths and legends can only be described by the word "rare".

according to the author's previous experience, as long as it is a game based on Shan Hai Jing, it is doomed to be full of "ancient style" and is an out-and-out national style game. However, in The Mirror Flowers of Mountains and Seas, this feeling of "simplicity" did not reach the author's expectation. The reason is that besides The Classic of Mountains and Seas, the game has also added a very modern element-steampunk.

This point can be clearly felt from the moment you just enter the game, when you select the interface of the characters. The carriage where the characters are located is similar to the steam train used in Japan, and its prototype has appeared in Japanese animation and comic works many times. What impressed me the most was the red train galloping on the sea in Spirited Away. The artistic style of the game is well linked with the game itself. Taking the running train as the starting point, from the initial interface of the game to the UI interface of the game later, it is deeply related to the train itself.

When the player chooses to enter the game, the door of the carriage will be closed immediately, creating an illusion that the train is about to start, and subconsciously telling the player that the game is about to start. This is a hint that the player is about to leave the real world and go to the world called "Wild" with the protagonist he met in the carriage to start a wonderful adventure.

This kind of artistic design that fetters the player and the role from the beginning has established a very good "relationship" between the game and the player. Walk into the platform together, step into the train together, get to know the protagonist team, and embark on unknown adventures and trips together. The interaction between the game and the players has been very deep before the game has started.

The artistic design of the game "Mountain and Sea Mirror Flowers" can definitely be regarded as a highlight of the game. At the beginning, it perfectly undertook the interaction between the game and the player, and strengthened the sense of substitution of the game. After entering the game, through the reasonable design of the game characters and scenes, it not only ensures the functionality of the game interface, but also has the artistic style of the game. The artistic style of this work also directly positions the product in the category of "two-dimensional" games.

As I mentioned earlier, the design of the train has appeared in Japanese animation and comics many times, even in the classic SEGA game "sakura wars" series, and there have been similar steam trains. The works of Sakura Wars series are also full of steampunk elements, which makes it easy for players to associate with these works, and at the first time, it is determined that the game "Mountain and Sea Mirror Flowers" has a deep cultural background and connotation of Japanese games and comics. Among this kind of fans, "Mountain and Sea Mirror Flowers" can arouse the * * * sound among players for the first time, and cause intimacy and strong visual linkage.

It can be said that the success of the game and one of the highlights of the game are reflected in the artistic style and design of the game. Only by deeply studying the artistic style and design of Japanese comics and games can they be perfectly presented in the games. Thanks to the excellent visual effects and interactive design of the game, "Mountain and Sea Mirror Flower" can arouse the players' buzz in the first time, and then substitute the players into their own world. After playing this game, I have to admire the efforts of the developers in art design and style. The perfect combination of Shan Hai Jing and steampunk, a wilderness that has never been seen before, can only be called as "demon".