Traditional Culture Encyclopedia - Tourist attractions - Pocket One Piece, I am a newbie. I died after breaking through the prison for more than ten waves. Why do I hear that players like to get stuck in the prison? What is the use of it? Why are you talki
Pocket One Piece, I am a newbie. I died after breaking through the prison for more than ten waves. Why do I hear that players like to get stuck in the prison? What is the use of it? Why are you talki
1. It is recommended to take the Pocket One Piece Card Prison Guide at level 15. If the character level exceeds 2 times the fleet level, no guidance will be given (for example, if the fleet is level 12 and the character reaches level 36, no guidance will be given).
2. Pocket One Piece Card Prison Tips are usually issued at most 3 times a day. If you really want extreme card tips, it is recommended that you give out 3 tips a day and stop playing.
3. The maximum level of a character in the Pocket One Piece Card Prison is four times the level of the fleet (for example, if a fleet level 12 character reaches level 48, he or she will not gain experience).
Specific guide to Pocket One Piece Card Prison
First: Luck is an elusive thing that cannot be measured, but luck is an absolute must-have in Pocket One Piece Card Prison. I once encountered 1 in 45 waves of cards. I was so happy that Anchor was in the Sengoku 6v5 round (isn’t this just a gift), but I went straight to SB...Sengoku Rayleigh, Hawkeye, Oz Zoro... I dare to ask God, where the hell is the lineup of 1 Anchor? But This is luck... Sometimes the divine luck is possessed, and Rayleigh and Hawkeye are patient. How can I use various skills on my side but not on the other side? None of you have encountered this before. This is also called luck.
Second: Mentality: Pocket One Piece, Card Prison, Never think that you are good at it. Let go of your pride. After 30 waves, try to avoid the edge. Don’t be arrogant. Don’t be arrogant. The ship capsizes in the gutter because you are anxious and impatient, and you don’t judge the situation. Starting from
Third: In the first 10 waves of the Pocket One Piece Card Prison, you will always encounter 3 anchors, 4v5 5v6, 6v7. If you want to get 9 anchors, you can place the main chopper (group skill) in the middle position. 10 waves of monsters with low health will be attacked in a group, and the health will be reduced into a pyramid shape. The left and right sides will gradually reduce the remaining damage, which is enough to kill the extra person (try to place group skills with a higher probability. The appearance rate of the group skills will determine the above situation. The probability factor of 9 anchors can be obtained. In the early stage, the monster will die if it hits him).
In the first 20 waves of the Pocket One Piece Card Prison, you can tell me that the crew members are sorted by strength. After 25 waves, if you encounter 3 anchors, 4v5, 5v6, 6v7, you will decisively skip the group skills and the remaining injuries will no longer be enough to kill more than one person
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There are 30 waves in the Pocket One Piece Card Prison (many small R and non-R will hate this). The formation should be determined for each game. *Principle* It is better to fight the high-level Buddha Kingdom than the low-level Rayleigh (Eagle Eye), everyone must understand that after level 30, the opponent's Rayleigh (Eagle Eye) skill release will exceed 60%, and every time the skill is used, it will not be far away even if it is not dead. If you encounter an anchor, 4v3 5v4 6v5 Make a decisive choice. After 30 waves, it is no longer the stage to earn anchors. If you can pass one level, you may step on someone. After 30 waves, try to choose opponents with the same number of knives as you and fight them in an offensive and defensive order. Try not to let "soy sauce" come on stage. The choppers retreated. *Attention* Little R, non-Rs must put down your arrogance after 30 waves. Don’t choose to challenge overlords such as Rayleigh (Eagle Eye) because of how powerful your main kitchen knife is and how much attack and defense it adds. After 30 waves, the opposite Ray Sharp (Eagle Eye) is no longer a kitchen knife but a machine gun. Remember to hide when you can.
After entering the Pocket One Piece Card Prison, the 40 waves of the main chopper are divided into offensive and defensive arrangements. Try to choose anchors with a small number of players, but remember that even if 3 anchors are 1v1, never choose unless 1 and 2 anchors are necessary. It's 6v6 7v7
If you are extremely unsure of your soy sauce, you can exchange all the best equipment on one person, and then... Amitabha, of course if you encounter someone with a submachine gun
You should know what to do. You would rather 7v7 than 1v1. Unless you can attack with 400 HP in seconds or two attacks, you will definitely be able to deal with the opponent after 40 waves. You will be frightened every step of the way and can use the most conservative strategy. Never take the risk.
The last 50 waves of the Pocket One Piece Card Prison are skipped because I haven’t been there before and I’m afraid of being sprayed to death by the gods and big R’s. Four: Status Pocket One Piece Card Prison mainstream status increases with attack as the main defense as the supplementary blood, but everyone thinks that the addition of status is related to the "personal" positioning, it depends on whether your ability is 20 30 or 40 50 waves,
"Recommendation for 20 waves: attack and blood equally divided: attack 40, defense 0, blood 40"
"30 recommended attack blood and average defense followed by similar attack 75, defense 30 and blood 60"
"It is recommended to attack 100 times and defend over 60 and hit 30 HP after 40 waves." After locating wave 40, even one more scalpel in your blood volume will be a cloud. Therefore, when locating wave 40, you must focus on attack and defense secondly. If
"At the 50th wave, it is recommended to attack as much as possible, and the defense is the second best." After the 50th wave, it is already the entrance to the palace, the ranks of the real masters, the world's martial arts is indestructible. In order to be able to defeat the opponent quickly, try to defeat the opponent in seconds. Not giving your opponent any counterattack is the way to be a master
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