Traditional Culture Encyclopedia - Photography and portraiture - Flash painting and animation collection catalogue

Flash painting and animation collection catalogue

Chapter 1 Flash animation &; No; Introduction 1

Development and Prospect of 1. 1 Flash II

1.2 Flash animation &; No; Compared with traditional animation & no; The difference between 4

1.3 You can do animation without art foundation &; No; ? five

1.4 Making Flash Animation &; No; What is the most important thing?

1.5 The first work: Flash production process 5

1.6 inspired by the first work: Flash animation &; No; Original & non-original; Li 9

1.7 recommend the best Flash learning method 10.

Chapter 2 Flash Quick Start 13

2./introduction to kloc-0/flash interface 14

2. 1. 1 menu bar 15

2. 1.2 Toolbar 16

2. 1.3 Timeline 17

2. 1.4 floating panel 18

2. 1.5 Property Panel 19

2. 1.6 Scene 20

2.2 Framework 2 1 Introduction

2.2. 1 frame type 22

2.2.2 Creating a Framework 22

2.2.3 Framework preparation &; frac 14; & no; 23

2.3 layer introduction 24

2.3. 1 layer basic operation 26

2.3.2 Create a guide layer and a mask layer 27.

2.4 Component Introduction 32

Component type 33

2.4.2 Creating Components 34

Attributes of the component 37

Chapter III Painting &; No; Basic 4 1

3. 1 overview 42

3.2 Composition 43

3.2. 1 well-shaped composition and painting &; No; Surface force balance 43

3.2.2 Top and bottom, left and right sides 45

3.3 Perspective and Stereoscopic Representation 45

3.3. 1 What is the angle of view 46

3.3.2 perspective method

3.4 Color Basis 52

3.4. 1 Three attributes of color 53

3.4.2 Color Sketch 55

3.4.3 Color Ring and Color Matching 57

Chapter 4 Characters in Role Design 59

4. 1 Basic knowledge of human anatomy 60

4. 1. 1 Structure of Head 60

4. 1.2 body structure 63

4.2 Setting of Female Roles 72

4.2. 1 Young woman painting &; No; Method (realism) 72

4.2.2 Painting of Young Women &; No; Method (cartoon) 75

4.2.3 The little girl's painting &; No; Method (realism) 77

4.2.4 The little girl's painting &; No; Method (cartoon) 79

4.2.5 Painting of the elderly women &; No; Method (realism) 82

4.2.6 Painting of the elderly women &; No; Method (cartoon) 84

4.3 Male Role Settings 86

4.3. 1 Boys Painting &; No; Method (realism) 86

4.3.2 Painting by Young Men&; No; Method (cartoon) 89

4.3.3 The little boy's painting &; No; Method (realism) 9 1

4.3.4 The little boy's painting &; No; Method (cartoon) 93

4.3.5 Old People's Painting &; No; Law (realism) 95

4.3.6 Old People's Painting &; No; Method (cartoon) 98

4.3.7 Male Character Comics (Realistic) 100

4.3.8 Cartooning of male roles (cartoon) 102

Chapter V Animal Role Design 105

5. 1 ungulates 106

A painting of a cow&no; Method (Realism) 106

5. 1.2 The painting of cattle &; No; Method (cartoon) 108

5. 1.3 Horse painting &; No; Method (realism) 1 10

5. 1.4 Horse painting &; No; Method (cartoon) 1 12

5. 1.5 Deer painting &; No; Method (realism) 1 15

5. 1.6 Deer painting &; No; Method (cartoon) 1 17

5.2 Dogs and cats 1 19

5.2. 1 dog painting &; No; Method (realism) 1 19

5.2.2 Dog painting &; No; Fa (cartoon) 122

5.2.3 Cat Painting & Non; Method (realism) 124

5.2.4 Cat painting &; No; Fa (cartoon) 126

5.2.5 Leopard painting &; No; Method (realism) 129

5.2.6 Leopard painting &; No; Fa (cartoon) 13 1

5.3 Birds and Animals 133

5.3. 1 Eagle Painting &; No; Method (realism) 133

5.3.2 Eagle's Painting &; No; Fa (cartoon) 136

5.3.3 Draw ducks and non-ducks; Method (realism) 138

5.3.4 Paint of ducks and non-ducks; Method (cartoon) 140

5.3.5 Draw geese and non-geese; Method (realism) 143

5.3.6 Draw geese and non-geese; Method (cartoon) 145

5.3.7 Cartoons of Birds and Animals (Realistic) 147

5.3.8 Cartoons of Birds and Animals (Cartoons) 150

5.4 Reptiles and Amphibians 152

5.4. 1 Toad Painting &; No; Method (realism) 152

5.4.2 Toad painting &; No; Fa (cartoon) 154

5.4.3 Pictures of snakes & no; Method (realism) 156

5.4.4 Pictures of snakes & no; Method (cartoon) 158

5.4.5 Draw shrimp &; No; Fa (realistic) 16 1

5.4.6 Paint for shrimp and non-shrimp; Fa (cartoon) 163

5.5 Fish and Animals 165

5.5. 1 grass & non-painting; Method (realism) 165

5.5.2 Painting of grass and non-grass; Method (cartoon) 168

5.5.3 Painting of tropical fish. No; Method (realism) 170

5.5.4 Painting of tropical fish. No; Fa (cartoon) 172

5.5.5 Whale Painting &; No; Method (realism) 175

5.5.6 Whale Painting &; No; Fa (cartoon) 177

5.5.7 Cartoons of Fish and Animals (Realistic) 179

5.5.8 Fish and animal cartoons (cartoons) 182

5.6 Insects 184

5.6. 1 butterfly painting &; No; Method (realism) 184

5.6.2 Butterfly Painting &; No; Fa (cartoon) 186

5.6.3 Coating of Beetle &; No; Method (realism) 189

5.6.4 Coating of Beetle &; No; Fa (cartoon) 19 1

5.6.5 Dragonfly Painting &; No; Method (realism) 193

5.6.6 Dragonfly Painting &; No; Fa (cartoon) 196

5.6.7 Insect Comics (Realistic) 198

5.6.8 Insect and animal cartoons (cartoons) 200

Chapter VI Scene Design 203

6. 1 Interior Scene Design 204

6. 1. 1 furniture painting &; No; Law no.204

6. 1.2 Painting of the whole living room and bedroom scene &; No; Law no.206

6.2 Outdoor Scene Design 2 10

6.2. 1 natural landscape painting &; No; Fa 2 10

6.2.2 Painting of artificial landscape &; No; Fa 2 18

6.3 the use of light and shadow in the scene 227

6.3. 1 daytime scene 227

6.3.2 Night view 229

6.4 Scene Atmosphere Rendering 232

6.4. 1 Celebration 232

6.4.2 Suffering 234

Romantic 236

The seventh chapter lens use and storyboard drawing 239

7. 1 lens 240

7. 1. 1 Jingbie 240

7. 1.2 camera motion 245

7. 1.3 lens viewing angle is 250.

7.2 storyboard drawing 256

7.2. 1 overview 257

Lens connection 258

7.2.3 Grasp the rhythm of time 26 1

Chapter 8 Action Design Skills 263

8. 1 Action &; Ocirc& is not; Li 264

8. 1. 1 times 264

8. 1.2 space 264

8. 1.3 speed 264

8. 1.4 Rhythm 265

8. 1.5 center of gravity 267

8. 1.6 curve motion 268

8.2 Rules of Role Action 270

8.2. 1 facial expression

8.2.2 Hair

Walking 270

8.2.4 Run 27 1

8.2.5 Jump to 27 1

8.2.6 Go to page 272

8.3 Animal Behavior Law 272

8.3. 1 facial expression 272

8.3.2 The crawling of wild animals

8.3.3 The flight of birds 273

8.3.4 Swimming Fish 273

Monkey walking 274

8.4 Natural dynamic performance 274

8.4. 1 small bridge flowing water 274

8.4.2 Snowstorm

Thunderstorm 278

8.4.4 Smoke 280

Chapter 9 Animation &; No; Type 283

9. 1 Make frame-by-frame animation &; No; 284

9. 1. 1 External import of frame-by-frame animation &-dancing villain 284

9. 1.2 Draw animation frame by frame &; No; blow out a candle

9. 1.3 knowledge point induction 290

9.2 Making animation &; No; Tween animation &; No; 290

9.2. 1 Change the position and size of the target passenger plane 290.

9.2.2 Rotating and swinging the clock 293

9.2.3 Color and alpha change-flashing neon lights 297

9.2.4 Variable Speed Movement-Helicopter 30 1

9.2.5 Knowledge point induction 304

9.3 Making shape tween animation &; No; 304

9.3. 1 Use shape prompt function-flying seagull 305

9.3.2 Knowledge point induction 308

9.4 Making mask animation &; No; 308

Print Text Effect 309

9.4.2 TV 3 12

9.4.3 Magnifier Effect 3 15

Shutter 3 18

9.4.5 Knowledge point induction 322

9.5 Guide line animation &; No; 322

9.5. 1 butterflies flying 322

9.5.2 Flying Eagle 327

Solar energy system 330

9.5.4 Knowledge point induction 334

Chapter 10 The application of filter special effects 335

10. 1 projection 336

10.2 fuzzy 337

10.3 luminous 339

10.4 oblique angle 340

10.5 gradient luminescence

10.6 slope angle 343

Adjust color 344

10.8 Timeline Special Effects 346

10.8. 1 Add Timeline Special Effect 346

10.8.2 Other settings

Appendix A Flash CS3 Common Shortcuts 35 1

Complimentary CD

Chapter 1 1 Animation &; No; Short film-knowledge of power

1 1. 1 script idea

1 1.2 character design

1 1.3 Photograph.

1 1.4 animation &; No; manufacturing process

1 1.5 music synthesis

Chapter 12 Online Public Service Advertisement-United in Earthquake Relief

12. 1 advertising planning copy

12.2 Character and scene design

12.3 Photograph

12.4 animation &; No; manufacturing process

12.5 music and dubbing

Chapter 13 E-cards-Moonlight in the Lotus Pond

13. 1 creative ideas

13.2 role design

13.3 Animation &; No;

13.4 music synthesis

13.5 Add Interaction

Chapter 14 Making Courseware-Seeing Lushan Waterfall

14. 1 creative ideas

14.2 making courseware

14.3 add music